Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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wins <strong>the</strong> grapple check, it establishes a hold and<br />
can deal Charisma damage.<br />
Intestine Crawl (Ex): If a fukuranbou has<br />
at least three intestine stems free, it can use <strong>the</strong>m<br />
to crawl. <strong>The</strong> stem mouths create enough suction<br />
that a fukuranbou can even climb along walls and<br />
ceilings.<br />
Gator Folk<br />
Large Monstrous Humanoid<br />
Hit Dice: 6d8+18 (45 hp)<br />
Initiative: +6<br />
Speed: 40 ft. (8 squares), swim 30 ft. (6<br />
squares)<br />
Armor Class: 24 (-1 size, +2 Dex, +3<br />
studded lea<strong>the</strong>r, +10 natural), touch 11, flatfooted<br />
22<br />
Base Attack/Grapple: +6/+14<br />
Attack: Bite +9 melee (1d8+4) or spear +7<br />
ranged (2d6+6/x3)<br />
Full Attack: Bite +9 melee (1d8+4) and<br />
short sword +7 melee (1d8+2/19-20) and<br />
tail slap +7 melee (1d10+2) or spear +7/+2<br />
ranged (2d6+6/x3)<br />
Space/Reach: 10 ft./10 ft.<br />
Special Attacks: —<br />
A mighty beast rises out <strong>of</strong> <strong>the</strong> murky waters,<br />
revealing <strong>the</strong> thick scaly hide and <strong>the</strong> wedgeshaped,<br />
tooth-filled head <strong>of</strong> a massive alligator.<br />
But no alligator ever wielded such a blade.<br />
Combat<br />
Gator folk favor throwing spears, which<br />
<strong>the</strong>y hurl with <strong>the</strong> use <strong>of</strong> a throwing stick (range<br />
increment 20 ft.), and knives or short, curved<br />
swords. Most gator folk wear bone-studded lea<strong>the</strong>r<br />
armor.<br />
Skills: A gator folk has a +2 racial bonus on<br />
Survival checks.<br />
A gator folk has a +8 racial bonus on any<br />
Swim check to perform some special action or<br />
avoid a hazard. It can always choose to take 10 on<br />
a Swim check, even if distracted or endangered. It<br />
can use <strong>the</strong> run action while swimming, provided<br />
it swims in a straight line.<br />
Gator folk Characters<br />
Gator folk are usually fighters or barbarians.<br />
Gator folk characters possess <strong>the</strong> following racial<br />
traits.<br />
— +8 Strength, +4 Dexterity, +6 Constitution, +2<br />
Intelligence, -2 Wisdom, -4 Charisma.<br />
— Large size. –1 penalty to Armor Class, -1<br />
penalty on attack rolls, -4 penalty on Hide checks,<br />
93<br />
Skills: Fukuranbous have a +8 racial<br />
bonus on Climb checks. A fukuranbou can<br />
always choose to take 10 on Climb checks, even if<br />
rushed or threatened.<br />
*A fukuranbou has a +10 racial bonus on<br />
Climb and Move Silently checks when employing<br />
at least three <strong>of</strong> its intestine stems.<br />
Special Qualities: Darkvision 60 ft.<br />
Saves: Fort +5, Ref +7, Will +4<br />
Abilities: Str 18, Dex 15, Con 16, Int 12,<br />
Wis 8, Cha 6<br />
Skills: Climb +6, Craft (trapmaking) +4,<br />
Hide +6, Jump +8, Listen +2, Move Silently<br />
+6, Spot +1, Survival +4, Swim +12<br />
Feats: Improved Initiative, Multiattack,<br />
Power Attack<br />
Environment: Warm aquatic or marsh<br />
Organization: Solitary<br />
Challenge Rating: 5<br />
Treasure: Standard<br />
Alignment: Usually neutral evil<br />
Advancement: By character class<br />
Level Adjustment:+3<br />
+4 bonus on grapple checks, lifting and carrying<br />
limits double those <strong>of</strong> Medium characters.<br />
— Space/Reach: 10 feet/10 feet.<br />
— A gator folk’s base land speed is 40 feet, and its<br />
swim speed is 30 feet.<br />
— Darkvision out to 60 feet.<br />
— Racial Hit Dice: A gator folk begins with six<br />
levels <strong>of</strong> monstrous humanoid, which provide<br />
6d8 Hit Dice, a base attack bonus <strong>of</strong> +6, and base<br />
saving throw bonuses <strong>of</strong> Fort +2, Ref +5, Will +5.<br />
— Racial Skills: A gator folk’s monstrous<br />
humanoid levels give it skill points equal to 9 x<br />
(2 + Int modifier). Its class skills are Climb, Craft,<br />
Hide, Listen, Move Silently, Spot, and Survival.<br />
Gator folk gain a +2 racial bonus on Survival<br />
checks and a +8 racial bonus on Swim checks.<br />
— Racial Feats: A gator folk’s monstrous<br />
humanoid levels give it three feats.<br />
— Weapon and Armor Pr<strong>of</strong>iciency: A gator folk<br />
is automatically pr<strong>of</strong>icient with simple weapons,<br />
martial weapons and light armor.<br />
— +10 natural armor bonus.<br />
— Automatic Languages: Common. Bonus<br />
languages: Aquan, Draconic.<br />
— Favored Class: Fighter.<br />
— Level Adjustment: +3.<br />
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