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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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11<br />

Mokele M’bembe<br />

Gargantuan Animal (<strong>Aquatic</strong>)<br />

Hit Dice: 24d8+171 (279 hp)<br />

Initiative: -1<br />

Speed: 40 ft. (8 squares), swim 10 ft. (2<br />

squares)<br />

Armor Class: 13 (-4 size, -1 Dex, +8<br />

natural), touch 5, flat-footed 13<br />

Base Attack/Grapple: +18/+42<br />

Attack: Horn +26 melee (2d8+12) or stamp<br />

+26 melee (1d8+12) or tail slap +26 melee<br />

(1d8+12)<br />

Full Attack: Horn +26 melee (2d8+12) and<br />

2 stamps +21 melee (1d8+6) and tail slap<br />

+21 melee (1d8+6)<br />

Space/Reach: 20 ft./15 ft.<br />

Special Attacks: Capsize, poison, trample<br />

2d6+18<br />

Special Qualities: Low-light vision<br />

<strong>The</strong> mokele m’bembe (moh-KEH-leh m-<br />

BEHM-beh) is a dinosaur closely related to <strong>the</strong><br />

apatosaurus (brontosaurus). A mokele m’bembe<br />

is over 40 feet long, with a long neck and tail,<br />

lea<strong>the</strong>ry dark-brown skin, and a red horn jutting<br />

from <strong>the</strong> center <strong>of</strong> its head. Mokele m’bembe live<br />

in swamps and rivers, spending much time in <strong>the</strong><br />

water, and feeding on trees, fruit, water plants,<br />

and shrubs. Except during mating season, <strong>the</strong>se<br />

creatures are exclusively solitary.<br />

Combat<br />

<strong>The</strong> mokele m’bembe attacks large creatures<br />

such as hippos, elephants, and <strong>the</strong> like, but it<br />

ignores most smaller creatures. It finds humanoids<br />

irritating, and usually submerges to hide and avoid<br />

<strong>the</strong>m. Being a ra<strong>the</strong>r stupid creature, <strong>the</strong> mokele<br />

m’bembe cannot tell <strong>the</strong> difference between a boat<br />

and a large animal, and attempts to capsize any<br />

boat it encounters.<br />

178<br />

Saves: Fort +23, Ref +13, Will +8<br />

Abilities: Str 34, Dex 9, Con 24, Int 1, Wis<br />

10, Cha 12<br />

Skills: Diplomacy +3, Listen +10, Jump<br />

+16, Spot +11, Sense Motive +10, Swim<br />

+35<br />

Feats: Ability Focus (poison), Alertness,<br />

Awesome Blow, Diehard, Endurance, Great<br />

Fortitude, Improved Bull Rush, Power<br />

Attack, Toughness<br />

Environment: Warm aquatic, forest, and<br />

swamp<br />

Organization: Solitary or pair<br />

Challenge Rating: 11<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 25-48 HD (Gargantuan);<br />

49-72 HD (Colossal)<br />

Level Adjustment: —<br />

A mokele m’bembe’s flesh is covered in<br />

poisonous secretions which affect any creature<br />

biting into it.<br />

Capsize (Ex): A submerged mokele<br />

m’bembe that surfaces under a boat or ship less<br />

than 20 feet long capsizes <strong>the</strong> vessel every time. It<br />

has a 75% chance to capsize a vessel from 20 to 60<br />

feet long and a 50% chance to capsize one over 60<br />

feet long.<br />

Poison (Ex): Injested, Fortitude DC 31,<br />

initial damage 1d6 Con, secondary damage 2d6<br />

Con. <strong>The</strong> save DC is Constitution-based.<br />

Trample (Ex): Reflex half DC 34. <strong>The</strong> save<br />

DC is Strength-based.<br />

Skills: A mokele m’bembe has a +8 racial<br />

bonus on any Swim check to perform some special<br />

action or avoid a hazard. It can always choose<br />

to take 10 on a Swim check, even if distracted<br />

or endangered. It can use <strong>the</strong> run action while<br />

swimming, provided it swims in a straight line.

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