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Triple-Play Service Deployment

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184<br />

Chapter 7: Troubleshooting Video <strong>Service</strong> in the Field<br />

An IP packet typically carries seven video packets. A lost IP packet<br />

event will normally create some kind of visible impairment. But, a<br />

subscriber’s subjective response to, for example, minor pixelization<br />

events caused by packet loss varies with the pattern or<br />

distribution of the events. For the same loss rate different<br />

distributions of loss will impact perceptions differently. Thus,<br />

adding a metric to measure the number of packets lost in an<br />

event—the period—and a metric for the number of times these<br />

events are separated by at least one packet in the event—the<br />

distance—will allow a better analysis of the spread of these loss<br />

events (RFC3357).This can help in looking at the “bursty” nature of<br />

the loss, which in turn can be helpful in determining the source of<br />

the loss: buffer over runs, forward error correction (FEC) depth<br />

setting threshold crossings, etc. Another packet analysis approach<br />

defined in RFC4445 called Media Delivery Index (MDI) provides a<br />

way to look at packet loss and jitter by calculating two metrics:<br />

delay factor (DF) and media loss rate (MLR). DF is a jitter analysis<br />

that indicates how long a data stream must be buffered, at its<br />

nominal rate, to prevent packet loss. MLR is the count of lost or<br />

out-of-sequence packets over time. However, mapping this kind of<br />

analysis to perceived quality, or QoE is best accomplished by a<br />

MOS algorithm.<br />

Transaction quality<br />

Transaction quality focuses on the availability and responsiveness of<br />

the video service to the expectations of the user. For example, the<br />

user may consider: “If I have subscribed to a set of broadcast TV<br />

channels, can I gain access to them? If I can gain access, how long<br />

does it take to change the channel? If I am watching a VoD movie<br />

program and I want to pause the program for some reason and then<br />

resume play, how responsive is the service to my commands?”<br />

These perceptions of responsiveness can be measured with an<br />

elapsed time approach.

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