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as well as the origin and goals of toy libraries. Globally, the educational<br />

project comes ahead, before recreation except in socially and culturally<br />

heterogenous suburbs, where socialization and social integration prevail.<br />

The primary function of recreation ( pointlesness of games) mainly comes<br />

first in priviliged areas. Concretely, it means that game libraries are<br />

visited by priviliged kids and their families, but also by more and more<br />

adults and teachers on Wednesday and Saturday afternoons. According<br />

to their financial means and public support (space, staff), they go<br />

to schools or welcome a maximum of schoolgroups by appointment ,<br />

mostly in the mornings; but one third of toylibraries can t afford it. In<br />

the FC, game libraries are recognized (culture and permanent education)<br />

rather than well-known or supported, excepted by the Brussels aggressive<br />

politics. Timid or unexisting at the start, spontaneous requests from<br />

schools have been <strong>de</strong>veloping lately, and paid private game libraries are<br />

emerging. Monogame-clubs (scrabble, chess) remain sel<strong>do</strong>m requested.<br />

More than the programmes, the game items used show the contrasting<br />

situations according to the study level. At school (not in game libraries)<br />

boardgames and coached game activities appear earlier and earlier in<br />

3023 - Social interaction in games. The D facet of the ESAR system revisited<br />

Michel Van Langen<strong>do</strong>nckt – Belgium ( ninavlg@hotmail.com )<br />

This communication or workshop is inten<strong>de</strong>d to <strong>de</strong>fine and illustrate<br />

the contours of a research, still in its early stages. Its purpose is to build<br />

a classification mo<strong>de</strong>l of social interaction (SI) in games by successive<br />

inductions, the improvement of its operational character being un<strong>de</strong>rtaken<br />

by means of various investigations, interviews and experiments<br />

focused on games or more specific types. A socio-anthropology of the<br />

game inclu<strong>de</strong>s the players and author of each game and presupposes<br />

an overall playing field, <strong>de</strong>compartmentalizing disciplines. The very few<br />

classifications leaving room for SI confirm the acknowledgement of the<br />

imperfection of any exclusively behavioral typology(Pingaud, 1999). This<br />

research therefore proposes to complete the D facet (social activities)<br />

of the ESAR classification of game items (Garon, 1982; Filion 1985), in<br />

accordance with its structuralist psycho-educational and library-science<br />

approaches. Our proposals for <strong>de</strong>velopment notably inclu<strong>de</strong> socio-mathematical<br />

approaches Parlebas and Deledicq (1974, 1978; Boutin, 1999),<br />

symbolic and historical ones, Lhote (1976, 1994), philosophical and projective<br />

ones, Duflo (1997; Pingaud 1999), anthropological and commercial<br />

ones, Mauss (1947; Deru 2005). Five factors likely to influence SI<br />

emerge: the number of players, the goal of the game, the differentiations<br />

Menú principal <strong>Programa</strong> Resúmenes Talleres<br />

kin<strong>de</strong>rgartens (3-4) to the <strong>de</strong>triment of other toys and free games. At<br />

primary school, and even more at secondary school, when games take<br />

place, the use of boardgames or role-playing remains anec<strong>do</strong>tic compared<br />

with teaching game support with quantifiable educational results.<br />

Finally, even when computing tools are available, multimedia games are<br />

consi<strong>de</strong>red as ina<strong>de</strong>quate as well at school as for schoolgroups in game<br />

libraries, even where “”serious (still experimental) games”” are concerned.<br />

The officialisation of the teacher (Socrates oath, FC, 2002) and toy<br />

librarian s educational first duty, the approach through competences and<br />

multicultural tools (Missions <strong>de</strong>cree, 1997 ; Van Lint, 2006 ) , the mostly<br />

favorable programmes contrast with the timidity of most practices in<br />

the F.C. Broa<strong>de</strong>r surveys on a larger scale should confirm our conclusions<br />

about Brussels region : beyond the variety of situations , games in class<br />

seem to be more encouraged and recognized than practiced, because of<br />

a lack of financial means (time, space, tools), and the lack of training of<br />

teachers and game librarians (“”masterisation””of the studies being still<br />

to come in the FC).<br />

of i<strong>de</strong>ntity, the types of interactions provi<strong>de</strong>d by the rules, the types of<br />

interactions induced by the context of the game. Since 1982, Garon s<br />

ESAR system enriches the transition from solitary games to Parten s cooperative<br />

games, differentiating cooperation and competition. Socialization<br />

(GH Mead, 1934; Leckmann 1967 Sautot, 2005), social communication<br />

(Lipansky, 1992), holistic perspective (Mucchielli, 1986, 2009), the<br />

concept of i<strong>de</strong>ntity (Doucet from Eriksson, 1987) must be enriched and<br />

suggests a distinction between cooperation and collaboration (Cayeli,<br />

2001; Basque, 2003). An outline of a thesaurus of i<strong>de</strong>ntity differentiations<br />

of players is being <strong>de</strong>veloped. The group psychology (Lewin, 1946)<br />

drew a distinction between SI involving two players, small groups (3 to<br />

15) or large groups, and provi<strong>de</strong>s promising keys of analysis. A game <strong>de</strong>fines<br />

a group of players and, possibly, sub-groups or teams with stronger<br />

i<strong>de</strong>ntities than the primary group, and clearly different SI. Studies (Mead,<br />

1936; Orlyck, 1979; Sheriff, 1979) confirmed the influence of the goal of<br />

the game on the players. It is also adviseable to sharpen<br />

the range of rule induced SI by interviewing authors and<br />

players. A first outline of I.S. in games will be given.

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