Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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4<br />
Stymphalian Bird<br />
Medium Magical Beast<br />
Hit Dice: 4d10+4 (26 hp)<br />
Initiative: +2<br />
Speed: 40 ft. (8 squares), fly 60 ft. (poor) (8<br />
squares)<br />
Armor Class: 15 (+2 Dex, +3 natural),<br />
touch 12, flat-footed 13<br />
Base Attack/Grapple: +4/+6<br />
Attack: Beak +6 melee (1d8+2/19-20) or<br />
fea<strong>the</strong>r +7 ranged (1d4+2/19-20)<br />
Full Attack: Beak +6 melee (1d8+2/19-20)<br />
and 2 claws +1 melee (1d6+1/19-20) and 2<br />
wing slashes +1 melee (1d6+1/19-20) or 4<br />
fea<strong>the</strong>rs +7 ranged (1d4+2/19-20)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Improved critical, fea<strong>the</strong>rs<br />
Special Qualities: Darkvision 60 ft., lowlight<br />
vision<br />
<strong>The</strong> stymphalian bird resembles a large crane<br />
with an unusually long beak <strong>of</strong> bronze and long,<br />
swift legs that end in razor-sharp talons. When a<br />
stymphalian bird makes it lair, it feeds on living<br />
creatures within a 5 mile radius. Stymphalian birds<br />
are very fond <strong>of</strong> flesh and devour livestock, cattle,<br />
and <strong>the</strong> like. <strong>The</strong>y are particularly fond <strong>of</strong> elves<br />
and humans. <strong>The</strong> bird stands about 7 feet tall and<br />
has an ibis-like body. Unlike <strong>the</strong> ibis, however, its<br />
beak is long and straight, not curved. Its fea<strong>the</strong>rs<br />
and talons are bronze like its beak.<br />
Combat<br />
Stymphalian birds attack from <strong>the</strong> air. When<br />
flying, a stymphalian bird looses a volley <strong>of</strong> bronze<br />
Flora and Fauna<br />
80<br />
Saves: Fort +5, Ref +6, Will +2<br />
Abilities: Str 14, Dex 14, Con 12, Int 6, Wis<br />
12, Cha 2<br />
Skills: Listen +4, Jump +6, Spot +5<br />
Feats: Flyby Attack, Weapon Focus<br />
(fea<strong>the</strong>rs)<br />
Environment: Temperate and warm forest,<br />
marsh, and hills<br />
Organization: Solitary or flock (2-5)<br />
Challenge Rating: 4<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 5-8 HD (Medium); 9-12 HD<br />
(Large)<br />
Level Adjustment: —<br />
fea<strong>the</strong>rs at its foes or else swoops down and<br />
attacks with its beaks or wings, flying out <strong>of</strong> range<br />
before <strong>the</strong> opponents can react. On <strong>the</strong> ground,<br />
<strong>the</strong> stymphalian bird attacks with its wings and<br />
talons.<br />
Improved Critical (Ex): A stymphalian<br />
bird’s beak, claws, and wings threaten a critical hit<br />
on a roll <strong>of</strong> 19 or 20.<br />
Fea<strong>the</strong>rs (Ex): A stymphalian bird can<br />
loose a volley <strong>of</strong> four fea<strong>the</strong>rs when flying over an<br />
opponent. This attack has a range <strong>of</strong> 60 feet, with<br />
no range increment. A fea<strong>the</strong>r threatens a critical<br />
hit on a roll <strong>of</strong> 19 or 20. <strong>The</strong> stymphalian bird can<br />
launch three such volleys in a single day.<br />
Salty Spartina: This rare form <strong>of</strong> <strong>the</strong> spartina plant is found in salt marshes, and has <strong>the</strong> unique<br />
ability to naturally remove salt from seawater. <strong>The</strong> body <strong>of</strong> <strong>the</strong> plant floats on <strong>the</strong> surface <strong>of</strong> <strong>the</strong> water, but<br />
it can only live in a foot or less <strong>of</strong> liquid because its roots must reach <strong>the</strong> soil. If kept in a seawater-filled<br />
cask or similar container and left in <strong>the</strong> sun, <strong>the</strong> salty spartina removes <strong>the</strong> salt from <strong>the</strong> seawater, taking<br />
about five days per gallon <strong>of</strong> water.<br />
After purifying one container <strong>of</strong> water, <strong>the</strong> spartina must be moved to new source <strong>of</strong> seawater<br />
within one day or it will die. Some enterprising ship captains who have learned <strong>of</strong> this plant use it on long<br />
voyages to produce limited amounts <strong>of</strong> fresh water. Superstitious sailors believe that relying too much<br />
on salty spartina makes <strong>the</strong> sea angry, while less fearful sailors sing bawdry tunes about spartina as <strong>the</strong>y<br />
return <strong>the</strong> ocean its water.