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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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8 Mindsense (Su): An encephalon gorger can<br />

are greatly feared by intelligent creatures for<br />

<strong>the</strong>y use such beings (<strong>the</strong>ir brain fluid to be<br />

exact) to power <strong>the</strong>ir great cities. Many <strong>of</strong> <strong>the</strong>se<br />

creatures have constructed strongholds or outposts<br />

on <strong>the</strong> Material Plane, though it is unknown when<br />

<strong>the</strong>y first appeared on that plane.<br />

Encephalon gorgers have a disliking for direct<br />

sunlight, though <strong>the</strong>y are not harmed by it. When<br />

traveling aboveground in daylight hours, <strong>the</strong>y<br />

usually cloak <strong>the</strong>mselves in robes <strong>of</strong> gray or black.<br />

<strong>The</strong> gorger’s lea<strong>the</strong>ry, whitish flesh is nearly<br />

translucent and in older encephalon gorgers one<br />

can faintly see veins and o<strong>the</strong>r organs pushing<br />

grayish-brown blood through its body. Its mouth is<br />

lined with short, needle-like teeth, with <strong>the</strong> canines<br />

being most pronounced (perhaps <strong>the</strong> reason <strong>the</strong>se<br />

monsters are sometimes called cranial vampires).<br />

An encephalon gorger speaks it own alien<br />

tongue, Common, and at least four o<strong>the</strong>r languages.<br />

Combat<br />

Encephalon gorgers enter battle using <strong>the</strong>ir<br />

claws to slash and tear <strong>the</strong>ir foes. At first chance,<br />

an encephalon gorger grabs an opponent and sinks<br />

its teeth into <strong>the</strong> foe’s head, draining it <strong>of</strong> cerebral<br />

fluid. An encephalon gorger will not put itself in<br />

danger by ignoring o<strong>the</strong>r threats around it, so<br />

generally it only drinks when all <strong>of</strong> its o<strong>the</strong>r foes<br />

are ei<strong>the</strong>r dead or engaged with o<strong>the</strong>rs <strong>of</strong> its kind.<br />

Often times, an encephalon gorger attempts to<br />

capture ra<strong>the</strong>r than kill its prey especially in <strong>the</strong> case<br />

<strong>of</strong> intelligent humanoids. Captured prey is taken to<br />

<strong>the</strong> encephalon gorgers’ city where it is handed over<br />

to <strong>the</strong> Breeders who tend <strong>the</strong> slave pits.<br />

Improved Grab (Ex): To use this ability,<br />

an encephalon gorger must hit an opponent up<br />

to one size larger than itself with a claw attack. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold that<br />

deals claw damage each round and allows it to use<br />

its mindfeed ability.<br />

Mindfeed (Su): An encephalon gorger can<br />

suck brain fluid from a living creature with its<br />

fangs by making a successful grapple check. If<br />

it pins <strong>the</strong> foe, it drains cerebral fluid, dealing<br />

1d4 points <strong>of</strong> Intelligence drain each round <strong>the</strong><br />

pin is maintained. On each successful attack, <strong>the</strong><br />

encephalon gorger gains 5 temporary hit points. At<br />

Intelligence 0, a grappled foe collapses, helpless<br />

and unconscious in a coma-like stupor.<br />

Adrenal Surge (Ex): Twice per day, an<br />

encephalon gorger can create an effect on itself<br />

identical to a haste spell (caster level 10th).<br />

148<br />

gauge <strong>the</strong> relative intelligence level <strong>of</strong> any creature<br />

within 60 feet. This ability can be dispelled, but <strong>the</strong><br />

encephalon gorger can restart it as a free action on<br />

its next turn. <strong>The</strong> creature <strong>of</strong>ten uses this power<br />

to locate <strong>the</strong> most intelligent creature in a group,<br />

whom it <strong>the</strong>n targets for capture (or a meal).<br />

Mind Screen (Ex): <strong>The</strong> mind <strong>of</strong> an<br />

encephalon gorger is an alien and dangerous place.<br />

Should a creature target an encephalon gorger with<br />

a mind-affecting effect (charms, compulsions,<br />

phantasms, patterns, and morale effects), telepathy,<br />

or psionic mind-affecting effect or attack, it must<br />

succeed on a DC 20 Will save or be driven<br />

permanently insane (as by an insanity spell, caster<br />

level 15th). <strong>The</strong> save DC is Intelligence-based.<br />

Encephalon Gorger Society<br />

Encephalon gorgers refer to <strong>the</strong>mselves as<br />

Silians, and <strong>the</strong>y make <strong>the</strong>ir homes deep beneath<br />

<strong>the</strong> surface world or hidden far away from prying<br />

eyes (cloaked by natural occurrences such as fog<br />

or mist or hidden by magic). Underground lairs<br />

resemble great domed cities, while those on <strong>the</strong><br />

surface resemble iron fortresses <strong>of</strong> exquisite<br />

craftsmanship. Each lair, regardless <strong>of</strong> its location,<br />

has dozens <strong>of</strong> slave pits and breeding pits filled<br />

with captured, intelligent humanoids (or o<strong>the</strong>r<br />

creatures). <strong>The</strong> slaves are maintained by a<br />

specialized group <strong>of</strong> silians called <strong>the</strong> Breeders. It<br />

is <strong>the</strong>ir job to tend to food supply <strong>of</strong> <strong>the</strong> city at all<br />

times and to gauge <strong>the</strong> relative worth <strong>of</strong> each and<br />

every humanoid used by <strong>the</strong> gorgers for feeding.<br />

Encephalon gorgers sometimes trade with<br />

o<strong>the</strong>r races, usually trading for slaves, which<br />

are taken to <strong>the</strong> Breeders. O<strong>the</strong>r slaves are kept<br />

by particular encephalon gorgers and assigned<br />

menial tasks. Once such a slave has exhausted its<br />

usefulness, it is “recycled” in <strong>the</strong> food pens so long<br />

as it isn’t dead. Dead slaves or those that die from<br />

excessive feedings are discarded, ground up into a<br />

bland paste that is fed to <strong>the</strong> o<strong>the</strong>r slaves.<br />

Little is known <strong>of</strong> particulars regarding <strong>the</strong><br />

gorger’s society; such as reproduction, lifespan,<br />

aging patterns and so on. A few things that are<br />

known come from a group <strong>of</strong> adventurers that saw<br />

one <strong>of</strong> <strong>the</strong> iron fortresses and lived to tell about it.<br />

<strong>The</strong>y spoke <strong>of</strong> large vats filled with cranial fluid<br />

maintained by <strong>the</strong> Breeders and <strong>of</strong> young silian<br />

being grown in <strong>the</strong>se vats. <strong>The</strong>y also spoke <strong>of</strong> <strong>the</strong><br />

horrid squalor <strong>of</strong> <strong>the</strong> breeding pits and <strong>the</strong> slaves<br />

kept in <strong>the</strong>m.

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