Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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11<br />
Mokele M’bembe<br />
Gargantuan Animal (<strong>Aquatic</strong>)<br />
Hit Dice: 24d8+171 (279 hp)<br />
Initiative: -1<br />
Speed: 40 ft. (8 squares), swim 10 ft. (2<br />
squares)<br />
Armor Class: 13 (-4 size, -1 Dex, +8<br />
natural), touch 5, flat-footed 13<br />
Base Attack/Grapple: +18/+42<br />
Attack: Horn +26 melee (2d8+12) or stamp<br />
+26 melee (1d8+12) or tail slap +26 melee<br />
(1d8+12)<br />
Full Attack: Horn +26 melee (2d8+12) and<br />
2 stamps +21 melee (1d8+6) and tail slap<br />
+21 melee (1d8+6)<br />
Space/Reach: 20 ft./15 ft.<br />
Special Attacks: Capsize, poison, trample<br />
2d6+18<br />
Special Qualities: Low-light vision<br />
<strong>The</strong> mokele m’bembe (moh-KEH-leh m-<br />
BEHM-beh) is a dinosaur closely related to <strong>the</strong><br />
apatosaurus (brontosaurus). A mokele m’bembe<br />
is over 40 feet long, with a long neck and tail,<br />
lea<strong>the</strong>ry dark-brown skin, and a red horn jutting<br />
from <strong>the</strong> center <strong>of</strong> its head. Mokele m’bembe live<br />
in swamps and rivers, spending much time in <strong>the</strong><br />
water, and feeding on trees, fruit, water plants,<br />
and shrubs. Except during mating season, <strong>the</strong>se<br />
creatures are exclusively solitary.<br />
Combat<br />
<strong>The</strong> mokele m’bembe attacks large creatures<br />
such as hippos, elephants, and <strong>the</strong> like, but it<br />
ignores most smaller creatures. It finds humanoids<br />
irritating, and usually submerges to hide and avoid<br />
<strong>the</strong>m. Being a ra<strong>the</strong>r stupid creature, <strong>the</strong> mokele<br />
m’bembe cannot tell <strong>the</strong> difference between a boat<br />
and a large animal, and attempts to capsize any<br />
boat it encounters.<br />
178<br />
Saves: Fort +23, Ref +13, Will +8<br />
Abilities: Str 34, Dex 9, Con 24, Int 1, Wis<br />
10, Cha 12<br />
Skills: Diplomacy +3, Listen +10, Jump<br />
+16, Spot +11, Sense Motive +10, Swim<br />
+35<br />
Feats: Ability Focus (poison), Alertness,<br />
Awesome Blow, Diehard, Endurance, Great<br />
Fortitude, Improved Bull Rush, Power<br />
Attack, Toughness<br />
Environment: Warm aquatic, forest, and<br />
swamp<br />
Organization: Solitary or pair<br />
Challenge Rating: 11<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 25-48 HD (Gargantuan);<br />
49-72 HD (Colossal)<br />
Level Adjustment: —<br />
A mokele m’bembe’s flesh is covered in<br />
poisonous secretions which affect any creature<br />
biting into it.<br />
Capsize (Ex): A submerged mokele<br />
m’bembe that surfaces under a boat or ship less<br />
than 20 feet long capsizes <strong>the</strong> vessel every time. It<br />
has a 75% chance to capsize a vessel from 20 to 60<br />
feet long and a 50% chance to capsize one over 60<br />
feet long.<br />
Poison (Ex): Injested, Fortitude DC 31,<br />
initial damage 1d6 Con, secondary damage 2d6<br />
Con. <strong>The</strong> save DC is Constitution-based.<br />
Trample (Ex): Reflex half DC 34. <strong>The</strong> save<br />
DC is Strength-based.<br />
Skills: A mokele m’bembe has a +8 racial<br />
bonus on any Swim check to perform some special<br />
action or avoid a hazard. It can always choose<br />
to take 10 on a Swim check, even if distracted<br />
or endangered. It can use <strong>the</strong> run action while<br />
swimming, provided it swims in a straight line.