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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Swallow Whole (Ex): A war snail can try to<br />

swallow a grabbed opponent <strong>of</strong> Huge or smaller size<br />

by making a successful grapple check. <strong>The</strong> swallowed<br />

creature takes 2d12+11 points <strong>of</strong> crushing damage<br />

plus 1d8 points <strong>of</strong> acid damage per round from <strong>the</strong><br />

war snail’s gizzard. A swallowed creature can cut its<br />

way out by using a light slashing or piercing weapon<br />

Spitting Octopus<br />

Huge Animal (<strong>Aquatic</strong>)<br />

Hit Dice: 25d8 +150 (262 hp)<br />

Initiative: +7<br />

Speed: Swim 60 ft (12 squares)<br />

Armor Class: 26 (-2 size, +3 Dex, +15<br />

natural), touch 11, flat-footed 23<br />

Base Attack/Grapple: +18/+40<br />

Attack: Slam +27 melee (2d6+10)<br />

Full Attack: 6 slam +27 melee (2d6+10)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Acidic venom, constrict<br />

2d6+10, improved grab, suffocate<br />

Special Qualities: Low-light vision<br />

Saves: Fort +22, Ref +19, Will +5<br />

Abilities: Str 30, Dex 16, Con 22, Int 1, Wis<br />

4, Cha 2<br />

<strong>The</strong> spitting octopus is an ocean-dweller<br />

<strong>of</strong> great girth. Capable <strong>of</strong> fanning out its webbed<br />

tentacles and home to protozoa and algae, <strong>the</strong><br />

spitting octopus camouflages well on <strong>the</strong> bottom <strong>of</strong><br />

<strong>the</strong> sea floor as well as floating on top <strong>of</strong> <strong>the</strong> water.<br />

Besides its massive strength, dexterity, and<br />

mobility, <strong>the</strong> spitting octopus is also well known for<br />

its acid spray that digests its prey into a soupy meal.<br />

Combat<br />

This ambush predator cruises ei<strong>the</strong>r on <strong>the</strong><br />

sea floor or on top <strong>of</strong> <strong>the</strong> water. When <strong>the</strong> spitting<br />

octopus is floating on top <strong>of</strong> <strong>the</strong> water, it looks like<br />

an algae patch. On <strong>the</strong> sea floor, it buries itself with<br />

a thin layer <strong>of</strong> sand or strategically lays itself flat<br />

on a rock, while colonies <strong>of</strong> algae camouflage its<br />

huge size.<br />

<strong>The</strong> spitting octopus can spray its own<br />

digestive acids at opponents, liquefying <strong>the</strong>m so<br />

that <strong>the</strong> octopus may suck down <strong>the</strong> remains.<br />

Improved Grab (Ex): To use this ability,<br />

a spitting octopus must hit with a slap attack. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

can constrict.<br />

199<br />

to deal 25 points <strong>of</strong> damage to <strong>the</strong> war<br />

snail’s gut (AC 24). Once <strong>the</strong> creature exits,<br />

muscular action closes <strong>the</strong> hole; ano<strong>the</strong>r swallowed<br />

opponent must cut its own way out.<br />

<strong>The</strong> war snail’s gullet can hold 2 Huge, 8<br />

Large, 32 Medium, 128 Small, or 512 Tiny or<br />

smaller creatures.<br />

Skills: Hide +17, Listen -1, Move Silently<br />

+5, Spot +14, Swim +18<br />

Feats: Alertness, Combat Reflexes, Great<br />

Fortitude, Improved Grapple B , Improved<br />

Initiative, Lightning Reflexes, Power Attack,<br />

Skill Focus (Hide), Stealthy, Weapon Focus<br />

(slam)<br />

Environment: Warm aquatic<br />

Organization: Solitary<br />

Challenge Rating: 17<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 26-50 HD (Huge), 51-75<br />

(Gargantuan)<br />

Level Adjustment: —<br />

Acidic Venom (Ex): A spitting octopus can<br />

spray its venom, made from its own digestive<br />

juices, in a 25-foot cone. This venom deals 10d6<br />

points <strong>of</strong> acid damage (Fort DC 28 half) to all<br />

creatures within <strong>the</strong> cone. If a creature fails<br />

<strong>the</strong> save, <strong>the</strong> acid lingers for two more rounds,<br />

dealing 2d6 points <strong>of</strong> acid damage each round<br />

unless somehow neutralized. <strong>The</strong> save DC is<br />

Constitution-based.<br />

Constrict (Ex): A spitting octopus deals<br />

2d6+15 points <strong>of</strong> damage with a successful<br />

grapple check.<br />

Suffocate (Ex): If <strong>the</strong> spitting octopus<br />

constricts a victim for two or more consecutive<br />

rounds, <strong>the</strong> victim is unable to brea<strong>the</strong> and is<br />

subject to suffocation (see Suffocation rules on<br />

page 32).<br />

Skills: A spitting octopus has a +8 racial<br />

bonus on any Swim check to perform some special<br />

action or avoid a hazard. It can always choose<br />

to take 10 on a Swim check, even if distracted<br />

or endangered. It can use <strong>the</strong> run action while<br />

swimming, provided it swims in a straight line.<br />

A spitting octopus has a +4 racial bonus on<br />

Hide checks.<br />

17

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