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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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wins <strong>the</strong> grapple check, it establishes a hold and<br />

can deal Charisma damage.<br />

Intestine Crawl (Ex): If a fukuranbou has<br />

at least three intestine stems free, it can use <strong>the</strong>m<br />

to crawl. <strong>The</strong> stem mouths create enough suction<br />

that a fukuranbou can even climb along walls and<br />

ceilings.<br />

Gator Folk<br />

Large Monstrous Humanoid<br />

Hit Dice: 6d8+18 (45 hp)<br />

Initiative: +6<br />

Speed: 40 ft. (8 squares), swim 30 ft. (6<br />

squares)<br />

Armor Class: 24 (-1 size, +2 Dex, +3<br />

studded lea<strong>the</strong>r, +10 natural), touch 11, flatfooted<br />

22<br />

Base Attack/Grapple: +6/+14<br />

Attack: Bite +9 melee (1d8+4) or spear +7<br />

ranged (2d6+6/x3)<br />

Full Attack: Bite +9 melee (1d8+4) and<br />

short sword +7 melee (1d8+2/19-20) and<br />

tail slap +7 melee (1d10+2) or spear +7/+2<br />

ranged (2d6+6/x3)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: —<br />

A mighty beast rises out <strong>of</strong> <strong>the</strong> murky waters,<br />

revealing <strong>the</strong> thick scaly hide and <strong>the</strong> wedgeshaped,<br />

tooth-filled head <strong>of</strong> a massive alligator.<br />

But no alligator ever wielded such a blade.<br />

Combat<br />

Gator folk favor throwing spears, which<br />

<strong>the</strong>y hurl with <strong>the</strong> use <strong>of</strong> a throwing stick (range<br />

increment 20 ft.), and knives or short, curved<br />

swords. Most gator folk wear bone-studded lea<strong>the</strong>r<br />

armor.<br />

Skills: A gator folk has a +2 racial bonus on<br />

Survival checks.<br />

A gator folk has a +8 racial bonus on any<br />

Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

Gator folk Characters<br />

Gator folk are usually fighters or barbarians.<br />

Gator folk characters possess <strong>the</strong> following racial<br />

traits.<br />

— +8 Strength, +4 Dexterity, +6 Constitution, +2<br />

Intelligence, -2 Wisdom, -4 Charisma.<br />

— Large size. –1 penalty to Armor Class, -1<br />

penalty on attack rolls, -4 penalty on Hide checks,<br />

93<br />

Skills: Fukuranbous have a +8 racial<br />

bonus on Climb checks. A fukuranbou can<br />

always choose to take 10 on Climb checks, even if<br />

rushed or threatened.<br />

*A fukuranbou has a +10 racial bonus on<br />

Climb and Move Silently checks when employing<br />

at least three <strong>of</strong> its intestine stems.<br />

Special Qualities: Darkvision 60 ft.<br />

Saves: Fort +5, Ref +7, Will +4<br />

Abilities: Str 18, Dex 15, Con 16, Int 12,<br />

Wis 8, Cha 6<br />

Skills: Climb +6, Craft (trapmaking) +4,<br />

Hide +6, Jump +8, Listen +2, Move Silently<br />

+6, Spot +1, Survival +4, Swim +12<br />

Feats: Improved Initiative, Multiattack,<br />

Power Attack<br />

Environment: Warm aquatic or marsh<br />

Organization: Solitary<br />

Challenge Rating: 5<br />

Treasure: Standard<br />

Alignment: Usually neutral evil<br />

Advancement: By character class<br />

Level Adjustment:+3<br />

+4 bonus on grapple checks, lifting and carrying<br />

limits double those <strong>of</strong> Medium characters.<br />

— Space/Reach: 10 feet/10 feet.<br />

— A gator folk’s base land speed is 40 feet, and its<br />

swim speed is 30 feet.<br />

— Darkvision out to 60 feet.<br />

— Racial Hit Dice: A gator folk begins with six<br />

levels <strong>of</strong> monstrous humanoid, which provide<br />

6d8 Hit Dice, a base attack bonus <strong>of</strong> +6, and base<br />

saving throw bonuses <strong>of</strong> Fort +2, Ref +5, Will +5.<br />

— Racial Skills: A gator folk’s monstrous<br />

humanoid levels give it skill points equal to 9 x<br />

(2 + Int modifier). Its class skills are Climb, Craft,<br />

Hide, Listen, Move Silently, Spot, and Survival.<br />

Gator folk gain a +2 racial bonus on Survival<br />

checks and a +8 racial bonus on Swim checks.<br />

— Racial Feats: A gator folk’s monstrous<br />

humanoid levels give it three feats.<br />

— Weapon and Armor Pr<strong>of</strong>iciency: A gator folk<br />

is automatically pr<strong>of</strong>icient with simple weapons,<br />

martial weapons and light armor.<br />

— +10 natural armor bonus.<br />

— Automatic Languages: Common. Bonus<br />

languages: Aquan, Draconic.<br />

— Favored Class: Fighter.<br />

— Level Adjustment: +3.<br />

5

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