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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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4<br />

Awabi<br />

Large Monstrous Humanoid (<strong>Aquatic</strong>)<br />

Hit Dice: 4d8+28 (46 hp)<br />

Initiative: -2<br />

Speed: 20 ft. (4 squares), swim 40 ft. (8<br />

squares)<br />

Armor Class: 21 (-1 size, -2 Dex, +14<br />

natural), touch 7, flat-footed 21<br />

Base Attack/Grapple: +4/+9<br />

Attack: Trident +4 melee (2d6+1) or claw<br />

+4 melee (1d6+1)<br />

Full Attack: Trident +4 melee (2d6+1); or<br />

2 claws +4 melee (1d6+1) and bite -1 melee<br />

(1d6)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Icy stare<br />

Awabi are blue-haired, white-skinned<br />

creatures who live in <strong>the</strong> water near coastal<br />

regions. <strong>The</strong>y glimmer in <strong>the</strong> sunlight due to <strong>the</strong><br />

opalescence <strong>of</strong> <strong>the</strong>ir hardened skin. Due <strong>the</strong>ir<br />

affiliation to <strong>the</strong> sea, awabi <strong>of</strong>ten wear blue or hold<br />

a blue banner when <strong>the</strong>y ride <strong>the</strong> waves. Awabi are<br />

avid connoisseurs <strong>of</strong> aquatic treasures, rumored<br />

to grow oversized pearls and exotic corals and to<br />

collect treasures from <strong>the</strong>ir victim.<br />

Combat<br />

An awabi is a powerful combatant at sea,<br />

spending most <strong>of</strong> its time underwater, venturing<br />

to <strong>the</strong> surface primarily during storms. An awabi<br />

is reluctant to fight on land, but it will gladly board<br />

small ships to attack and eat <strong>the</strong>ir crews.<br />

Icy Stare (Sp): As a standard action, an<br />

awabi can turn water to ice with a glare. This<br />

affects a 5-foot diameter area <strong>of</strong> water. If a creature<br />

is submerged in water, it must succeed on a DC 12<br />

Reflex save or become entombed in ice, and be at<br />

risk <strong>of</strong> suffocation (see Suffocation rules on page<br />

32) <strong>The</strong> save DC is Charisma-based.<br />

A trapped creature can attempt to break free<br />

with a Strength check (DC 23). Anyone outside <strong>the</strong><br />

64<br />

Special Qualities: Darkvision 60 ft.,<br />

immunity to air and water effects, immunity<br />

to cold, ride waves<br />

Saves: Fort +8, Ref +2, Will +3<br />

Abilities: Str 13, Dex 7, Con 25, Int 13, Wis<br />

9, Cha 11<br />

Skills: Hide +7, Listen +6, Spot +6, Swim<br />

+9<br />

Feats: Combat Expertise, Improved Disarm<br />

Environment: Any aquatic<br />

Organization: Solitary<br />

Challenge Rating: 4<br />

Treasure: Standard (half in pearls and<br />

corals)<br />

Alignment: Usually neutral evil<br />

Advancement: 5-8 HD (Large), 9-12 HD<br />

(Huge)<br />

Level Adjustment: +3<br />

ice can break it open by inflicting an accumulated<br />

total <strong>of</strong> 50 points <strong>of</strong> damage with a weapon.<br />

Piercing weapons used to free a trapped creature<br />

inflict only half <strong>the</strong>ir normal damage (round<br />

fractions down). Once <strong>the</strong> damage total reached 50<br />

points, <strong>the</strong> trapped creature is free.<br />

Immunity to Air and Water Effects (Su):<br />

An awabi is immune to any spell or effect that<br />

utilizes air or water.<br />

Ride Waves (Ex): An awabi can literally<br />

walk on water, as though with a water walk spell,<br />

at any time (though it swims faster than it walks). It<br />

can even ride waves during great storms, standing<br />

on <strong>the</strong> foaming waters and letting <strong>the</strong> waves carry<br />

it forward. While riding waves, an awabi has a<br />

movement rate <strong>of</strong> 40 feet.<br />

Skills: An awabi has a +6 racial bonus on<br />

Hide checks.<br />

An awabi has a +8 racial bonus on any Swim<br />

check to perform some special action or avoid a<br />

hazard. It can always choose to take 10 on a Swim<br />

check, even if distracted or endangered. It can use<br />

<strong>the</strong> run action while swimming, provided it swims<br />

in a straight line.

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