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Triple-Play Service Deployment

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Chapter 2: <strong>Triple</strong>-<strong>Play</strong> <strong>Service</strong> Delivery over Ethernet Networks<br />

In a triple-play offering, Ethernet, as an aggregation network over<br />

which converged voice, video, and data travel,must deliver carriergrade<br />

performance. This is particularly important as it relates to<br />

transport network characteristics, such as packet loss and jitter,<br />

while maintaining the following attributes:<br />

– Rapid scalability, resiliency, and redundancy<br />

– Five-nines of reliability (99.999%)<br />

– Ability to meet key network SLAs (Connectivity, Throughput,<br />

Packet Loss, Packet Jitter, and Delay)<br />

– Cost-effective deployment of high bandwidth services<br />

– Convergence of business, residential, and wireless services<br />

Even with these significant challenges, demand for Ethernet<br />

aggregation networks is increasing. This, coupled with the<br />

providers’ rapid adoption and evolution of triple-play services and<br />

service delivery mechanisms, is mitigating the implementation of<br />

new provisioning and service assurance strategies to address<br />

increasingly complex networks and customer expectations.<br />

Providers understand they can ill-afford to have customer<br />

satisfaction issues resulting from poor video service (with quality<br />

problems such as pixelization), dropped VoIP packets (affecting<br />

voice quality), slow Internet connections, or any other number of<br />

problems that may be caused by the Ethernet aggregation<br />

networks. Thus, the traditional quality assurance methodologies,<br />

test tools, and processes are insufficient for maintaining and<br />

understanding true end-to-end QoS for triple-play services.<br />

Providers are seeking solutions that will allow them to efficiently<br />

install, troubleshoot, maintain, and analyze services, without<br />

sacrificing the quality of experience.<br />

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