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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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3<br />

Retch Hound<br />

Medium Magical Beast<br />

Hit Dice: 3d10+6 (22 hp)<br />

Initiative: +2<br />

Speed: 40 ft. (8 squares)<br />

Armor Class: 17 (+2 Dex, +5 natural),<br />

touch 12, flat-footed 15<br />

Base Attack/Grapple: +3/+5<br />

Attack: Bite +5 melee (1d6+3)<br />

Full Attack: Bite +5 melee (1d6+3)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Breath weapon, stench,<br />

trip<br />

Special Qualities: Darkvision 60 ft., scent<br />

Saves: Fort+5, Ref+5, Will+2<br />

This beast looks like a large wolf with sickly<br />

brownish-yellow fur, matted and torn in places.<br />

Small sores cover its body, each oozing a thick,<br />

yellowish-green liquid, and <strong>the</strong> creature’s mouth is<br />

filled with pointed yellow teeth. Four large yellow<br />

eyes are aligned evenly across its head.<br />

Retch hounds are highly aggressive and<br />

powerfully built carnivores that love <strong>the</strong> taste <strong>of</strong><br />

human flesh and bones. <strong>The</strong>ir appearance lends<br />

to <strong>the</strong> facade <strong>of</strong> a sickly, unhealthy dog which<br />

sometimes works to <strong>the</strong> retch hound’s advantage<br />

when hunting its prey.<br />

Retch hounds are <strong>of</strong>ten found in <strong>the</strong> service<br />

<strong>of</strong> powerful fighters and warriors, who use <strong>the</strong><br />

dogs to guard prisoners, lead hunting expeditions,<br />

and perform o<strong>the</strong>r such services. A retch hound is<br />

only as loyal to its master as it has to be to insure<br />

its own survival. While <strong>the</strong> dog won’t necessarily<br />

seek escape at <strong>the</strong> earliest possible time, it <strong>of</strong>ten<br />

turns on its master at some point. Retch hounds<br />

raised in captivity are <strong>of</strong>ten more loyal to <strong>the</strong>ir<br />

masters, than those captured in <strong>the</strong> wild.<br />

Retch hounds stand 4 to 4 1/2 feet tall at <strong>the</strong><br />

shoulder and weigh about 200 pounds.<br />

Combat<br />

Retch hounds hunt <strong>the</strong>ir prey in packs.<br />

Using an eerie howl, <strong>the</strong>y seem to coordinate and<br />

communicate with one ano<strong>the</strong>r during <strong>the</strong>se hunts.<br />

A favored tactic <strong>of</strong> a retch hound pack is to encircle<br />

a foe and <strong>the</strong>n hit it from all sides at once. Usually<br />

52<br />

Abilities: Str 15, Dex 15, Con 15, Int 5, Wis<br />

12, Cha 6<br />

Skills: Listen +4, Search +3, Spot +8,<br />

Survival +3 (+7 when tracking by scent)<br />

Feats: Alertness, Track<br />

Environment: Temperate forests and<br />

marshes<br />

Organization: Solitary, pair, or pack (3-6)<br />

Challenge Rating: 3<br />

Treasure: None<br />

Alignment: Usually neutral (evil<br />

tendencies)<br />

Advancement: 4-7 HD (Medium); 8-9 HD<br />

(Large)<br />

Level Adjustment: —<br />

<strong>the</strong> largest hound in <strong>the</strong> pack is <strong>the</strong> leader. When<br />

slain, a retch hound melts into a pile <strong>of</strong> stinking<br />

and bubbling slime.<br />

Breath Weapon (Su): Once per minute, a<br />

retch hound can belch forth digestive juices in a<br />

10-foot cone. Affected creatures take 2d6 points<br />

<strong>of</strong> acid damage and are nauseated for 1d3 rounds.<br />

A successful DC 13 Reflex save halves <strong>the</strong> acid<br />

damage and prevents <strong>the</strong> nausea. <strong>The</strong> save DC is<br />

Constitution-based.<br />

Stench (Ex): All living creatures (except<br />

o<strong>the</strong>r retch hounds) within 30 feet <strong>of</strong> a retch<br />

hound must succeed on a DC 13 Fortitude save<br />

or be sickened for 10 rounds. <strong>The</strong> save DC is<br />

Constitution-based. Creatures that successfully<br />

save cannot be affected by <strong>the</strong> same retch hound’s<br />

stench for 24 hours. A delay poison or neutralize<br />

poison spell removes <strong>the</strong> effect from <strong>the</strong> sickened<br />

creature. Creatures with immunity to poison<br />

are unaffected, and creatures resistant to poison<br />

receive <strong>the</strong>ir normal bonus on <strong>the</strong>ir saving throws.<br />

Trip (Ex): A retch hound that hits with a bite<br />

attack can attempt to trip <strong>the</strong> opponent (+ 2 check<br />

modifier) as a free action without making a touch<br />

attack or provoking an attack <strong>of</strong> opportunity. If <strong>the</strong><br />

attempt fails, <strong>the</strong> opponent cannot react to trip <strong>the</strong><br />

retch hound.<br />

Skills: Because <strong>of</strong> its multiple eyes, a retch<br />

hound has a +4 racial bonus on Spot and Search<br />

checks. Retch hounds have a +4 racial bonus on<br />

Survival checks when tracking by scent.

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