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Brand Relevance: Making Competitors Irrelevant - always yours

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188 BRAND RELEVANCE<br />

competitor was simply premature in that the technology was not<br />

there yet. Apple, Zara, Zappos, and Prius all were benefi ciaries<br />

of timely advances in computers that helped them overcome<br />

technical challenges. Subway exploited the unhealthy menus of<br />

its competitors and showed with Jared ’ s vivid story how fast food<br />

could be healthier.<br />

Nintendo, the most successful brand in the 2000s according<br />

to the annual <strong>Brand</strong>Japan tracking study (it went being<br />

ranked in Japan from 135 in 2005 to number 1 in 2008 and<br />

2009), had a competitor - driven strategy. Sony ’ s Playstation<br />

and Microsoft ’ s XBox both emphasized performance graphics,<br />

the key to the success of action games aimed at young males.<br />

Instead of playing the performance game, Nintendo chose to<br />

deemphasize technology and to instead focus on player involvement<br />

and on expanding the use profi le from young males to the<br />

whole family. The key for this group was a wide array of easy - to -<br />

use, involving games that would move beyond the action genre<br />

and even include some learning vehicles. One goal was to have<br />

the mother a participant and an advocate rather than a cynic<br />

and opponent. Another was to involve the whole family so the<br />

games would not simply represent the boy ’ s retreats. Nintendo ’s<br />

competitors had left open a wide white space.<br />

Sometimes the very strength of competitors can stimulate<br />

options. The strength of Kirin in lager beer was turned against<br />

them when Asahi came out with its “ not lager, not older, not<br />

traditional ” Super Dry entry. Similarly, the success of the station<br />

wagon concept and its clear functional approach was a help to<br />

Chrysler as they established the minivan as an alternative.<br />

Technology - Stimulated Concepts<br />

A development in technology can stimulate a concept. In that<br />

case the challenge is to create or simulate a latent, unrecognized,<br />

unmet need. There was no unmet need for dry beer in<br />

Japan until Asahi Super Dry was invented and Asahi, through

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