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Triple-Play Service Deployment

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26<br />

ISP/Internet<br />

ASP &<br />

Video Headend<br />

Video<br />

Core Router Aggregation<br />

– Heavy high priority traffic (voice/video)<br />

could congest aggregation point 1 if<br />

the number of simultaneous sessions is<br />

not rate limited<br />

– Data traffic could also create contention<br />

to voice and video if no QoS scheduling<br />

– Incoming traffic > egress link size<br />

Video<br />

Server<br />

Chapter 2: <strong>Triple</strong>-<strong>Play</strong> <strong>Service</strong> Delivery over Ethernet Networks<br />

(Note: Video deployment and testing is described in detail in Chapter 7.)<br />

The stability, scalability, and functionality of the Ethernet network<br />

may have tremendous effect on the actual transport quality of<br />

video service. In addition, it is important to understand that the<br />

quality of the transport carrying these services contributes to the<br />

overall QoE for the subscriber. Therefore, the ability to correlate<br />

errors that take place in the Ethernet (aggregation) network to the<br />

access network will enable providers to more quickly and<br />

efficiently troubleshoot problems, provide solutions, and thereby<br />

keep customers satisfied.<br />

In this aggregation network, packet loss and packet jitter are key<br />

metrics that have impact on the pixelization, tiling, frame freeze,<br />

and the overall QoE. Moreover, video stream characteristics such<br />

as the program clock reference (PCR) jitter measurement,<br />

depending on where measured, can be affected by overall<br />

network packet jitter, which again may surface in the Ethernet<br />

aggregation portion of the network.<br />

Core<br />

10GE<br />

10GE<br />

Congestion<br />

Point<br />

10GE<br />

Edge Aggregation Router (EAR)<br />

– Video traffic could stall lower or equal<br />

priority traffic if the number of simultaneous<br />

sessions is not rate limited; or,<br />

MM traffic could stall lower priority<br />

video traffic<br />

– DSLAM traffic consumes other DSLAM<br />

bandwidth resulting in unbalance and<br />

fairness issues<br />

Metro<br />

Figure 2.7 Network Potential Congestion Points<br />

CO<br />

CO<br />

Congestion<br />

Point<br />

BRAS<br />

EAR<br />

VSO<br />

Access c<br />

10GE<br />

VHO<br />

1GE<br />

CO<br />

MMM<br />

DSLAM<br />

CO traffic af<br />

10GE<br />

1GE<br />

DSLAM<br />

– Subscriber traffic exceeds<br />

DSLAM link size<br />

Congestion<br />

Point<br />

Customer Premises<br />

Agg 1 Agg 2 Agg 3 Agg 4

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