Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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2<br />
Poisonous Frog Swarm<br />
Diminutive Animal (Swarm)<br />
Hit Dice: 4d8 (19hp)<br />
Initiative: +1<br />
Speed: 10 ft (2 squares)<br />
Armor Class: 15 (+4 size, +1 Dex), touch<br />
15, flat-footed 14<br />
Base Attack/Grapple: +3/—<br />
Attack: Swarm (1d6 plus poison)<br />
Full Attack: Swarm (1d6 plus poison)<br />
Space/Reach: 10 ft/0 ft.<br />
Special Attacks: Distraction, poison<br />
Special Qualities: Immune to weapon<br />
damage, low-light vision, scent, swarm traits<br />
Saves: Fort +4, Ref +7, Will +2<br />
Numerous small, dark green frogs with black<br />
stripes on <strong>the</strong>ir hind legs hop toward you as if <strong>of</strong> a<br />
single mind.<br />
Poisonous frog swarms are composed <strong>of</strong><br />
small, fierce, poisonous frogs. <strong>The</strong> swarm moves<br />
collectively, hopping or jumping toward <strong>the</strong>ir prey.<br />
Single poisonous frogs mate during <strong>the</strong> second<br />
half <strong>of</strong> <strong>the</strong> year. <strong>The</strong> male attracts a female through<br />
a series <strong>of</strong> unique mating calls consisting <strong>of</strong> strange<br />
guttural sounds. When a female answers <strong>the</strong> call,<br />
she lays a clutch <strong>of</strong> 1d6 eggs in a damp, dark area<br />
covered with leaves. <strong>The</strong> male fertilizes <strong>the</strong> eggs<br />
and protects <strong>the</strong>m during <strong>the</strong>ir incubation period.<br />
Two weeks later <strong>the</strong> eggs hatch and <strong>the</strong> male carries<br />
<strong>the</strong> tadpoles to <strong>the</strong> water on its back. Tadpoles reach<br />
maturity in two to three months.<br />
A single poisonous frog is a small dark green<br />
frog with black bands or stripes on its hind legs.<br />
<strong>The</strong>se stripes function as a warning to predators that<br />
Flora and Fauna<br />
34<br />
Abilities: Str 4, Dex 12, Con 11, lnt 2, Wis<br />
12, Cha 4<br />
Skills: Hide +20, Spot +4<br />
Feats: Alertness, Lightning Reflexes<br />
Environment: Temperate and warm forests<br />
and swamps<br />
Organization: Solitary, pack (2-4 swarms),<br />
or colony (7-12 swarms)<br />
Challenge Rating: 2<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: —<br />
Level Adjustment: —<br />
<strong>the</strong> frog is poisonous. <strong>The</strong> skin <strong>of</strong> a poisonous frog is<br />
very smooth to <strong>the</strong> touch. <strong>The</strong> middle digit on each<br />
<strong>of</strong> its extremities is slightly shorter than <strong>the</strong> o<strong>the</strong>rs.<br />
Combat<br />
Poisonous frog swarms attack by engulfing<br />
<strong>the</strong>ir prey and subjecting it to <strong>the</strong> frog’s deadly<br />
poison. Creatures that begin <strong>the</strong>ir turn in a poisonous<br />
frog’s space suffer swarm and poison damage.<br />
Distraction (Ex): Any living creature that<br />
begins its turn with a poisonous frog swarm in its<br />
space must succeed on a DC 12 Fortitude save or be<br />
nauseated for 1 round. <strong>The</strong> save DC is Constitutionbased.<br />
Poison (Ex): Injury, Fortitude DC 12, initial<br />
and secondary damage 1d4 Str. <strong>The</strong> save DC is<br />
Constitution-based.<br />
Skills: Because <strong>of</strong> its coloration, a poisonous<br />
frog swarm has a +4 racial bonus on Hide checks.<br />
Trollsbane: Trollsbane is a tasty herbal plant that looks much like <strong>the</strong> typical onion (DC20<br />
knowledge (nature) to identify) and tastes almost exactly <strong>the</strong> same (trollsbane is a little more acidic).<br />
Trollsbane receives its name from its magical defenses. An hour after ingestion, <strong>the</strong> eater’s skin starts<br />
to secrete a strong acidic substance for <strong>the</strong> next two days (DC20 fortitude save negates). Although <strong>the</strong><br />
individual is immune to <strong>the</strong> substance, anything <strong>the</strong> creature touches suffers 10hp <strong>of</strong> acid damage per<br />
round. This damage ignores hardness. For trolls however, this process stops <strong>the</strong>ir natural regeneration<br />
without provoking <strong>the</strong> acidic secretion, which opens <strong>the</strong>m to <strong>the</strong> vicious culling typical <strong>of</strong> a band <strong>of</strong> trolls.<br />
Most trolls who ingest trollsbane find <strong>the</strong>mselves eaten by <strong>the</strong>ir own tribe. O<strong>the</strong>r creatures <strong>of</strong>ten refer<br />
to this plant as “Skyclad” because wearing any clothing is impossible while <strong>the</strong> oozing lasts. A creature<br />
can only imbibe a dozen or so trollsbanes in <strong>the</strong>ir lifetime because eventually <strong>the</strong> acid starts to affect <strong>the</strong><br />
imbiber, killing all but <strong>the</strong> heartiest. Many attempts have been made to contain <strong>the</strong> acid secretions, but as<br />
<strong>of</strong> yet, no method has been successful in stopping <strong>the</strong> acid’s breakdown into a neutral substance within<br />
a day. Trollsbane is a magical plant that needs air, water, soil, magic, and sunlight to survive. It is most<br />
common in forests and in wet, marshy areas.