VitrA ÃaÄdaÅ Mimarlık Dizisi - Arkitera
VitrA ÃaÄdaÅ Mimarlık Dizisi - Arkitera
VitrA ÃaÄdaÅ Mimarlık Dizisi - Arkitera
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will be played. The designer today has to observe social changes very closely and has<br />
to follow the fashion and trends of the day very strictly. After all, while the designer<br />
is creating a new and different thing, the designer must ensure the longevity of the<br />
design, which is also an important measure of the success of an hotel (Collins, 2001).<br />
Unlike other design disciplines, the architect’s responsibility is not limited by the design<br />
of the new hotel, it is also to create new areas of investment and determine their market<br />
value. The designer is not independent in this sense and is just a member of the<br />
creative team, working in coordination with promotion, marketing, business development,<br />
investment and financial services. S/he establishes the link between the investor’s<br />
goals and the dreams of the consumers (Güzer, 2007).<br />
Today the success of a hotel design is made possible when the designer carefully considers<br />
all of these criteria which are constantly changing and transforming, without<br />
compromising on quality architecture, while also meeting the demands of investors<br />
and consumers, creating spatial, sustainable, functional, flexible and unique venues.<br />
Evaluation<br />
Today it can clearly be seen that the consumer’s hotel demands are changing. Just<br />
satisfying the need to rest is not enough; the consumers anticipate having fun, adventure,<br />
and unlimited activities that take them away from their everyday lives.<br />
In this process, it is estimated that the hotels that “pretend”, i.e. those which are created<br />
through stylistic imitation and build their concepts on visual themes, will be consumed<br />
faster, that these images will lose their popularity in time, wear out quickly<br />
just like other fashionable ideas and lose their value by creating boredom after a short<br />
time (İnceoğlu, 2004). It is thought that consumers will play the game only once, and<br />
then they do not want to be the Tsar a second time or the Sultan a third time; and<br />
that this will seriously reduce the number of repeat guests. But such hotels can still<br />
stand out from other hotels with the services they provide. While fulfilling the “different<br />
experiences” demanded by tourists through performances, shows and activities, accommodation<br />
facilities will be more successful in the long term without compromising<br />
on architectural quality and originality (Doğaner, 2011). Riewoldt (2002) states that the<br />
economic life is getting shorter for hotels, and hotel projects are currently planned on a<br />
term of ten to fifteen years. There is a very interesting emphasis on these terms, which<br />
show that hotels are consumed very quickly and are temporary.. Designers have to accept<br />
the fact that everything is temporary where everything is rapidly consumed and<br />
they have to design creative solutions by reflecting this on their design. Flexible and<br />
sophisticated spaces must adapt to changing demands, capture the spirit of the time,<br />
self-renew and re-create. Hotels in which a game is played should also adopt new and<br />
different games, and should be transformed and changed over time. The end stage of<br />
this change is to create simulated spaces where constant change is experienced.<br />
It is predicted that even this limit might be exceeded by the tourists of the future,<br />
who are today’s children who create virtual computer cities. Simulation might enter<br />
all areas of life, and hotels might be designed in this manner with different spatial constructs.<br />
In systems in which all stable construction is minimalized, making it possible<br />
to choose any kind of image, personal demands are able to be incorporated. Projects<br />
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