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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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10<br />

Dragonship<br />

Gargantuan Construct<br />

Hit Dice: 20d10+60 (170 hp)<br />

Initiative: -3<br />

Speed: Swim 40 ft. (8 squares)<br />

Armor Class: 23 (-4 size, -3 Dex, +20<br />

natural), touch 3, flat-footed 23<br />

Base Attack: +15/+36<br />

Attack: Bite +20 melee (3d6+9)<br />

Full Attack: Bite +20 melee (3d6+9) and 4<br />

slams + 15 melee (2d6+4)<br />

Space/Reach: 20 ft/15 ft.<br />

Special Attacks: Breath weapon<br />

Special Qualities: Construct traits, damage<br />

reduction 15/adamantine, darkvision 60 ft.,<br />

This automaton appears as a massive wooden<br />

longship.<br />

A dragonship is an animated sailing<br />

vessel—identical to a longship in every way (see<br />

<strong>the</strong> PHB) except that it is only 40 feet long. It has a<br />

standard square-rigged sail, and 10 oars (5 on each<br />

side). <strong>The</strong> front <strong>of</strong> <strong>the</strong> ship sports a great wooden<br />

dragon-like figurehead. Using its oars or its ability<br />

to generate winds on its own, a dragonship is rarely<br />

at <strong>the</strong> mercy <strong>of</strong> <strong>the</strong> wea<strong>the</strong>r. It has a near perfect<br />

knowledge <strong>of</strong> local sea charts and navigation<br />

routes. Its primary function is as a transport that<br />

needs no crew; it can be told one’s destination and<br />

it will sail <strong>the</strong>re by <strong>the</strong> quickest route possible.<br />

As a sailing vessel, a dragonship has a crew<br />

<strong>of</strong> 30 and can carry up to 35 tons <strong>of</strong> cargo. Its speed<br />

is that <strong>of</strong> a normal longship.<br />

Combat<br />

Although generally used as a warship, a<br />

dragonship’s primary function is that <strong>of</strong> a sailing<br />

vessel. A dragonship is not particularly adept at<br />

combat and it cannot maneuver to defend itself if<br />

it is beached; in such cases it relies on its crew for<br />

defense. A dragonship bites and brea<strong>the</strong>s fire with<br />

its dragon-like head, and can use up to four oars to<br />

slap at foes that approach from <strong>the</strong> flanks.<br />

Breath Weapon (Su): Three times per day,<br />

a dragonship can belch forth a gout <strong>of</strong> fire in a 30foot<br />

line that deals 10d6 points <strong>of</strong> fire damage. A<br />

successful DC 20 Reflex save halves <strong>the</strong> damage.<br />

<strong>The</strong> save DC is Constitution-based.<br />

Navigate (Ex): A captain merely has to<br />

whisper into <strong>the</strong> ear <strong>of</strong> <strong>the</strong> dragon-head and make<br />

a Pr<strong>of</strong>ession (sailor) check (DC 15) to get <strong>the</strong><br />

dragonship to understand its course. A dragonship<br />

never gets lost on an ocean voyage, and has a 50%<br />

170<br />

low-light vision, navigate, vulnerability to<br />

fire, winds<br />

Saves: Fort +6, Ref +3, Will +6<br />

Abilities: Str 28, Dex 4, Con —, Int —, Wis<br />

10, Cha 10<br />

Skills: Swim +17<br />

Feats: —<br />

Environment: Any aquatic<br />

Organization: Solitary<br />

Challenge Rating: 10<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: —<br />

Level Adjustment: —<br />

chance <strong>of</strong> automatically being aware <strong>of</strong> any safe<br />

coastline, seaside towns and villages, and hidden<br />

ocean dangers such as reefs and sandbars (it only<br />

knows <strong>of</strong> such dangers if <strong>the</strong>y are in <strong>the</strong> volume <strong>of</strong><br />

sea charts used in its creation).<br />

Winds (Su): At will, a dragonship can cause<br />

winds to fill its sails. This operates as <strong>the</strong> control<br />

winds spell (caster level 10th) with <strong>the</strong> restriction<br />

that it can only increase <strong>the</strong> wind’s force for <strong>the</strong><br />

purposes <strong>of</strong> propulsion. <strong>The</strong> winds are generated<br />

from a point beyond and slightly above <strong>the</strong><br />

dragonship’s stern. A dragonship cannot use <strong>the</strong>se<br />

winds to attack; <strong>the</strong>ir sole purpose is propulsion.<br />

Skills: A dragonship has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

Construction<br />

A dragonship’s body is a constructed similar<br />

to a normal longship fitted with a dragon-head<br />

mounted on <strong>the</strong> bow. <strong>The</strong> ship costs 10,000 gp<br />

and <strong>the</strong> figurehead costs 1,000 gp. Also required<br />

is a volume <strong>of</strong> sea charts and maps (total value<br />

at least 1,000 gp), to be burned in <strong>the</strong> mouth<br />

<strong>of</strong> <strong>the</strong> dragonship’s head upon completion<br />

<strong>of</strong> its construction. Consumed in <strong>the</strong> fire, <strong>the</strong><br />

distilled knowledge <strong>of</strong> <strong>the</strong> sea charts provides<br />

<strong>the</strong> dragonship with its ability to navigate.<br />

Assembling <strong>the</strong> body requires a successful Craft<br />

(ship¬building) check (DC 20).<br />

Caster level 16th; Craft Construct (see <strong>the</strong><br />

MM), fireball, geas/quest, limited wish, liveoak,<br />

polyrnorph any object, caster must be at least 16th<br />

level; Price 99,200 gp; Cost 60,800 gp + 3,520 XP.

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