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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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ange <strong>of</strong> a fisherman’s deathwatch is one mile per<br />

Hit Die, allowing it to sense <strong>the</strong> life state <strong>of</strong> any<br />

creature within its territory. This ability can be<br />

negated as normal, but <strong>the</strong> fisherman can reactivate<br />

it at any time as a free action.<br />

Sea Sense (Su): As a free action, a fisherman<br />

can determine with 100% accuracy <strong>the</strong> wea<strong>the</strong>r<br />

conditions (sky, temperature, precipitation) above<br />

<strong>the</strong> sea in an area equal to 10 times its Wisdom<br />

modifier in miles centered on itself.<br />

Skills: A fisherman has a +8 racial bonus on<br />

any Swim check to perform some special action<br />

Giant Snapping Turtle<br />

Gargantuan Animal (<strong>Aquatic</strong>)<br />

Hit Dice: 10d8+70 (115 hp)<br />

Initiative: -2<br />

Speed: 10 ft. (2 squares), swim 20 ft. (4<br />

squares)<br />

Armor Class: 20 (-4 size, -2 Dex, +16<br />

natural), touch 4, flat-footed 20<br />

Base Attack/Grapple: +7/+30<br />

Attack: Bite +15 melee (2d8+16/19-20)<br />

Full Attack: Bite +15 melee (2d8+16/19-<br />

20)<br />

Face/Reach: 20 ft./15 ft.<br />

Special Attacks: Improved grab, swallow<br />

whole<br />

Special Qualities: Amphibious, darkvision<br />

60 ft., low-light vision<br />

Giant snapping turtles are very large and<br />

very aggressive versions <strong>of</strong> <strong>the</strong>ir smaller cousins.<br />

<strong>The</strong>y are found in large lakes, rivers, and inland<br />

seas. <strong>The</strong> average giant snapping turtle is 20 feet<br />

in diameter, but <strong>the</strong>y can grow to a diameter <strong>of</strong> 75<br />

feet.<br />

Combat<br />

A giant snapping turtle lurks near <strong>the</strong> shore<br />

or on <strong>the</strong> bottom <strong>of</strong> a body <strong>of</strong> water, where it<br />

remains motionless and hidden in its shell. When<br />

prey passes near, it shoots its neck out and bites.<br />

Improved Grab (Ex): To use this ability, a<br />

giant snapping turtle must hit with its bite attack. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

can try to swallow <strong>the</strong> foe in <strong>the</strong> following round.<br />

Swallow Whole (Ex): A giant snapping turtle<br />

can try to swallow a grabbed opponent <strong>of</strong> Huge or<br />

163<br />

or avoid a hazard. It can always choose to<br />

take 10 on a Swim check, even if distracted<br />

or endangered. It can use <strong>the</strong> run action while<br />

swimming, provided it swims in a straight line.<br />

Gaff: <strong>The</strong> gaff is little more than a 6-inch-long,<br />

barbed fishhook affixed in a perpendicular fashion to<br />

a wooden, bone, or steel rod roughly 4 inches long<br />

and no more than an inch in circumference. A gaff<br />

is a light exotic weapon that deals 1d4 (Medium) <strong>of</strong><br />

piercing damage on a hit with a critical range <strong>of</strong> x3.<br />

Cost: 2 gp. Weight: 1 lb.<br />

Saves: Fort +16, Ref +5, Will +2<br />

Abilities: Str 32, Dex 6, Con 25, Int 1, Wis<br />

8, Cha 8<br />

Skills: Swim +32<br />

Feats: Great Fortitude, Improved Critical<br />

(bite), Power Attack, Weapon Focus (bite)<br />

Environment: Any aquatic<br />

Organization: Solitary or band (2-4)<br />

Challenge Rating: 9<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 11-20 HD (Gargantuan);<br />

21-30 HD (Colossal)<br />

Level Adjustment: —<br />

smaller size by making a successful grapple check.<br />

<strong>The</strong> swallowed creature takes 2d8+16 points <strong>of</strong><br />

crushing damage plus 2d8 points <strong>of</strong> acid damage<br />

per round from <strong>the</strong> giant snapping turtle’s gizzard.<br />

A swallowed creature can cut its way out by using<br />

a light slashing or piercing weapon to deal 25<br />

points <strong>of</strong> damage to <strong>the</strong> giant snapping turtle’s gut<br />

(AC 18). Once <strong>the</strong> creature exits, muscular action<br />

closes <strong>the</strong> hole; ano<strong>the</strong>r swallowed opponent must<br />

cut its own way out.<br />

<strong>The</strong> giant snapping turtle’s interior can hold<br />

two Huge, four Large, eight Medium-size, or<br />

sixteen Small or smaller opponents.<br />

Skills: A giant snapping turtle has a +8 racial<br />

bonus on any Swim check to perform some special<br />

action or avoid a hazard. It can always choose<br />

to take 10 on a Swim check, even if distracted<br />

or endangered. It can use <strong>the</strong> run action while<br />

swimming, provided it swims in a straight line.<br />

9

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