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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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5 Winterbrood Fury<br />

Medium Fey<br />

Hit Dice: 7d6+7 (31 hp)<br />

Initiative: +6<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 17 (+2 Dex, +5 natural), touch<br />

12, flat-footed 15<br />

Base Attack/Grapple: +3/+3<br />

Attack: Claw +3 melee (1d4 plus poison)<br />

Full Attack: Claw +3 melee (1d4 plus poison)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Poison, spell-like abilities<br />

Special Qualities: Control vermin, low-light<br />

vision, nest dependent, resistance to cold 20<br />

Saves: Fort +3, Ref +7, Will +8<br />

Abilities: Str 10, Dex 15, Con 12, Int 14, Wis<br />

16, Cha 15<br />

A winterbrood fury appears to be a beautiful<br />

human woman with black hair and white skin.<br />

However, a closer look reveals a fury’s thumbs end<br />

in inch-long black claws, her eyes sparkle with tiny<br />

blue crystals, and her skin shifts slightly in places,<br />

as if tiny creatures crawl beneath <strong>the</strong> surface. Most<br />

winterbrood furies wear gossamer dresses patterned<br />

like spider webs.<br />

Winterbrood furies are guardian spirits who<br />

protect insects and o<strong>the</strong>r vermin in winter. <strong>The</strong>y<br />

only appear during winter, in areas normally replete<br />

with vermin. Each fury finds a nest to call her own—<br />

<strong>of</strong>ten an enormous spider web or a rotting tree—and<br />

spends <strong>the</strong> season protecting her “children.”<br />

Standing invisibly over <strong>the</strong>ir nests, furies wait<br />

for creatures to disrupt <strong>the</strong>ir children’s activities.<br />

Despite <strong>the</strong>ir fervor, winterbrood furies are open<br />

to communication with those who treat <strong>the</strong>m with<br />

respect. <strong>The</strong>y speak Common and Sylvan.<br />

Combat<br />

Winterbrood furies fight readily if <strong>the</strong>y feel<br />

a need to defend <strong>the</strong>mselves, <strong>the</strong>ir nests, or <strong>the</strong>ir<br />

children. Whenever possible, <strong>the</strong>y attack with magic;<br />

winter’s web and ray <strong>of</strong> frost are favorite abilities to<br />

use from afar. Summon swarm, giant vermin, and<br />

similar abilities are used only in dire situations; a<br />

winterbrood fury hates to endanger her children.<br />

Poison (Ex): Injury, Fortitude DC 14, initial<br />

and secondary damage 1d6 Strength. <strong>The</strong> save DC is<br />

Constitution-based.<br />

Spell-Like Abilities: At will—animal<br />

messenger, detect animals or plants, invisibility<br />

(self only), ray <strong>of</strong> frost, repel vermin (DC 16), warp<br />

wood; 3/day—neutralize poison, poison (DC 18),<br />

sleet storm, summon swarm (spiders only), winter’s<br />

web (DC 15); 1/day—giant vermin, polar ray. Caster<br />

level 10th. <strong>The</strong> save DCs are Charisma-based.<br />

Control Vermin (Su): A winterbrood fury<br />

can mentally control all vermin within 30 feet. It<br />

104<br />

Skills: Concentration +9, Diplomacy +4, Handle<br />

Animal +12, Heal +9, Hide +8, Knowledge<br />

(nature) +14, Listen +11, Move Silently +8,<br />

Ride +4, Sense Motive +11, Spot +11, Survival<br />

+13 (+15 natural environments)<br />

Feats: Combat Casting, Improved Initiative,<br />

Empower Spell-Like Ability (ray <strong>of</strong> frost)<br />

Environment: Temperate forest, hills, marsh,<br />

and plains<br />

Organization: Solitary<br />

Challenge Rating: 5<br />

Treasure: Standard<br />

Alignment: Always chaotic neutral<br />

Advancement: 8-14 HD (Medium)<br />

Level Adjustment: —<br />

commands <strong>the</strong> creatures by voice and <strong>the</strong>y can<br />

understand <strong>the</strong> winterbrood fury. Even if vocal<br />

communication is impossible (in <strong>the</strong> area <strong>of</strong> a<br />

silence spell, for instance), <strong>the</strong> controlled vermin<br />

will not attack <strong>the</strong> winterbrood fury. Suicidal or selfdestructive<br />

commands are simply ignored. This is a<br />

transmutation effect, and not a mind-affecting effect.<br />

Nest Dependent (Su): Each winterbrood<br />

fury is connected to a nest, hive, or web where<br />

hundreds <strong>of</strong> vermin or eggs are housed and must<br />

never stray more than a mile from it. A winterbrood<br />

fury receives its strength from those it guards, so one<br />

that strays out <strong>of</strong> range <strong>of</strong> its nest or whose nest is<br />

destroyed takes 1 point <strong>of</strong> Constitution damage per<br />

hour until it dies. A winterbrood fury can voluntarily<br />

detach itself from its nest whenever it wishes and<br />

attach to an appropriate new one, suffering damage<br />

in <strong>the</strong> meantime if it strays too far from <strong>the</strong> old one.<br />

A winterbrood fury’s nest does not radiate magic.<br />

Winter’s Web<br />

Conjuration (Creation) [Cold]<br />

Level: Drd 3, Sor/Wiz 3<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: Medium (100 ft. + 10 ft./level)<br />

Effect: Icy strands in a 20-ft.-radius spread<br />

Duration: 1 round/level (D)<br />

Saving Throw: Reflex negates; see text<br />

Spell Resistance: No<br />

As web, except <strong>the</strong> web is composed <strong>of</strong><br />

icy filaments that freeze to whatever <strong>the</strong>y touch.<br />

Entangled creatures suffer 2d4 points <strong>of</strong> cold<br />

damage every round <strong>the</strong>y are stuck. Each 5-foot<br />

section <strong>of</strong> webbing has 5 hit points, and can be<br />

shattered with little difficulty. Fire deals only onequarter<br />

damage to <strong>the</strong> filaments (but does no harm to<br />

creatures stuck in <strong>the</strong> web).<br />

Material Component: A frozen spider egg.

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