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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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lood naga manifests, it partly enters <strong>the</strong> Material<br />

Plane and becomes visible but incorporeal on<br />

<strong>the</strong> Material Plane. A manifested blood naga<br />

cannot harm material opponents except by using<br />

its blood-mist ability. A manifested blood naga<br />

remains partially on <strong>the</strong> E<strong>the</strong>real Plane, where it<br />

Crimson Moth<br />

Huge Vermin<br />

Hit Dice: 16d8+80 (152 hp)<br />

Initiative: +1<br />

Speed: 20 ft. (4 squares), fly 60 ft. (average)<br />

(12 squares)<br />

Armor Class: 20 (-2 size, +2 Dex, +10<br />

natural), touch 10, flat-footed 20<br />

Base Attack/Grapple: +12/+28<br />

Attack: Slam +18 melee (1d10+8)<br />

Full Attack: 2 slams +18 melee (1d10+8)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Blood drain, improved<br />

grab, lightning wings, pounce<br />

Special Qualities: All-around vision, damage<br />

reduction 10/bludgeoning, darkvision 60 ft.,<br />

fast healing 5, uncanny dodge<br />

Crimson moths are blood-eating insects<br />

that grow to enormous heights. <strong>The</strong>ir blood thirst<br />

drives <strong>the</strong>m to attack <strong>the</strong> living and dead alike,<br />

laying waste with little warning. Crimson moths<br />

nest in remote places, and <strong>the</strong>ir cocoons are sought<br />

after, said to have <strong>the</strong> strength <strong>of</strong> steel.<br />

Combat<br />

Like all vermin, crimson moths have no<br />

intelligence. This means <strong>the</strong>y fight by instinct<br />

alone. Natural predators, crimson moths stalk <strong>the</strong>ir<br />

prey and <strong>the</strong>n pounce. A crimson moth tries to pin<br />

a foes and <strong>the</strong>n draw out its blood, draining <strong>the</strong><br />

opponent <strong>of</strong> precious vitae through its proboscis. If<br />

opposition is too stiff, <strong>the</strong>y break <strong>of</strong>f from combat<br />

and fly away in search <strong>of</strong> easier prey.<br />

Blood Drain (Ex): A crimson moth can drain<br />

blood from a living victim by making a successful<br />

grapple check. It if pins <strong>the</strong> foe, it drains blood,<br />

dealing 1d6 points <strong>of</strong> Constitution damage each<br />

round <strong>the</strong> pin is maintained.<br />

175<br />

is not incorporeal. A manifested blood naga<br />

can be attacked by opponents on ei<strong>the</strong>r <strong>the</strong><br />

Material Plane or <strong>the</strong> E<strong>the</strong>real Plane. <strong>The</strong> blood<br />

naga’s incorporeality helps protect it from foes<br />

on <strong>the</strong> Material Plane, but not foes on <strong>the</strong> E<strong>the</strong>real<br />

Plane.<br />

Saves: Fort +15, Ref +7, Will +6<br />

Abilities: Str 26, Dex 15, Con 20, Int —,<br />

Wis 13, Cha 5<br />

Skills: —<br />

Feats: Flyby Attack B<br />

Environment: Any land<br />

Organization: Solitary<br />

Challenge Rating: 11<br />

Treasure: None<br />

Alignment: Always chaotic evil<br />

Advancement: 17-32 HD (Huge); 33-48<br />

HD (Gargantuan)<br />

Level Adjustment: —<br />

Improved Grab (Ex): To use this ability, a<br />

crimson moth must hit with both slam attacks. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

can drain blood.<br />

Lightning Wings (Sp): A crimson moth’s<br />

wings generate electricity during flight. Once<br />

per minute, a crimson moth can discharge a wild<br />

surge <strong>of</strong> electrical power that functions as a chain<br />

lightning spell (caster level 16th, save DC 13).<br />

<strong>The</strong> save DC is Charisma-based.<br />

Pounce (Ex): If a crimson moth charges a<br />

foe, it can make a full attack.<br />

All-Around Vision (Ex): A crimson moth’s<br />

many eyes give it a +2 racial bonus on Spot and<br />

Search checks, and it can’t be flanked.<br />

Uncanny Dodge (Ex): <strong>The</strong> compound<br />

eyes <strong>of</strong> a crimson moth allow it to see in every<br />

direction, and its antennae provide a heightened<br />

sense <strong>of</strong> smell. Thus, a crimson moth retains its<br />

Dexterity bonus to AC when flat-footed.<br />

11

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