Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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2<br />
Gray Lady<br />
Medium Undead (Incorporeal)<br />
Hit Dice: 2d12 (13 hp)<br />
Initiative: +2<br />
Speed: 30 ft. (6 squares)<br />
Armor Class: 14 (+2 Dex, +2 deflection),<br />
touch 14, flat-footed 12<br />
Base Attack/Grapple: +1/—<br />
Attack: Incorporeal touch +4 melee (chill<br />
touch)<br />
Full Attack: Incorporeal touch +4 melee<br />
(chill touch)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Chill touch, fear aura,<br />
ravages <strong>of</strong> death<br />
Special Qualities: +2 turn resistance,<br />
Many a seaman that ventures out into <strong>the</strong><br />
trackless sea is destined never to look again on<br />
<strong>the</strong> loved ones he left behind. Ei<strong>the</strong>r death or <strong>the</strong><br />
lure <strong>of</strong> foreign lands keeps <strong>the</strong>m from returning to<br />
those who wait patiently for <strong>the</strong>m. Pining away on<br />
shore for <strong>the</strong> sight <strong>of</strong> a lost husband or son, and<br />
ultimately dying <strong>of</strong> a broken heart, some women<br />
return to haunt <strong>the</strong> coast as gray ladies.<br />
A gray lady is <strong>the</strong> shade <strong>of</strong> a woman who<br />
died heartbroken and alone waiting for <strong>the</strong> return<br />
<strong>of</strong> a loved one from across <strong>the</strong> sea. <strong>The</strong>y appear<br />
ei<strong>the</strong>r walking along <strong>the</strong> beach at night, leaving<br />
no footprints in <strong>the</strong>ir wake, or standing in <strong>the</strong> surf<br />
staring out to sea. <strong>The</strong>y are clad in long, flowing<br />
gray robes and scarves that whip around <strong>the</strong>m<br />
wildly even when no wind is present. <strong>The</strong>ir faces<br />
are usually covered or turned away from those who<br />
would see <strong>the</strong>m.<br />
<strong>The</strong> appearance <strong>of</strong> a gray lady is usually a<br />
harbinger <strong>of</strong> some future catastrophe, such as a<br />
great storm or a shipwreck. Such events will occur<br />
within a few days <strong>of</strong> <strong>the</strong> sighting <strong>of</strong> a gray lady.<br />
Combat<br />
A gray lady will attack any creature that<br />
approaches her, her rage and frustration at having<br />
lost her loved one knowing no bounds. In melee, a<br />
gray lady flails wildly with her ghostly arms and<br />
26<br />
darkvision 60 ft., incorporeal traits, undead<br />
traits<br />
Saves: Fort +0, Ref +2, Will +3<br />
Abilities: Str —, Dex 14, Con —, Int 11,<br />
Wis 10, Cha 14<br />
Skills: Bluff +6, Intimidate +6, Knowledge<br />
(arcana) +5, Listen +4, Spot +4<br />
Feats: Weapon Focus (incorporeal touch)<br />
Environment: Any land<br />
Organization: Solitary<br />
Challenge Rating: 2<br />
Treasure: None<br />
Alignment: Always neutral evil<br />
Advancement: 3-4 HD (Medium)<br />
Level Adjustment: —<br />
hands, screaming and cursing all <strong>the</strong> while. If an<br />
opponent proves to be particularly strong, a gray<br />
lady will pull aside <strong>the</strong> scarves and cowl that cover<br />
her face.<br />
Chill Touch (Su): <strong>The</strong> incorporeal touch<br />
attack <strong>of</strong> a gray lady is supernaturally cold, dealing<br />
damage as a chill touch spell (caster level 4th; DC<br />
13). A gray lady may use this ability with every<br />
melee attack she makes. <strong>The</strong> save DC is Charismabased.<br />
Fear Aura (Su): A gray lady radiates a 30foot-radius<br />
fear aura as a free action. A creature<br />
in <strong>the</strong> area must succeed on a DC 13 Will save or<br />
be affected as though by a fear spell (caster level<br />
4th). A creature that successfully saves cannot be<br />
affected again by <strong>the</strong> same gray lady’s aura for 24<br />
hours. <strong>The</strong> save DC is Charisma-based.<br />
Ravages <strong>of</strong> Death (Su): Any living creature<br />
that sees <strong>the</strong> face <strong>of</strong> a gray lady suddenly knows<br />
her pain, frustration and rage, and has a glimpse <strong>of</strong><br />
<strong>the</strong> anguish <strong>of</strong> what it is like to die broken hearted.<br />
Any opponent experiencing this tragic emotion<br />
must succeed on a DC 13 Will save or be wrought<br />
with despair. <strong>The</strong> victim will fall into a stupor,<br />
unable to take any action o<strong>the</strong>r than weeping and<br />
screaming for 1d6 hours. A calm emotions spell<br />
will end this effect. <strong>The</strong> save DC is Charismabased.