Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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8 Mindsense (Su): An encephalon gorger can<br />
are greatly feared by intelligent creatures for<br />
<strong>the</strong>y use such beings (<strong>the</strong>ir brain fluid to be<br />
exact) to power <strong>the</strong>ir great cities. Many <strong>of</strong> <strong>the</strong>se<br />
creatures have constructed strongholds or outposts<br />
on <strong>the</strong> Material Plane, though it is unknown when<br />
<strong>the</strong>y first appeared on that plane.<br />
Encephalon gorgers have a disliking for direct<br />
sunlight, though <strong>the</strong>y are not harmed by it. When<br />
traveling aboveground in daylight hours, <strong>the</strong>y<br />
usually cloak <strong>the</strong>mselves in robes <strong>of</strong> gray or black.<br />
<strong>The</strong> gorger’s lea<strong>the</strong>ry, whitish flesh is nearly<br />
translucent and in older encephalon gorgers one<br />
can faintly see veins and o<strong>the</strong>r organs pushing<br />
grayish-brown blood through its body. Its mouth is<br />
lined with short, needle-like teeth, with <strong>the</strong> canines<br />
being most pronounced (perhaps <strong>the</strong> reason <strong>the</strong>se<br />
monsters are sometimes called cranial vampires).<br />
An encephalon gorger speaks it own alien<br />
tongue, Common, and at least four o<strong>the</strong>r languages.<br />
Combat<br />
Encephalon gorgers enter battle using <strong>the</strong>ir<br />
claws to slash and tear <strong>the</strong>ir foes. At first chance,<br />
an encephalon gorger grabs an opponent and sinks<br />
its teeth into <strong>the</strong> foe’s head, draining it <strong>of</strong> cerebral<br />
fluid. An encephalon gorger will not put itself in<br />
danger by ignoring o<strong>the</strong>r threats around it, so<br />
generally it only drinks when all <strong>of</strong> its o<strong>the</strong>r foes<br />
are ei<strong>the</strong>r dead or engaged with o<strong>the</strong>rs <strong>of</strong> its kind.<br />
Often times, an encephalon gorger attempts to<br />
capture ra<strong>the</strong>r than kill its prey especially in <strong>the</strong> case<br />
<strong>of</strong> intelligent humanoids. Captured prey is taken to<br />
<strong>the</strong> encephalon gorgers’ city where it is handed over<br />
to <strong>the</strong> Breeders who tend <strong>the</strong> slave pits.<br />
Improved Grab (Ex): To use this ability,<br />
an encephalon gorger must hit an opponent up<br />
to one size larger than itself with a claw attack. It<br />
can <strong>the</strong>n attempt to start a grapple as a free action<br />
without provoking an attack <strong>of</strong> opportunity. If it<br />
wins <strong>the</strong> grapple check, it establishes a hold that<br />
deals claw damage each round and allows it to use<br />
its mindfeed ability.<br />
Mindfeed (Su): An encephalon gorger can<br />
suck brain fluid from a living creature with its<br />
fangs by making a successful grapple check. If<br />
it pins <strong>the</strong> foe, it drains cerebral fluid, dealing<br />
1d4 points <strong>of</strong> Intelligence drain each round <strong>the</strong><br />
pin is maintained. On each successful attack, <strong>the</strong><br />
encephalon gorger gains 5 temporary hit points. At<br />
Intelligence 0, a grappled foe collapses, helpless<br />
and unconscious in a coma-like stupor.<br />
Adrenal Surge (Ex): Twice per day, an<br />
encephalon gorger can create an effect on itself<br />
identical to a haste spell (caster level 10th).<br />
148<br />
gauge <strong>the</strong> relative intelligence level <strong>of</strong> any creature<br />
within 60 feet. This ability can be dispelled, but <strong>the</strong><br />
encephalon gorger can restart it as a free action on<br />
its next turn. <strong>The</strong> creature <strong>of</strong>ten uses this power<br />
to locate <strong>the</strong> most intelligent creature in a group,<br />
whom it <strong>the</strong>n targets for capture (or a meal).<br />
Mind Screen (Ex): <strong>The</strong> mind <strong>of</strong> an<br />
encephalon gorger is an alien and dangerous place.<br />
Should a creature target an encephalon gorger with<br />
a mind-affecting effect (charms, compulsions,<br />
phantasms, patterns, and morale effects), telepathy,<br />
or psionic mind-affecting effect or attack, it must<br />
succeed on a DC 20 Will save or be driven<br />
permanently insane (as by an insanity spell, caster<br />
level 15th). <strong>The</strong> save DC is Intelligence-based.<br />
Encephalon Gorger Society<br />
Encephalon gorgers refer to <strong>the</strong>mselves as<br />
Silians, and <strong>the</strong>y make <strong>the</strong>ir homes deep beneath<br />
<strong>the</strong> surface world or hidden far away from prying<br />
eyes (cloaked by natural occurrences such as fog<br />
or mist or hidden by magic). Underground lairs<br />
resemble great domed cities, while those on <strong>the</strong><br />
surface resemble iron fortresses <strong>of</strong> exquisite<br />
craftsmanship. Each lair, regardless <strong>of</strong> its location,<br />
has dozens <strong>of</strong> slave pits and breeding pits filled<br />
with captured, intelligent humanoids (or o<strong>the</strong>r<br />
creatures). <strong>The</strong> slaves are maintained by a<br />
specialized group <strong>of</strong> silians called <strong>the</strong> Breeders. It<br />
is <strong>the</strong>ir job to tend to food supply <strong>of</strong> <strong>the</strong> city at all<br />
times and to gauge <strong>the</strong> relative worth <strong>of</strong> each and<br />
every humanoid used by <strong>the</strong> gorgers for feeding.<br />
Encephalon gorgers sometimes trade with<br />
o<strong>the</strong>r races, usually trading for slaves, which<br />
are taken to <strong>the</strong> Breeders. O<strong>the</strong>r slaves are kept<br />
by particular encephalon gorgers and assigned<br />
menial tasks. Once such a slave has exhausted its<br />
usefulness, it is “recycled” in <strong>the</strong> food pens so long<br />
as it isn’t dead. Dead slaves or those that die from<br />
excessive feedings are discarded, ground up into a<br />
bland paste that is fed to <strong>the</strong> o<strong>the</strong>r slaves.<br />
Little is known <strong>of</strong> particulars regarding <strong>the</strong><br />
gorger’s society; such as reproduction, lifespan,<br />
aging patterns and so on. A few things that are<br />
known come from a group <strong>of</strong> adventurers that saw<br />
one <strong>of</strong> <strong>the</strong> iron fortresses and lived to tell about it.<br />
<strong>The</strong>y spoke <strong>of</strong> large vats filled with cranial fluid<br />
maintained by <strong>the</strong> Breeders and <strong>of</strong> young silian<br />
being grown in <strong>the</strong>se vats. <strong>The</strong>y also spoke <strong>of</strong> <strong>the</strong><br />
horrid squalor <strong>of</strong> <strong>the</strong> breeding pits and <strong>the</strong> slaves<br />
kept in <strong>the</strong>m.