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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Bog Creeper<br />

Medium Plant<br />

Hit Dice: 10d8+50 (95 hp)<br />

Initiative: +4<br />

Speed: 10 ft. (2 squares), swim 20 ft. (4<br />

squares)<br />

Armor Class: 15 (+5 natural), touch 10,<br />

flat-footed 15<br />

Base Attack/Grapple: +7/+11<br />

Attack: Slam +11 melee (1d6+4) or tendril<br />

+6 melee (1d4+4)<br />

Full Attack: Slam +11 melee (1d6+4) and 4<br />

tendrils +6 melee (1d4+2) or bite +11 melee<br />

(2d4+4)<br />

Space/Reach: 5 ft./5 ft. (10 ft. with tendril)<br />

Special Attacks: Constrict 1d4+4, improved<br />

grab, spit acid<br />

This creature looks like a man-sized rotting<br />

tree trunk with several thorny tendrils sprouting<br />

from its body. A single limb protrudes from its<br />

central form as well.<br />

Bog creepers are carnivorous, lurking<br />

amid dead trees and stumps waiting to ambush<br />

unsuspecting prey. <strong>The</strong> shattered boles and stumps<br />

make perfect camouflage for <strong>the</strong> sly bog creeper.<br />

<strong>Marsh</strong>es and swamps are home to <strong>the</strong> bog<br />

creeper, and it moves through <strong>the</strong> territory with<br />

ease. It can swim <strong>the</strong> waters and shamble across<br />

<strong>the</strong> rare patches <strong>of</strong> dry or swampy ground in<br />

pursuit <strong>of</strong> its prey.<br />

<strong>The</strong> treasure <strong>of</strong> a bog creeper is located in<br />

its pulpy gullet, arid consists <strong>of</strong> <strong>the</strong> inorganic,<br />

indigestible remains and possessions <strong>of</strong> its<br />

victims.<br />

Combat<br />

A bog creeper attacks by ambushing its<br />

prey, lying in wait for someone or something to<br />

wander nearby. When prey comes within range, it<br />

lashes out with its single limb and slashes with its<br />

tendrils.<br />

Constrict (Ex): A bog creeper that makes<br />

a successful grapple check against an opponent<br />

<strong>of</strong> its size or smaller using a tendril attack deals<br />

ld4+4 points <strong>of</strong> damage each round <strong>the</strong> hold is<br />

maintained.<br />

Improved Grab (Ex): To use this ability, a<br />

bog creeper must hit with a tendril attack. It can<br />

145<br />

Special Qualities: Camouflage, low-light<br />

vision, marsh move, marshsense, plant traits<br />

Saves: Fort +12, Ref +3, Will +5<br />

Abilities: Str 18, Dex 10, Con 20, Int 3, Wis<br />

14, Cha 6<br />

Skills: Listen +17, Spot +4, Swim +12<br />

Feats: Alertness, Diehard, Endurance,<br />

Improved Initiative<br />

Environment: Warm marsh<br />

Organization: Solitary<br />

Challenge Rating: 8<br />

Treasure: 50% standard<br />

Alignment: Always neutral<br />

Advancement: 11-20 HD (Large); 21-30<br />

HD (Huge)<br />

Level Adjustment: —<br />

<strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

can constrict.<br />

Spit Acid (Ex): Three times per day, a bog<br />

creeper can spray a cone <strong>of</strong> digestive acid to a<br />

range <strong>of</strong> 30 feet that deals 2d8 points <strong>of</strong> acid<br />

damage to all creatures in <strong>the</strong> area (Reflex save<br />

DC 20 for half). It cannot use this ability if it is<br />

currently holding a creature in its mouth. <strong>The</strong> save<br />

DC is Constitution-based.<br />

Camouflage (Ex): When at rest, a bog<br />

creeper appears as a normal plant. It takes a<br />

successful DC 20 Spot check to notice it before<br />

it attacks. Anyone with Survival or Knowledge<br />

(nature) can use those skills instead <strong>of</strong> Spot to<br />

notice <strong>the</strong> plant.<br />

<strong>Marsh</strong> Move (Ex): A bog creeper can<br />

move across marshy terrain without incurring any<br />

movement penalties.<br />

<strong>Marsh</strong>sense (Ex): Bog creepers can<br />

automatically detect <strong>the</strong> location <strong>of</strong> anything<br />

within 60 feet that is in contact with <strong>the</strong> same<br />

marshy ground it is.<br />

Skills: A bog creeper has a +8 racial bonus<br />

on any Swim check to perform some special action<br />

or avoid a hazard. It can always choose to take 10<br />

on a Swim check, even if distracted or endangered.<br />

It can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

8

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