Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Swallow Whole (Ex): A war snail can try to<br />
swallow a grabbed opponent <strong>of</strong> Huge or smaller size<br />
by making a successful grapple check. <strong>The</strong> swallowed<br />
creature takes 2d12+11 points <strong>of</strong> crushing damage<br />
plus 1d8 points <strong>of</strong> acid damage per round from <strong>the</strong><br />
war snail’s gizzard. A swallowed creature can cut its<br />
way out by using a light slashing or piercing weapon<br />
Spitting Octopus<br />
Huge Animal (<strong>Aquatic</strong>)<br />
Hit Dice: 25d8 +150 (262 hp)<br />
Initiative: +7<br />
Speed: Swim 60 ft (12 squares)<br />
Armor Class: 26 (-2 size, +3 Dex, +15<br />
natural), touch 11, flat-footed 23<br />
Base Attack/Grapple: +18/+40<br />
Attack: Slam +27 melee (2d6+10)<br />
Full Attack: 6 slam +27 melee (2d6+10)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Acidic venom, constrict<br />
2d6+10, improved grab, suffocate<br />
Special Qualities: Low-light vision<br />
Saves: Fort +22, Ref +19, Will +5<br />
Abilities: Str 30, Dex 16, Con 22, Int 1, Wis<br />
4, Cha 2<br />
<strong>The</strong> spitting octopus is an ocean-dweller<br />
<strong>of</strong> great girth. Capable <strong>of</strong> fanning out its webbed<br />
tentacles and home to protozoa and algae, <strong>the</strong><br />
spitting octopus camouflages well on <strong>the</strong> bottom <strong>of</strong><br />
<strong>the</strong> sea floor as well as floating on top <strong>of</strong> <strong>the</strong> water.<br />
Besides its massive strength, dexterity, and<br />
mobility, <strong>the</strong> spitting octopus is also well known for<br />
its acid spray that digests its prey into a soupy meal.<br />
Combat<br />
This ambush predator cruises ei<strong>the</strong>r on <strong>the</strong><br />
sea floor or on top <strong>of</strong> <strong>the</strong> water. When <strong>the</strong> spitting<br />
octopus is floating on top <strong>of</strong> <strong>the</strong> water, it looks like<br />
an algae patch. On <strong>the</strong> sea floor, it buries itself with<br />
a thin layer <strong>of</strong> sand or strategically lays itself flat<br />
on a rock, while colonies <strong>of</strong> algae camouflage its<br />
huge size.<br />
<strong>The</strong> spitting octopus can spray its own<br />
digestive acids at opponents, liquefying <strong>the</strong>m so<br />
that <strong>the</strong> octopus may suck down <strong>the</strong> remains.<br />
Improved Grab (Ex): To use this ability,<br />
a spitting octopus must hit with a slap attack. It<br />
can <strong>the</strong>n attempt to start a grapple as a free action<br />
without provoking an attack <strong>of</strong> opportunity. If it<br />
wins <strong>the</strong> grapple check, it establishes a hold and<br />
can constrict.<br />
199<br />
to deal 25 points <strong>of</strong> damage to <strong>the</strong> war<br />
snail’s gut (AC 24). Once <strong>the</strong> creature exits,<br />
muscular action closes <strong>the</strong> hole; ano<strong>the</strong>r swallowed<br />
opponent must cut its own way out.<br />
<strong>The</strong> war snail’s gullet can hold 2 Huge, 8<br />
Large, 32 Medium, 128 Small, or 512 Tiny or<br />
smaller creatures.<br />
Skills: Hide +17, Listen -1, Move Silently<br />
+5, Spot +14, Swim +18<br />
Feats: Alertness, Combat Reflexes, Great<br />
Fortitude, Improved Grapple B , Improved<br />
Initiative, Lightning Reflexes, Power Attack,<br />
Skill Focus (Hide), Stealthy, Weapon Focus<br />
(slam)<br />
Environment: Warm aquatic<br />
Organization: Solitary<br />
Challenge Rating: 17<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 26-50 HD (Huge), 51-75<br />
(Gargantuan)<br />
Level Adjustment: —<br />
Acidic Venom (Ex): A spitting octopus can<br />
spray its venom, made from its own digestive<br />
juices, in a 25-foot cone. This venom deals 10d6<br />
points <strong>of</strong> acid damage (Fort DC 28 half) to all<br />
creatures within <strong>the</strong> cone. If a creature fails<br />
<strong>the</strong> save, <strong>the</strong> acid lingers for two more rounds,<br />
dealing 2d6 points <strong>of</strong> acid damage each round<br />
unless somehow neutralized. <strong>The</strong> save DC is<br />
Constitution-based.<br />
Constrict (Ex): A spitting octopus deals<br />
2d6+15 points <strong>of</strong> damage with a successful<br />
grapple check.<br />
Suffocate (Ex): If <strong>the</strong> spitting octopus<br />
constricts a victim for two or more consecutive<br />
rounds, <strong>the</strong> victim is unable to brea<strong>the</strong> and is<br />
subject to suffocation (see Suffocation rules on<br />
page 32).<br />
Skills: A spitting octopus has a +8 racial<br />
bonus on any Swim check to perform some special<br />
action or avoid a hazard. It can always choose<br />
to take 10 on a Swim check, even if distracted<br />
or endangered. It can use <strong>the</strong> run action while<br />
swimming, provided it swims in a straight line.<br />
A spitting octopus has a +4 racial bonus on<br />
Hide checks.<br />
17