Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
16<br />
Stinging Grappler<br />
Huge Magical Beast (<strong>Aquatic</strong>)<br />
Hit Dice: 14d10+56 (133 hp)<br />
Initiative: +6<br />
Speed: Swim 60 ft. (12 squares)<br />
Armor Class: 20 (+2 Dex, +10 natural, -2<br />
size), touch 10, flat-footed 18<br />
Base Attack/Grapple: +14/+31<br />
Attack: Stinger tentacle +21 melee (ld8+9/<br />
l9-20 plus poison)<br />
Full Attack: 8 stinger tentacles +21 melee<br />
(1d8+9/19-20 plus poison) and bite +19<br />
melee (2d6+4)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Stingers, poison ink<br />
Special Qualities: Aboleth controlled,<br />
camouflage, poisonous flesh, pressure<br />
resistance, spell resistance 22, spell-like<br />
abilities<br />
Saves: Fort +13, Ref +11, Will +8<br />
Abilities: Str 28, Dex 15, Con 18, Int 6, Wis<br />
14, Cha 8<br />
Skills: Hide +9, Spot +8, Swim +24<br />
Feats: Combat Reflexes, Improved Critical<br />
(stinger tentacles), Improved Initiative, Iron<br />
Will, Multiattack<br />
Environment: Any aquatic<br />
Organization: Solitary<br />
Challenge Rating: 16<br />
Treasure: Standard<br />
Alignment: Always neutral evil<br />
Advancement: 15-20 HD (Gargantuan);<br />
21-42 HD (colossal)<br />
Level Adjustment: –<br />
Common to sargasso regions, <strong>the</strong> stinging<br />
grappler is thought to be a mutated cousin <strong>of</strong> <strong>the</strong><br />
octopus. This creature has 16 tentacles (twice as<br />
many as <strong>the</strong> octopus) plus bony armor plating and<br />
stingers, making it substantially different from its<br />
cephalopod relative. <strong>The</strong> top <strong>of</strong> <strong>the</strong> grappler is<br />
usually dark grey or black, while <strong>the</strong> bottom is<br />
light gray. This enables it to camouflage itself if<br />
seen from above or below.<br />
A group <strong>of</strong> aboleth sorcerers seeking<br />
domination <strong>of</strong> <strong>the</strong> seas desired a powerful servant<br />
through which <strong>the</strong>y could fight various aquatic<br />
races. Thus <strong>the</strong>y created <strong>the</strong> stinging grappler, a<br />
creature that attacks sentient sea dwellers on sight.<br />
meat is universally regarded as vile. Even ocean<br />
scavengers leave <strong>the</strong>ir bodies to rot instead <strong>of</strong><br />
consuming <strong>the</strong>m.<br />
A grappler’s body is valued for its poisonous<br />
content. Six doses <strong>of</strong> grappler poison can be<br />
extracted from an average specimen. Its stingers<br />
are <strong>of</strong>ten used as daggers by those who hunt <strong>the</strong>m<br />
and are carried by orcam as trophies. Its boney<br />
plates are sometimes used in bone plate armor<br />
(page 12) that lends itself to masterwork quality<br />
because <strong>of</strong> <strong>the</strong> lightness and toughness <strong>of</strong> <strong>the</strong><br />
material. One stinging grappler produces enough<br />
plates to construct a single suit <strong>of</strong> bone armor.<br />
Combat<br />
When <strong>the</strong>se solitary creatures are encountered in A stinging grappler ambushes its victims,<br />
groups, this is <strong>of</strong>ten a sign <strong>of</strong> an aboleth operating relying on its natural coloration for camouflage.<br />
in <strong>the</strong> region. Because <strong>of</strong> this relationship, most It attacks large groups <strong>of</strong> creatures smaller than<br />
races hunt down stinging grapplers when <strong>the</strong>y are itself, but avoids those that are <strong>the</strong> same size as<br />
encountered. <strong>Aquatic</strong> elves and orcam (page 11) itself or larger. This creature generally charges into<br />
are <strong>the</strong> most fervent in <strong>the</strong>ir efforts to slay any <strong>of</strong> <strong>the</strong> middle <strong>of</strong> combat, engaging as many enemies<br />
<strong>the</strong>se creatures that wander into <strong>the</strong>ir territory. at once as possible as it makes use <strong>of</strong> its long reach<br />
<strong>The</strong> stinging grappler is a voracious meat and attacks <strong>of</strong> opportunity. <strong>The</strong> grappler always<br />
eater, preferring <strong>the</strong> flesh <strong>of</strong> whales, dolphins, and fights to <strong>the</strong> death, not stopping until all threats<br />
o<strong>the</strong>r mammals. It is a picky and wasteful predator, have been eliminated. Once combat is over it<br />
consuming only a few bites from a single victim immediately begins feeding, taking bites from all<br />
before leaving it behind in preference to fresh prey. <strong>the</strong> slain creatures.<br />
<strong>The</strong>y have a voracious appetite.; large populations If in <strong>the</strong> service <strong>of</strong> an aboleth, <strong>the</strong> grappler is<br />
<strong>of</strong> grapplers can strip an ecosystem <strong>of</strong> certain only concerned with <strong>the</strong> protection <strong>of</strong> its master,<br />
resources without contributing anything in return. readily giving up its own life if necessary. It places<br />
This fact has earned this creature <strong>the</strong> hatred <strong>of</strong> all itself between <strong>the</strong> master and o<strong>the</strong>r creatures,<br />
sea druids. Although <strong>the</strong> creature has numerous attempting to block attackers from reaching <strong>the</strong><br />
enemies, it has no actual predators because its aboleth. If <strong>the</strong> aboleth is disabled, <strong>the</strong> stinging<br />
196