Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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3<br />
Devil Bine<br />
Medium Plant<br />
Hit Dice: 2d8+8 (17 hp)<br />
Initiative: +0<br />
Speed: 0 ft.<br />
Armor Class: 10, touch 10, flat-footed 10<br />
Base Attack/Grapple: +1/-3<br />
Attack: —<br />
Full Attack: —<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Boiling nectar<br />
Special Qualities: Blindsense 20 ft., plant<br />
traits, resistance to fire 15, vulnerability to<br />
cold<br />
<strong>The</strong> devil bine is a common sight in large<br />
swamps and marshes, <strong>of</strong>ten found clinging to<br />
fallen logs, water-logged stumps and <strong>the</strong> hulls<br />
<strong>of</strong> wrecked riverboats. <strong>The</strong> devil bine is a cluster<br />
<strong>of</strong> twisted vines that grow around large objects,<br />
dangling several porous roots into standing<br />
or slow moving water. A number <strong>of</strong> bulbous,<br />
colorful pods encircle <strong>the</strong> plant pointing outward,<br />
forming a defensive ring while using color to warn<br />
destructive creatures to stay away.<br />
If <strong>the</strong> pods can be disabled, <strong>the</strong> vines can be<br />
safely harvested and replanted. <strong>The</strong> plant is valued<br />
as a natural source <strong>of</strong> food; <strong>the</strong> nectar is a natural<br />
source <strong>of</strong> sugar and oil when not superheated.<br />
<strong>The</strong> devil bine is also a favored natural perimeter<br />
defense, frequently cultivated by lizardfolk and<br />
o<strong>the</strong>r swamp-dwelling humanoids.<br />
Combat<br />
A devil bine lacks any sort <strong>of</strong> combat<br />
strategy; if a Tiny or larger creature moves within<br />
Flora and Fauna<br />
42<br />
Saves: Fort +7, Ref +0, Will -4<br />
Abilities: Str 2, Dex 10, Con 19, Int —, Wis<br />
2, Cha 17<br />
Skills: —<br />
Feats: —<br />
Environment: Any marsh<br />
Organization: Solitary<br />
Challenge Rating: 3<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 3-4 HD (Medium); 5-6 HD<br />
(Large)<br />
Level Adjustment: —<br />
range, a devil bine will spray boiling nectar from<br />
1d3 <strong>of</strong> its bulbs. A devil bine’s only real <strong>of</strong>fensive<br />
capability is a jet <strong>of</strong> boiling, sticky liquid that is<br />
sprayed from one <strong>of</strong> its many dangling pods.<br />
Boiling Nectar (Ex): A devil bine has 17<br />
fruit-like pods that dangle from its vines, which are<br />
filled with a boiling hot, sticky sap. A devil bine<br />
may expel <strong>the</strong> liquid in a pod in a spray, dealing<br />
1d6 points <strong>of</strong> fire damage to targets in a 10-foot<br />
cone (Reflex DC 15 half). <strong>The</strong> sticky sap clings to<br />
whatever targets it hits and continues to scald for<br />
1d6 additional rounds. Once this goo is expelled,<br />
<strong>the</strong> pod requires ano<strong>the</strong>r 6 hours to refill.<br />
Successfully striking a full pod causes <strong>the</strong><br />
pressurized contents to burst forth violently,<br />
destroying <strong>the</strong> pod and dealing 1d6 points <strong>of</strong> fire<br />
damage to targets within 10 feet (Reflex DC 15<br />
half). <strong>The</strong> sap will stick for 1d6 rounds as above.<br />
<strong>The</strong> save DCs are Constitution-based.<br />
Bezner’s Sponge: This very rare species <strong>of</strong> sponge is found only in certain coral reefs, and is named<br />
after <strong>the</strong> alchemist who discovered its remarkable properties. <strong>The</strong> Bezner sponge is naturally camouflaged<br />
to blend into rocks with a dark gray color and an especially rough exterior. <strong>The</strong> sponge removes poisons<br />
and alcohol from any liquid strained through it, only slightly affecting <strong>the</strong> taste in <strong>the</strong> process. Alcohol is<br />
filtered out completely, while any poison so treated has its Fortitude save DC reduced by 5. If this reduces<br />
<strong>the</strong> Fortitude save DC to 0, <strong>the</strong> poison is completely removed. A single sponge can only filter one gallon<br />
<strong>of</strong> liquid before it is killed by <strong>the</strong> poison or alcohol it has filtered. Bezner’s sponge is difficult to locate,<br />
requiring a Survival or Knowledge (nature) check (DC 25) and one day <strong>of</strong> searching. Each sponge is<br />
worth 50 gp to surface dwellers who know <strong>of</strong> its use.