Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Bog Creeper<br />
Medium Plant<br />
Hit Dice: 10d8+50 (95 hp)<br />
Initiative: +4<br />
Speed: 10 ft. (2 squares), swim 20 ft. (4<br />
squares)<br />
Armor Class: 15 (+5 natural), touch 10,<br />
flat-footed 15<br />
Base Attack/Grapple: +7/+11<br />
Attack: Slam +11 melee (1d6+4) or tendril<br />
+6 melee (1d4+4)<br />
Full Attack: Slam +11 melee (1d6+4) and 4<br />
tendrils +6 melee (1d4+2) or bite +11 melee<br />
(2d4+4)<br />
Space/Reach: 5 ft./5 ft. (10 ft. with tendril)<br />
Special Attacks: Constrict 1d4+4, improved<br />
grab, spit acid<br />
This creature looks like a man-sized rotting<br />
tree trunk with several thorny tendrils sprouting<br />
from its body. A single limb protrudes from its<br />
central form as well.<br />
Bog creepers are carnivorous, lurking<br />
amid dead trees and stumps waiting to ambush<br />
unsuspecting prey. <strong>The</strong> shattered boles and stumps<br />
make perfect camouflage for <strong>the</strong> sly bog creeper.<br />
<strong>Marsh</strong>es and swamps are home to <strong>the</strong> bog<br />
creeper, and it moves through <strong>the</strong> territory with<br />
ease. It can swim <strong>the</strong> waters and shamble across<br />
<strong>the</strong> rare patches <strong>of</strong> dry or swampy ground in<br />
pursuit <strong>of</strong> its prey.<br />
<strong>The</strong> treasure <strong>of</strong> a bog creeper is located in<br />
its pulpy gullet, arid consists <strong>of</strong> <strong>the</strong> inorganic,<br />
indigestible remains and possessions <strong>of</strong> its<br />
victims.<br />
Combat<br />
A bog creeper attacks by ambushing its<br />
prey, lying in wait for someone or something to<br />
wander nearby. When prey comes within range, it<br />
lashes out with its single limb and slashes with its<br />
tendrils.<br />
Constrict (Ex): A bog creeper that makes<br />
a successful grapple check against an opponent<br />
<strong>of</strong> its size or smaller using a tendril attack deals<br />
ld4+4 points <strong>of</strong> damage each round <strong>the</strong> hold is<br />
maintained.<br />
Improved Grab (Ex): To use this ability, a<br />
bog creeper must hit with a tendril attack. It can<br />
145<br />
Special Qualities: Camouflage, low-light<br />
vision, marsh move, marshsense, plant traits<br />
Saves: Fort +12, Ref +3, Will +5<br />
Abilities: Str 18, Dex 10, Con 20, Int 3, Wis<br />
14, Cha 6<br />
Skills: Listen +17, Spot +4, Swim +12<br />
Feats: Alertness, Diehard, Endurance,<br />
Improved Initiative<br />
Environment: Warm marsh<br />
Organization: Solitary<br />
Challenge Rating: 8<br />
Treasure: 50% standard<br />
Alignment: Always neutral<br />
Advancement: 11-20 HD (Large); 21-30<br />
HD (Huge)<br />
Level Adjustment: —<br />
<strong>the</strong>n attempt to start a grapple as a free action<br />
without provoking an attack <strong>of</strong> opportunity. If it<br />
wins <strong>the</strong> grapple check, it establishes a hold and<br />
can constrict.<br />
Spit Acid (Ex): Three times per day, a bog<br />
creeper can spray a cone <strong>of</strong> digestive acid to a<br />
range <strong>of</strong> 30 feet that deals 2d8 points <strong>of</strong> acid<br />
damage to all creatures in <strong>the</strong> area (Reflex save<br />
DC 20 for half). It cannot use this ability if it is<br />
currently holding a creature in its mouth. <strong>The</strong> save<br />
DC is Constitution-based.<br />
Camouflage (Ex): When at rest, a bog<br />
creeper appears as a normal plant. It takes a<br />
successful DC 20 Spot check to notice it before<br />
it attacks. Anyone with Survival or Knowledge<br />
(nature) can use those skills instead <strong>of</strong> Spot to<br />
notice <strong>the</strong> plant.<br />
<strong>Marsh</strong> Move (Ex): A bog creeper can<br />
move across marshy terrain without incurring any<br />
movement penalties.<br />
<strong>Marsh</strong>sense (Ex): Bog creepers can<br />
automatically detect <strong>the</strong> location <strong>of</strong> anything<br />
within 60 feet that is in contact with <strong>the</strong> same<br />
marshy ground it is.<br />
Skills: A bog creeper has a +8 racial bonus<br />
on any Swim check to perform some special action<br />
or avoid a hazard. It can always choose to take 10<br />
on a Swim check, even if distracted or endangered.<br />
It can use <strong>the</strong> run action while swimming, provided<br />
it swims in a straight line.<br />
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