Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Ahlinni (Cackle Bird)<br />
Medium Magical Beast<br />
Hit Dice: 4d10+8 (30 hp)<br />
Initiative: +1<br />
Speed: 40 ft. (6 squares), climb 20 ft. (4<br />
squares)<br />
Armor Class: 17 (+1 Dex, +6 natural),<br />
touch 11, flat-footed 16<br />
Base Attack/Grapple: +4/+6<br />
Attack: Bite +7 melee (1d8+2)<br />
Full Attack: Bite +7 melee (1d8+2) and 2<br />
claws +1 melee (1d4+1)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Breath weapon, impale<br />
2d8+4<br />
Special Qualities: Birdsong, darkvision<br />
60 ft., fast healing 2, resistance to sonic 10,<br />
low-light vision<br />
This creature has a long, straight beak —<br />
fully half <strong>the</strong> length <strong>of</strong> its body — that tapers to a<br />
fine point. Wicked claws sprout from its wings. Its<br />
eyes are whitish-pink and its fea<strong>the</strong>rs are a mixture<br />
<strong>of</strong> blues, reds, yellows, and greens.<br />
<strong>The</strong> ahlinni, or cackle bird, is a flightless<br />
bird that dwells in <strong>the</strong> treetops <strong>of</strong> thick forests<br />
or canopies <strong>of</strong> marsh trees. It is covered in<br />
greenish fea<strong>the</strong>rs <strong>of</strong> varying hues, and when it lies<br />
motionless in its leafy surroundings it is nearly<br />
invisible.<br />
Cackle birds live in small flocks, and <strong>the</strong>ir<br />
laughter-like calls can be heard for great distances<br />
through <strong>the</strong> woods <strong>the</strong>y call home. <strong>The</strong>y have an<br />
affinity for small sparkly objects, and <strong>of</strong>ten line<br />
<strong>the</strong>ir nests with bits <strong>of</strong> colored glass or gemstones<br />
in order to attract a mate.<br />
Combat<br />
An ahlinni attacks first with its breath<br />
weapon and, being cowardly, usually flees <strong>the</strong><br />
encounter if possible. When on <strong>the</strong> <strong>of</strong>fensive,<br />
an ahlinni leaps from its treetop and attempts to<br />
impale its opponent on its beak.<br />
63<br />
Saves: Fort +6, Ref +5, Will +1<br />
Abilities: Str 15, Dex 13, Con 14, lnt 6, Wis<br />
10, Cha 10<br />
Skills: Climb +10, Hide +3*, Jump +8,<br />
Listen +2, Move Silently +4, Spot +2<br />
Feats: Alertness, Weapon Focus (bite)<br />
Environment: Temperate or cold forests<br />
and marshes<br />
Organization: Solitary, pair, or flock (4-7)<br />
Challenge Rating: 4<br />
Treasure: No coins; standard goods (gems<br />
only); no items<br />
Alignment: Usually chaotic neutral<br />
Advancement: 5-8 HD (Medium); 9-12 HD<br />
(Large)<br />
Level Adjustment: —<br />
Breath Weapon (Su): Once every three<br />
rounds as a standard action, an ahlinni can<br />
expel a pinkish gas in a 20-foot cone. Affected<br />
creatures must succeed on a DC 14 Fortitude<br />
save or fall prone, laughing manically as if<br />
affected by a hideous laughter spell (caster level<br />
4th). <strong>The</strong> effects last 1d3 rounds. <strong>The</strong> save DC is<br />
Constitution-based.<br />
Impale (Ex): When an ahlinni charges a foe,<br />
it deals 2d8+4 points <strong>of</strong> damage on a successful<br />
strike with its bite attack instead <strong>of</strong> its typical<br />
damage <strong>of</strong> 1d8+2.<br />
Birdsong (Su): An ahlinni can freely<br />
communicate with any bird or bird-like creature<br />
(such as rocs, giant eagles, and giant owls),<br />
perfectly mimicking any bird song or vocalization.<br />
Communication with non-intelligent bird creatures<br />
is on an empathic level, and can only take place if<br />
<strong>the</strong> bird is within 100 feet. In this case, this ability<br />
functions as a speak with animals spell (caster<br />
level 4th). This ability is always active, but can be<br />
negated. <strong>The</strong> ahlinni can restart it as a free action<br />
on its next turn.<br />
Skills: An ahlinni has a +8 racial bonus on<br />
Climb checks, and can always take 10 on a Climb<br />
check, even if rushed or threatened. *An ahlinni<br />
has a + 10 racial bonus on Hide checks when in<br />
treetops.<br />
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