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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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4<br />

Floating Dead<br />

Medium Undead<br />

Hit Dice. 4d12 (26 hp)<br />

Initiative: +1<br />

Speed; 30 ft. (6 squares), swim 20 ft. (4 squares)<br />

Armor Class: 15 (+1 Dex, +4 natural), touch<br />

11, flat-footed 14<br />

Base Attack/Grapple: +2/+10<br />

Attack: Scimitar +6 melee (1d6+4/l8-20) or<br />

slam +6 melee (1d4+4 plus drying touch)<br />

Full Attack: Scimitar +6 melee (1d6+4/18-20)<br />

or slam +6 melee (1d4+4 plus drying touch)<br />

Space/React: 5 ft/5 ft<br />

Special Attacks: Create spawn, drying touch,<br />

lost sense<br />

Special Qualities: Damage reduction<br />

Floating dead are undead born <strong>of</strong> those who<br />

die on <strong>the</strong> open sea in life boats, or who perish<br />

floating adrift while clinging to <strong>the</strong> hope that help<br />

will come. <strong>The</strong>se tortured souls grasp at that final<br />

hope past <strong>the</strong> days <strong>of</strong> <strong>the</strong>ir mortal lives, carrying on<br />

in death but no longer looking for rescue. Instead,<br />

<strong>the</strong>se abominations now seek to share <strong>the</strong>ir suffering<br />

with o<strong>the</strong>rs. <strong>The</strong>y float where <strong>the</strong> waves take <strong>the</strong>m,<br />

seeking victims upon whom <strong>the</strong>y can unleash <strong>the</strong>ir<br />

undying hatred.<br />

Floating dead are <strong>of</strong>ten found in <strong>the</strong> lifeboats<br />

<strong>the</strong>y perished in, looking much like bloated corpses.<br />

<strong>The</strong>se undead hunt only for intelligent creatures and<br />

pay animals no mind. When a humanoid creature<br />

approaches <strong>the</strong> floating dead, <strong>the</strong>y attack with <strong>the</strong><br />

intention <strong>of</strong> subduing and carrying <strong>the</strong> victim back to<br />

<strong>the</strong>ir boat. <strong>The</strong>y will take more than one victim with<br />

<strong>the</strong>m if <strong>the</strong>ir vessel can carry <strong>the</strong> extra persons.<br />

Floating dead are found in areas where threats<br />

such as reefs, pirates, or storms are common. <strong>The</strong>re<br />

are few deaths on <strong>the</strong> high seas worse than being held<br />

down by undead until a person dies <strong>of</strong> dehydration.<br />

Those blessed few who survive <strong>the</strong> ordeal are never<br />

quite <strong>the</strong> same and usually avoid <strong>the</strong> sea for <strong>the</strong> rest<br />

<strong>of</strong> <strong>the</strong>ir lives.<br />

Combat<br />

Floating dead usually sprawl unmoving until<br />

<strong>the</strong>ir prey approaches within reach, at which point<br />

<strong>the</strong>y leap into action. <strong>The</strong>y attempt to beat a single<br />

target into unconsciousness using nonlethal damage<br />

and drag it back to <strong>the</strong>ir vessel, fighting anyone<br />

else who gets in <strong>the</strong>ir way. <strong>The</strong>y try to escape in<br />

<strong>the</strong>ir boat with <strong>the</strong>ir new victim. After victims<br />

awaken, <strong>the</strong>y are forcibly restrained until <strong>the</strong>y die <strong>of</strong><br />

dehydration, at which point <strong>the</strong> victim rises in unlife<br />

as a floating dead. Floating dead attack aquatic races<br />

with intent to kill instead <strong>of</strong> seeking to capture.<br />

Create Spawn (Su): Any humanoid slain by<br />

70<br />

5/slashing, darkvision 60 ft., lifesense 60 ft.,<br />

undead traits, vulnerability to fresh water<br />

Saves: Fort +1, Ref +2, Will +4<br />

Abilities: Str 18, Dex 12, Con -, Int 4, Wis 10,<br />

Cha 1<br />

Skills: Hide +3, Move Silently +5, Swim +17<br />

Feats: Ability Focus (drying touch), Improved<br />

Grapple B , Stealthy<br />

Environment: Any aquatic<br />

Organization; Solitary or group (2-6)<br />

Challenge Rating: 4<br />

Treasure: Standard<br />

Alignment: Usually chaotic evil<br />

Advancement: 4-12 HD (Medium)<br />

Level Adjustment: –<br />

a floating dead’s dehydrating touch ability rises as a<br />

floating dead in 1d4 rounds. Spawn are not under <strong>the</strong><br />

control <strong>of</strong> <strong>the</strong> floating dead that created <strong>the</strong>m. <strong>The</strong>y<br />

do not possess any <strong>of</strong> <strong>the</strong> abilities <strong>the</strong>y had in life.<br />

Drying Touch (Su): A character touched by<br />

<strong>the</strong>se undead dead must make a DC 14 Fortitude<br />

save or begin suffering from dehydration. <strong>The</strong><br />

character must make a Constitution check (DC 10 +<br />

one per previous check) for each hour after <strong>the</strong> first<br />

that is endured without drinking, or suffer 1d6 points<br />

<strong>of</strong> nonlethal damage. This damage cannot be healed<br />

until <strong>the</strong> character is able to drink at least one gallon<br />

<strong>of</strong> flesh water. <strong>The</strong> save DC is Constitution-based.<br />

Each additional touch by floating dead counts<br />

as an hour with nothing to drink and incurs a<br />

Constitution check, as detailed above.<br />

Lifesense (Su): Floating dead locate living<br />

creatures within 60 feet, just as if <strong>the</strong>y possessed <strong>the</strong><br />

blindsight ability. <strong>The</strong>y also sense <strong>the</strong> strength <strong>of</strong> a<br />

target’s life force automatically, as if <strong>the</strong>y had cast<br />

deathwatch.<br />

Lost Sense (Su): Within 1,000 feet <strong>of</strong> <strong>the</strong><br />

floating dead, compasses and o<strong>the</strong>r navigational<br />

devices do not function. Anyone attempting to use<br />

Survival or Pr<strong>of</strong>ession (sailor) to navigate must<br />

make a DC 12 Will save or suffer a -10 penalty to<br />

<strong>the</strong>ir skill check. <strong>The</strong> save DC is Wisdom-based.<br />

Vulnerability to Fresh Water (Ex): Floating<br />

dead are greatly harmed by exposure to fresh water.<br />

A splash inflicts 2d6 damage while immersing <strong>the</strong><br />

creature will completely destroy it in one round.<br />

Water used to destroy one <strong>of</strong> <strong>the</strong>se undead may be<br />

used to create holy water with no material cost.<br />

Skills: A floating dead has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always can choose to take 10<br />

on a Swim check, even if distracted or endangered.<br />

It can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.

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