28.03.2013 Views

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

This silvery fish is roughly five feet long. Its<br />

purple-striped fins are multi-pointed, and appear to<br />

be very sharp. Thin, almost-transparent threads whip<br />

about it continuously.<br />

Combat<br />

Sebrefins are saltwater fish with amazing<br />

defenses. <strong>The</strong>y use <strong>the</strong>ir agility in <strong>the</strong> water to great<br />

advantage. A sebrefin can whip its threads and fins,<br />

creating a whirl <strong>of</strong> cuts and slices in its immediate<br />

vicinity.<br />

Thrash (Ex): As a full attack action, a<br />

sebrefin can thrash its body about, endangering all<br />

creatures in its immediate area with its slashing fins.<br />

<strong>The</strong> sebrefin makes one melee attack at its full base<br />

attack bonus against each opponent within reach,<br />

dealing 1d10 points <strong>of</strong> damage with a successful<br />

hit.<br />

Serpentine<br />

Large Animal (<strong>Aquatic</strong>)<br />

Hit Dice: 4d8+16 (34 hp)<br />

Initiative: +5<br />

Speed: Swim 50 ft. (10 squares)<br />

Armor Class: 18 (-1 size, +5 Dex, +4 natural),<br />

touch 14, flat-footed 13<br />

Base Attack/Grapple: +3/+11<br />

Attack: Bite +6 melee (1d6+6) or jet +7<br />

ranged touch<br />

Full Attack: Bite +6 melee (1d6+6) or jet +7<br />

ranged touch<br />

Space/Reach: 10 ft./5 ft.<br />

Special Attacks: Jet<br />

<strong>The</strong> serpentine is a long, muscular eel that<br />

preys <strong>of</strong>f <strong>of</strong> creatures crossing rivers and streams and<br />

wading through shallows. A serpentine is typically<br />

about 15 feet long, with brightly colored scales,<br />

exotic fins, and a slightly draconic face. A serpentine<br />

is best known for its ability to spit a powerful jet<br />

<strong>of</strong> water at its opponents, knocking <strong>the</strong>m over and<br />

toppling <strong>the</strong>m <strong>of</strong>f <strong>of</strong> bridges and logs.<br />

Combat<br />

<strong>The</strong> serpentine lurks near bridges or fords,<br />

waiting for creatures to cross. It is easily spotted,<br />

although most foes ignore its presence, as it appears<br />

unable to get at <strong>the</strong>m. <strong>The</strong> serpentine initiates<br />

combat by spitting a jet <strong>of</strong> water at its prey, typically<br />

knocking <strong>the</strong>m into <strong>the</strong> water. Unless <strong>the</strong> serpentine<br />

is recognized for what it is ahead <strong>of</strong> time, this<br />

attack takes place during <strong>the</strong> surprise round. Once<br />

a victim enters <strong>the</strong> water, <strong>the</strong> serpentine swims up<br />

and attacks with its bite. If it fails to knock anyone<br />

into <strong>the</strong> water, <strong>the</strong> serpentine flees to avoid ranged<br />

55<br />

Threads (Ex): A sebrefin continually<br />

whips its razor-sharp threads about. Any<br />

creature within 20 feet <strong>of</strong> a sebrefin takes 1d12<br />

points <strong>of</strong> slashing damage from <strong>the</strong> threads<br />

(Reflex DC 15 halves <strong>the</strong> damage). <strong>The</strong> save DC is<br />

Dexterity-based.<br />

Bladed Defense (Ex): Any creature striking a<br />

sebrefin with handheld weapons or natural weapons<br />

takes 1d10 points <strong>of</strong> piercing and slashing damage<br />

from <strong>the</strong> sebrefin‘s razor-sharp fins. Note that<br />

weapons with exceptional reach, such as longspears,<br />

do not endanger <strong>the</strong>ir users in this way.<br />

Skills: A sebrefin has a +8 racial bonus on any<br />

Swim check to perform some special action or avoid<br />

a hazard. It can always choose to take 10 on a Swim<br />

check, even if distracted or endangered. It can use<br />

<strong>the</strong> run action while swimming, provided it swims<br />

in a straight line.<br />

Special Qualities: Low-light vision<br />

Saves: Fort +8, Ref +11, Will +2<br />

Abilities: Str 18, Dex 21, Con 18, Int 2, Wis<br />

13, Cha 4<br />

Skills: Hide +4, Spot +5, Swim +12<br />

Feats: Lightning Reflexes, Run<br />

Environment: Any aquatic<br />

Organization: Solitary or school (3-12)<br />

Challenge Rating: 3<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 5-8 HD (Large); 9-12 HD<br />

(Huge)<br />

Level Adjustment: —<br />

attacks. Though it frequently raises its head out <strong>of</strong><br />

<strong>the</strong> water, <strong>the</strong> serpentine is still a fish, and if pulled<br />

onto dry land is subject to drowning.<br />

Jet (Ex): If at <strong>the</strong> surface <strong>of</strong> a pool or lake, a<br />

serpentine can spit a strong and steady jet <strong>of</strong> water.<br />

For range, treat <strong>the</strong> jet as a thrown weapon with a<br />

range increment <strong>of</strong> 20 feet. If <strong>the</strong> serpentine hits<br />

its target with a ranged touch attack, consider <strong>the</strong><br />

attack a bull rush with a +10 bonus on <strong>the</strong> Strength<br />

check (+4 Strength, +4 size, and a +2 bonus for<br />

charging, which it always gets). <strong>The</strong> stream always<br />

pushes <strong>the</strong> target back <strong>the</strong> full distance allowed,<br />

and it has no speed limit. Creatures pushed past <strong>the</strong><br />

edge <strong>of</strong> a bridge or ledge fall <strong>of</strong>f, although railings<br />

higher than half a creature’s height prevent this.<br />

Skills: A serpentine has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

3

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!