Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Night-Blooming Lotus<br />
Medium Plant (Psionic)<br />
Hit Dice: 8d8+8 (44 hp)<br />
Initiative: +0<br />
Speed: 0 ft.<br />
Armor Class: 15 (+5 natural), touch 10,<br />
flat-footed 15<br />
Base Attack/Grapple: +6/+11<br />
Attack: Slam +11 melee (ld8+7 plus 1d4<br />
thorn damage)<br />
Full Attack: Slam +11/+6 melee (ld8+7 plus<br />
1d4 thorn damage)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Entangle, psi-like abilities<br />
Special Qualities: Coordination, darkvision<br />
60 ft., low-light vision, plant traits, telepathy<br />
100 ft.<br />
Saves: Fort +9, Ref +2, Will +6<br />
Abilities: Str 20, Dex 11, Con 13, Int 14, Wis<br />
14, Cha 19<br />
Skills: Bluff +15, Concentration +12,<br />
Diplomacy +6, Disguise +4 (+6 acting),<br />
Intimidate +6, Listen +13, Spot +13<br />
Feats: Great Fortitude, Iron Will, Psionic Fist<br />
Environment: Any land and underground<br />
Organization: Solitary, pair, or cluster (3-6)<br />
Challenge Rating: 7<br />
Treasure: Standard<br />
Alignment: Always neutral<br />
Advancement: 9-16 HD (Medium); 17-24<br />
HD (Large)<br />
Level Adjustment: —<br />
<strong>The</strong> save DCs are Charisma-based.<br />
<strong>The</strong> night-blooming lotus is a rare plant *Includes augmentation for <strong>the</strong> night-<br />
that has a single flower with puce petals with blooming lotus’ manifester level.<br />
dark blue streaks. Its petal is a key ingredient Coordination (Ex): A night-blooming lotus<br />
in a potent poison, and its pollen is rumored to can manifest its psi-like abilities while engaged<br />
have hallucinogenic properties. Unlike most o<strong>the</strong>r in melee combat without provoking attacks <strong>of</strong><br />
plants, <strong>the</strong> night-blooming lotus is sentient and opportunity. It also need not make Concentration<br />
resents being harvested by intelligent races. It checks to manifest or maintain psi-like abilities<br />
defends itself from would-be harvesters with its while in combat.<br />
psionic abilities.<br />
Night Poison<br />
Combat<br />
Night poison is made by grinding <strong>the</strong><br />
After centuries <strong>of</strong> defending <strong>the</strong>mselves petals <strong>of</strong> <strong>the</strong> night-blooming lotus and extracting<br />
against harvesting, night-blooming lotuses have <strong>the</strong>ir essence. <strong>The</strong> resulting powder is tasteless,<br />
learned <strong>the</strong>ir value to humanoid species. As a odorless, and nearly undetectable except by detect<br />
result, <strong>the</strong>y telepathically warn any creature that poison or a successful DC 15 Craft (alchemy)<br />
wanders too close for comfort. If this warning is check. It is most commonly added to food, dusted<br />
ignored, <strong>the</strong> lotus launches a full-scale psionic onto <strong>the</strong> target’s pillow, or used to coat weapons.<br />
attack in an attempt to drive away potential Night poison can be absorbed through ingestion or<br />
attackers. Anyone who comes within melee range contact. It does not take effect until <strong>the</strong> victim falls<br />
<strong>of</strong> <strong>the</strong> plant is subject to its slam attack, which asleep or enters any similar lowered metabolic<br />
deals both bludgeoning and piercing damage. state (such as a trance). At that point, <strong>the</strong> victim<br />
Entangle (Sp): Three times per day, a night must succeed on a DC 19 Fortitude save or take<br />
blooming lotus can mentally call upon its plant initial damage <strong>of</strong> 1d4 points <strong>of</strong> Constitution,<br />
neighbors for aid as a free action. This ability 1d2 points <strong>of</strong> Dexterity, and 1d6+1 points <strong>of</strong><br />
functions like <strong>the</strong> entangle spell (caster level Strength. <strong>The</strong> secondary damage is 1d4 points <strong>of</strong><br />
10th). Affected creatures must succeed on a DC Constitution per round <strong>the</strong>reafter until neutralized.<br />
18 Reflex save to avoid <strong>the</strong> effect. <strong>The</strong> save DC is<br />
Charisma-based.<br />
Silver Sand<br />
Psi-Like Abilities: At will—empty mind <strong>The</strong> silver pollen <strong>of</strong> <strong>the</strong> night-blooming lotus<br />
(+5 bonus*), psionic freedom <strong>of</strong> movement, is a powerful hallucinogen that acts as an inhaled<br />
psionic true seeing; 3/day—aversion (DC 18*), poison (Fort DC 19; initial damage confusion<br />
concussion blast (3d6, DC 16*), crisis <strong>of</strong> breath (caster level 10th); secondary damage 1d4 Wis).<br />
(affects animals, fey, giants, humanoids, magical Anyone taking <strong>the</strong> drug willingly to experience its<br />
beasts, and monstrous humanoids; DC 18*), ego effects automatically fails both saving throws. A<br />
whip (3d4 Cha, DC 18*), id insinuation (3 targets, dose <strong>of</strong> this dust can fetch as much as 2,500 gp on<br />
DC 18*), inertial barrier. Manifester level 8th. <strong>the</strong> black market.<br />
135<br />
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