28.03.2013 Views

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Morou-Ngou<br />

Huge Magical Beast (<strong>Aquatic</strong>)<br />

Hit Dice: 10d10+60 (115 hp)<br />

Initiative: +2<br />

Speed: 40 ft. (8 squares), swim 50 ft. (10<br />

squares)<br />

Armor Class: 20 (-2 size, +2 Dex, +10<br />

natural), touch 10, flat-footed 18<br />

Base Attack/Grapple: +10/+29<br />

Attack: Bite +19 (1d10+16)<br />

Full Attack: Bite +19 (1d10+16)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Whirlpool<br />

Special Qualities: Darkvision 60 ft., lowlight<br />

vision, resistance to electricity 15 and<br />

fire 15, scent<br />

Morou-ngou (MOH-roo ng-OO) are<br />

amphibious magical beasts that resemble oversized<br />

scaly green pan<strong>the</strong>rs. <strong>The</strong>y live in fast-moving<br />

rivers and streams, and while <strong>the</strong>ir preferred prey<br />

is antelope and o<strong>the</strong>r in<strong>of</strong>fensive creatures, <strong>the</strong>y<br />

are easily strong enough to take a bite out <strong>of</strong> a<br />

humanoid now and <strong>the</strong>n.<br />

Combat<br />

Morou-ngou wait beneath <strong>the</strong> surface <strong>of</strong> <strong>the</strong><br />

water and generate a dangerous undercurrent to<br />

smash small boats and drown swimmers, which<br />

<strong>the</strong>y can <strong>the</strong>n dispose <strong>of</strong> at <strong>the</strong>ir leisure.<br />

Whirlpool (Su): <strong>The</strong> morou-ngou can<br />

magically generate fierce undercurrents within a 30foot<br />

radius to drag its prey down into <strong>the</strong> water. <strong>The</strong><br />

Flora and Fauna<br />

133<br />

Saves: Fort +13, Ref +9, Will +6<br />

Abilities: Str 32, Dex 15, Con 23, Int 4, Wis<br />

16, Cha 12<br />

Skills: Hide +4, Jump +15, Listen +6, Move<br />

Silently +6, Spot +7, Swim +19<br />

Feats: Dodge, Mobility, Spring Attack,<br />

Stealthy<br />

Environment: Warm aquatic<br />

Organization: Solitary<br />

Challenge Rating: 7<br />

Treasure: None<br />

Alignment: Often neutral evil<br />

Advancement: 11-20 HD (Huge)<br />

Level Adjustment: —<br />

morou-ngou is not affected by <strong>the</strong> undercurrent, and<br />

can use this ability as a free action.<br />

Those caught in <strong>the</strong> whirlpool suffer 1d4<br />

points <strong>of</strong> nonlethal damage each round, and must<br />

make a Swim check (DC15) or be dragged under<br />

<strong>the</strong> surface and begin to drown.<br />

Boats caught in <strong>the</strong> whirlpool take 2d6 points<br />

<strong>of</strong> damage each round, though Hardness subtracts<br />

from this damage as usual; wooden boats usually<br />

have a Hardness <strong>of</strong> 5.<br />

Skills: A morou-ngou has a +8 racial bonus<br />

on any Swim check to perform some special action<br />

or avoid a hazard. It can always choose to take 10<br />

on a Swim check, even if distracted or endangered.<br />

It can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

Brine lakes: Bodies <strong>of</strong> water with high concentration <strong>of</strong> salts and little to no oxygen. Brine lakes<br />

were bodies <strong>of</strong> water that once emptied into <strong>the</strong> ocean, but have since been separated from <strong>the</strong>ir traditional<br />

drainage. Usually <strong>the</strong> lake is raised through uplifting and can no longer drain into <strong>the</strong> ocean. Sometimes<br />

<strong>the</strong> ocean or sea has disappeared in long past geologic time. As <strong>the</strong> lake is fed by traditional sources<br />

without any drainage, salt concentration rises when water deposits salt as it evaporates. Ano<strong>the</strong>r cause <strong>of</strong><br />

brine lakes is alkaline springs, where lakes are fed from springs that travel through rocks with high salt<br />

content. <strong>The</strong> spring water leeches <strong>the</strong> salt from <strong>the</strong> rock and feeds <strong>the</strong> lake salt water. Salt deposits ga<strong>the</strong>r<br />

at <strong>the</strong> shore and also form columns that break <strong>the</strong> surface <strong>of</strong> <strong>the</strong> water. Some communities harvest this<br />

salt for trade. Some brine lakes are so saturated with salt that it is near impossible to sink or dive into <strong>the</strong><br />

water. Virtually no life, shy <strong>of</strong> few bacterium and microorganisms, can live in brine lakes. Brine lakes<br />

can also be found in larger bodies <strong>of</strong> salt water; <strong>the</strong>y remain a separate distinct system within <strong>the</strong> ocean,<br />

maintaining a higher salinity than <strong>the</strong> salt water surrounding <strong>the</strong>m.<br />

7

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!