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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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6<br />

Giant Slug<br />

Huge Vermin<br />

Hit Dice: 12d8+12 (66 hp)<br />

Initiative: +0<br />

Speed: 20 ft. (4 squares), burrow 10 ft. (2<br />

squares)<br />

Armor Class: 16 (-2 size,+8 natural), touch 8,<br />

flat-footed 16<br />

Base Attack/Grapple: +9/+21<br />

Attack: Bite +11 melee (2d6+6)<br />

Full Attack: Bite +11 melee (2d6+6)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Spit acid<br />

Special Qualities: Blindsight 60 ft., immune<br />

to bludgeoning weapons, vermin traits,<br />

vulnerability to salt<br />

Giant slugs are larger versions <strong>of</strong> <strong>the</strong> normal<br />

slug. <strong>The</strong> average giant slug is about 25 feet long,<br />

though sages have recorded reports <strong>of</strong> some as long<br />

as 50 feet. <strong>The</strong> giant slug is pale gray in color with a<br />

pale white underbelly.<br />

Combat<br />

A giant slug attacks with its bite, but prefers to<br />

Gloomfog<br />

Huge Plant<br />

Hit Dice: 4d8+12 (30 hp)<br />

Initiative: +7<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 24 (-2 size, +3 Dex, +13<br />

natural), touch 11, flat-footed 21<br />

Base Attack/Grapple: +3/+16<br />

Attack: Branch +6 melee touch (attach)<br />

Full Attack: 2 branches +6 melee touch<br />

(attach)<br />

Space/Reach: 15 ft./15 ft.<br />

Special Attacks: Attach, attract, blood drain,<br />

sleep<br />

Special Qualities: Blindsense 30 ft., damage<br />

reduction 5/slashing, low-light vision, plant<br />

traits, vulnerability to fire<br />

Gloomfogs appear as ugly, dark brown or<br />

charred-looking trees with long, gnarly branches<br />

that stretch into tiny tendril-like twigs. <strong>The</strong>y have no<br />

leaves. Gloomfogs inhabit warm humid forests and<br />

swamps that frequently produce natural fog, since<br />

<strong>the</strong> fog helps mask <strong>the</strong>ir true nature. Gloomfogs<br />

especially hate elves because <strong>the</strong>y are immune to<br />

<strong>the</strong>ir ability to induce sleep, enabling <strong>the</strong>m to put up<br />

110<br />

Saves: Fort +9, Ref +4, Will +4<br />

Abilities: Str 19, Dex 10, Con 12, Int —, Wis<br />

10, Cha 2<br />

Skills: —<br />

Feats: —<br />

Environment: Temperate and warm marsh<br />

and underground<br />

Organization: Solitary<br />

Challenge Rating: 6<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 13-24 HD (Huge); 25-36 HD<br />

(Gargantuan)<br />

Level Adjustment: —<br />

attack targets with its high1y corrosive spittle.<br />

Spit Acid (Ex): 60-foot line, once per round,<br />

damage 4d8 acid, Reflex DC 17 half. <strong>The</strong> save DC is<br />

Constitution-based. Giant slugs are immune to <strong>the</strong>ir<br />

own acid and that <strong>of</strong> o<strong>the</strong>r giant slugs.<br />

Vulnerability to Salt (Ex): A giant slug<br />

is highly susceptible to salt, taking 1d8 points <strong>of</strong><br />

damage per pound <strong>of</strong> salt it contacts.<br />

Saves: Fort +7, Ref +1, Will +3<br />

Abilities: Str 20, Dex 16, Con 17, Int 12, Wis<br />

15, Cha 9<br />

Skills: Hide +2*, Listen +8, Sense Motive +5,<br />

Spot +8, Survival +5<br />

Feats: Alertness, Improved Initiative<br />

Environment: Warm forest and marsh<br />

Organization: Solitary, pair, grove (4-10)<br />

Challenge Rating: 6<br />

Treasure: Standard<br />

Alignment: Always chaotic evil<br />

Advancement: 5-8 HD (Huge); 9-12 HD<br />

(Gargantuan)<br />

Level Adjustment: —<br />

a great deal <strong>of</strong> struggle when <strong>the</strong> gloomfog attaches<br />

to <strong>the</strong>m. Gloomfogs speak <strong>the</strong> language <strong>of</strong> treants,<br />

plus Common and Sylvan.<br />

Combat<br />

Gloomfogs rely upon <strong>the</strong>ir blindsight ability<br />

to locate potential opponents. <strong>The</strong>y use <strong>the</strong>ir fog to<br />

attract creatures to <strong>the</strong>m, and <strong>the</strong>n <strong>the</strong>y employ <strong>the</strong>ir<br />

touch attacks to <strong>the</strong> food (blood) that <strong>the</strong>y desire.

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