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3018 “Pocket games”: An i<strong>de</strong>a to strenghten bonds between adults and children<br />

Lucyelena Amaral Picelli - Brazil ( lupicelli@hotmail.com )<br />

The objective of this work is to disseminate the i<strong>de</strong>a of “pocket games”<br />

as another possibility of stimulating play between adults and children,<br />

as well as promoting the experience as a professional who believes<br />

that the ludic is essential for the healthy <strong>de</strong>velopment of the human<br />

being as a whole, thus registering a teaching practice for the training<br />

of teachers who also value the play. The International Playing Day is<br />

one important date for actions and reflections about the importance<br />

of play for the human life, especially in the context in which we live nowadays.<br />

The Toy Library of the Paraná University - UNIPAR in the city<br />

of UmuaramaPR, along with the Pedagogy Course, carries out on this<br />

day an awareness campaign called: “It is not enough to be a father, you<br />

must play”. One of the actions, in an educational blitz , with the aim of<br />

gifting the people addressed, is the <strong>de</strong>livery of a “pocket game” explaining<br />

to everyone that playing between children and adults can collaborate<br />

for the strengthening of bonds, greater cognitive and affective<br />

<strong>de</strong>velopment, among other benefits. The “pocket games” created by<br />

us are some of the traditional games, which are part of the popular culture<br />

present in some literatures that show us their history, importance<br />

and application. They are manufactured in a miniature size for easy<br />

handling, some with few pieces and convenient to carry in any environment<br />

and opportunity for family or social events. Six games have<br />

been created and built, up to now, with simple rules in or<strong>de</strong>r to perpetuate<br />

the manifestations of the popular culture, as well as providing<br />

emotional and social interaction between adults and children (sons<br />

and parents; grandsons and grandparents; nephews and uncles, ol<strong>de</strong>r<br />

and younger brothers, everyone from the family). The “pocket games”<br />

we elaborated and manufactured were: “PICK-A-STICK”, “OTEDAMA”,<br />

“HOPSCOTCH”, “CAT’S CRADLE”, “ELASTIC SKIPPING” and “BEZZET”.<br />

The games are stored in sealed bags (5x8cm) presenting each one’s rules,<br />

some of them are illustrated. We have noticed that this action has<br />

caused a motivation to play, verbally reported by the people who receive<br />

these gifts, for their originality and convenience.<br />

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