Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
3<br />
Swamp Troll<br />
Large Giant (<strong>Aquatic</strong>)<br />
Hit Dice: 3d8+15 (28 hp)<br />
Initiative: +2<br />
Speed: 30 ft. (6 squares)<br />
Armor Class: 16 (-1 size, +2 Dex, +5<br />
natural), touch 11, flat-footed 14<br />
Base Attack/Grapple: +2/+10<br />
Attack: Claw +5 melee (1d6+4)<br />
Full Attack: 2 claws +5 melee (1d6+4) and<br />
bite +0 melee (1d6+4)<br />
Face/Reach: 10 ft./10 ft.<br />
Special Attacks: —<br />
Special Qualities: Amphibious, darkvision<br />
60 ft., low-light vision, scent, water<br />
dependant<br />
Swamp trolls are large, stocky, dark gray or<br />
brown hunched humanoids. <strong>The</strong>ir flesh is slick and<br />
slimy like moss. Swamp trolls make <strong>the</strong>ir lairs<br />
deep in swamp-land and marshes away from more<br />
settled areas, but not far enough away where <strong>the</strong>y<br />
cannot hunt humans if game and o<strong>the</strong>r food runs<br />
scarce in <strong>the</strong> swamps.<br />
Swamp trolls are 7-foot tall with long, thick<br />
arms and legs (both <strong>of</strong> which end in razor-sharp<br />
talons). A swamp troll’s body is covered with moss<br />
and seaweed, and its hair is dark green or brown.<br />
Large, upward curving fangs jut from its jaws.<br />
Combat<br />
Swamp trolls are aggressive predators that<br />
attack living creatures on sight (especially when<br />
a swamp troll is hungry). When hunting, a swamp<br />
Flora and Fauna<br />
60<br />
Saves: Fort +8, Ref +3, Will +0<br />
Abilities: Str 18, Dex 14, Con 20, Int 6, Wis<br />
9, Cha 4<br />
Skills: Hide +3*, Listen +3, Move Silently<br />
+6, Spot +3<br />
Feat: Alertness, Track<br />
Environment: Any marsh<br />
Organization: Solitary or gang (2-4)<br />
Challenge Rating: 3<br />
Treasure: Standard<br />
Alignment: Always chaotic evil<br />
Advancement: By character class<br />
Level Adjustment: +2<br />
troll moves quietly along, easing closer to its prey<br />
and <strong>the</strong>n finally striking with its claws and bite<br />
when within range. Swamp trolls rarely fight to <strong>the</strong><br />
death unless threatened or hungry.<br />
Amphibious (Ex): Swamp trolls can brea<strong>the</strong><br />
both air and water, although <strong>the</strong>y rarely leave <strong>the</strong>ir<br />
swampy home.<br />
Water Dependant (Ex): Swamp trolls must<br />
keep <strong>the</strong>ir bodies covered in a thick coating <strong>of</strong> mud<br />
and swamp water. Swamp trolls can survive out <strong>of</strong><br />
<strong>the</strong> water away from <strong>the</strong>ir murky home for 1 hour<br />
per 2 points <strong>of</strong> Constitution. After that time, <strong>the</strong>y<br />
begin to drown.<br />
Skills: A swamp troll has a +4 racial bonus<br />
on Hide and Move Silently checks. *A swamp<br />
troll has a +8 racial bonus on Hide checks when in<br />
swampy or forested areas.<br />
Barrier Islands: Long narrow sandbars built up in shallow <strong>of</strong>fshore waters. <strong>The</strong>y run parallel to<br />
<strong>the</strong> coast and are anywhere from a few hundred yards to several miles in <strong>the</strong> sea. <strong>The</strong>y are <strong>the</strong> result<br />
<strong>of</strong> debris collected where large waves begin to break in shallow waters <strong>of</strong> continental shelves. Barrier<br />
islands prevent new seawater from penetrating <strong>the</strong> waters between <strong>the</strong> shores, creating a lagoon between<br />
<strong>the</strong> mainland and <strong>the</strong> barrier island. Over time, mudflats form from deposited silt, turning <strong>the</strong> lagoon into<br />
marshy waters.<br />
Lagoons: A body <strong>of</strong> quiet salt or brackish water. <strong>The</strong>y usually form in areas between mainland and a<br />
barrier island or a barrier reef. In <strong>the</strong> case <strong>of</strong> barrier islands, lagoons become choked with sediment and/or<br />
silt deposits that become marshes, mudflats, or meadow. In <strong>the</strong> case <strong>of</strong> volcanic barrier reefs, <strong>the</strong> lagoon<br />
will eventually become atolls as volcanoes die and erode away.