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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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3<br />

Swamp Troll<br />

Large Giant (<strong>Aquatic</strong>)<br />

Hit Dice: 3d8+15 (28 hp)<br />

Initiative: +2<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 16 (-1 size, +2 Dex, +5<br />

natural), touch 11, flat-footed 14<br />

Base Attack/Grapple: +2/+10<br />

Attack: Claw +5 melee (1d6+4)<br />

Full Attack: 2 claws +5 melee (1d6+4) and<br />

bite +0 melee (1d6+4)<br />

Face/Reach: 10 ft./10 ft.<br />

Special Attacks: —<br />

Special Qualities: Amphibious, darkvision<br />

60 ft., low-light vision, scent, water<br />

dependant<br />

Swamp trolls are large, stocky, dark gray or<br />

brown hunched humanoids. <strong>The</strong>ir flesh is slick and<br />

slimy like moss. Swamp trolls make <strong>the</strong>ir lairs<br />

deep in swamp-land and marshes away from more<br />

settled areas, but not far enough away where <strong>the</strong>y<br />

cannot hunt humans if game and o<strong>the</strong>r food runs<br />

scarce in <strong>the</strong> swamps.<br />

Swamp trolls are 7-foot tall with long, thick<br />

arms and legs (both <strong>of</strong> which end in razor-sharp<br />

talons). A swamp troll’s body is covered with moss<br />

and seaweed, and its hair is dark green or brown.<br />

Large, upward curving fangs jut from its jaws.<br />

Combat<br />

Swamp trolls are aggressive predators that<br />

attack living creatures on sight (especially when<br />

a swamp troll is hungry). When hunting, a swamp<br />

Flora and Fauna<br />

60<br />

Saves: Fort +8, Ref +3, Will +0<br />

Abilities: Str 18, Dex 14, Con 20, Int 6, Wis<br />

9, Cha 4<br />

Skills: Hide +3*, Listen +3, Move Silently<br />

+6, Spot +3<br />

Feat: Alertness, Track<br />

Environment: Any marsh<br />

Organization: Solitary or gang (2-4)<br />

Challenge Rating: 3<br />

Treasure: Standard<br />

Alignment: Always chaotic evil<br />

Advancement: By character class<br />

Level Adjustment: +2<br />

troll moves quietly along, easing closer to its prey<br />

and <strong>the</strong>n finally striking with its claws and bite<br />

when within range. Swamp trolls rarely fight to <strong>the</strong><br />

death unless threatened or hungry.<br />

Amphibious (Ex): Swamp trolls can brea<strong>the</strong><br />

both air and water, although <strong>the</strong>y rarely leave <strong>the</strong>ir<br />

swampy home.<br />

Water Dependant (Ex): Swamp trolls must<br />

keep <strong>the</strong>ir bodies covered in a thick coating <strong>of</strong> mud<br />

and swamp water. Swamp trolls can survive out <strong>of</strong><br />

<strong>the</strong> water away from <strong>the</strong>ir murky home for 1 hour<br />

per 2 points <strong>of</strong> Constitution. After that time, <strong>the</strong>y<br />

begin to drown.<br />

Skills: A swamp troll has a +4 racial bonus<br />

on Hide and Move Silently checks. *A swamp<br />

troll has a +8 racial bonus on Hide checks when in<br />

swampy or forested areas.<br />

Barrier Islands: Long narrow sandbars built up in shallow <strong>of</strong>fshore waters. <strong>The</strong>y run parallel to<br />

<strong>the</strong> coast and are anywhere from a few hundred yards to several miles in <strong>the</strong> sea. <strong>The</strong>y are <strong>the</strong> result<br />

<strong>of</strong> debris collected where large waves begin to break in shallow waters <strong>of</strong> continental shelves. Barrier<br />

islands prevent new seawater from penetrating <strong>the</strong> waters between <strong>the</strong> shores, creating a lagoon between<br />

<strong>the</strong> mainland and <strong>the</strong> barrier island. Over time, mudflats form from deposited silt, turning <strong>the</strong> lagoon into<br />

marshy waters.<br />

Lagoons: A body <strong>of</strong> quiet salt or brackish water. <strong>The</strong>y usually form in areas between mainland and a<br />

barrier island or a barrier reef. In <strong>the</strong> case <strong>of</strong> barrier islands, lagoons become choked with sediment and/or<br />

silt deposits that become marshes, mudflats, or meadow. In <strong>the</strong> case <strong>of</strong> volcanic barrier reefs, <strong>the</strong> lagoon<br />

will eventually become atolls as volcanoes die and erode away.

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