Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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6<br />
Giant Slug<br />
Huge Vermin<br />
Hit Dice: 12d8+12 (66 hp)<br />
Initiative: +0<br />
Speed: 20 ft. (4 squares), burrow 10 ft. (2<br />
squares)<br />
Armor Class: 16 (-2 size,+8 natural), touch 8,<br />
flat-footed 16<br />
Base Attack/Grapple: +9/+21<br />
Attack: Bite +11 melee (2d6+6)<br />
Full Attack: Bite +11 melee (2d6+6)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Spit acid<br />
Special Qualities: Blindsight 60 ft., immune<br />
to bludgeoning weapons, vermin traits,<br />
vulnerability to salt<br />
Giant slugs are larger versions <strong>of</strong> <strong>the</strong> normal<br />
slug. <strong>The</strong> average giant slug is about 25 feet long,<br />
though sages have recorded reports <strong>of</strong> some as long<br />
as 50 feet. <strong>The</strong> giant slug is pale gray in color with a<br />
pale white underbelly.<br />
Combat<br />
A giant slug attacks with its bite, but prefers to<br />
Gloomfog<br />
Huge Plant<br />
Hit Dice: 4d8+12 (30 hp)<br />
Initiative: +7<br />
Speed: 30 ft. (6 squares)<br />
Armor Class: 24 (-2 size, +3 Dex, +13<br />
natural), touch 11, flat-footed 21<br />
Base Attack/Grapple: +3/+16<br />
Attack: Branch +6 melee touch (attach)<br />
Full Attack: 2 branches +6 melee touch<br />
(attach)<br />
Space/Reach: 15 ft./15 ft.<br />
Special Attacks: Attach, attract, blood drain,<br />
sleep<br />
Special Qualities: Blindsense 30 ft., damage<br />
reduction 5/slashing, low-light vision, plant<br />
traits, vulnerability to fire<br />
Gloomfogs appear as ugly, dark brown or<br />
charred-looking trees with long, gnarly branches<br />
that stretch into tiny tendril-like twigs. <strong>The</strong>y have no<br />
leaves. Gloomfogs inhabit warm humid forests and<br />
swamps that frequently produce natural fog, since<br />
<strong>the</strong> fog helps mask <strong>the</strong>ir true nature. Gloomfogs<br />
especially hate elves because <strong>the</strong>y are immune to<br />
<strong>the</strong>ir ability to induce sleep, enabling <strong>the</strong>m to put up<br />
110<br />
Saves: Fort +9, Ref +4, Will +4<br />
Abilities: Str 19, Dex 10, Con 12, Int —, Wis<br />
10, Cha 2<br />
Skills: —<br />
Feats: —<br />
Environment: Temperate and warm marsh<br />
and underground<br />
Organization: Solitary<br />
Challenge Rating: 6<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 13-24 HD (Huge); 25-36 HD<br />
(Gargantuan)<br />
Level Adjustment: —<br />
attack targets with its high1y corrosive spittle.<br />
Spit Acid (Ex): 60-foot line, once per round,<br />
damage 4d8 acid, Reflex DC 17 half. <strong>The</strong> save DC is<br />
Constitution-based. Giant slugs are immune to <strong>the</strong>ir<br />
own acid and that <strong>of</strong> o<strong>the</strong>r giant slugs.<br />
Vulnerability to Salt (Ex): A giant slug<br />
is highly susceptible to salt, taking 1d8 points <strong>of</strong><br />
damage per pound <strong>of</strong> salt it contacts.<br />
Saves: Fort +7, Ref +1, Will +3<br />
Abilities: Str 20, Dex 16, Con 17, Int 12, Wis<br />
15, Cha 9<br />
Skills: Hide +2*, Listen +8, Sense Motive +5,<br />
Spot +8, Survival +5<br />
Feats: Alertness, Improved Initiative<br />
Environment: Warm forest and marsh<br />
Organization: Solitary, pair, grove (4-10)<br />
Challenge Rating: 6<br />
Treasure: Standard<br />
Alignment: Always chaotic evil<br />
Advancement: 5-8 HD (Huge); 9-12 HD<br />
(Gargantuan)<br />
Level Adjustment: —<br />
a great deal <strong>of</strong> struggle when <strong>the</strong> gloomfog attaches<br />
to <strong>the</strong>m. Gloomfogs speak <strong>the</strong> language <strong>of</strong> treants,<br />
plus Common and Sylvan.<br />
Combat<br />
Gloomfogs rely upon <strong>the</strong>ir blindsight ability<br />
to locate potential opponents. <strong>The</strong>y use <strong>the</strong>ir fog to<br />
attract creatures to <strong>the</strong>m, and <strong>the</strong>n <strong>the</strong>y employ <strong>the</strong>ir<br />
touch attacks to <strong>the</strong> food (blood) that <strong>the</strong>y desire.