Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Stilt Beetle<br />
Large Vermin<br />
Hit Dice: 6d8+12 (39 hp)<br />
Initiative: +2<br />
Speed: 30 ft. (6 squares), climb 20 ft. (4<br />
squares)<br />
Armor Class: 18 (-1 size, +2 Dex, +7 natural),<br />
touch 11, flat-footed 16<br />
Base Attack/Grapple: +4/+12<br />
Attack: Bite +7 melee (1d8+6)<br />
Full Attack: Bite +7 melee (1d8+6)<br />
Space/Reach: 10 ft./5 ft. (15 ft. with legs<br />
extended)<br />
Special Attacks: Improved grab, swat<br />
<strong>The</strong> stilt beetle’s six well-armored legs have<br />
two more joints than most beetles; normally, three<br />
segments <strong>of</strong> each leg are “folded up” on top <strong>of</strong> each<br />
o<strong>the</strong>r, although this is not readily apparent at first<br />
glance. In <strong>the</strong> blink <strong>of</strong> an eye <strong>the</strong> stilt beetle can<br />
“unfold” its appendages to <strong>the</strong>ir full length until <strong>the</strong><br />
creature towers over its opponents at a height <strong>of</strong> up<br />
to 15 feet. With its stilt legs fully extended <strong>the</strong> beetle<br />
covers ground at an accelerated rate, ei<strong>the</strong>r chasing<br />
down prey or fleeing from more powerful foes.<br />
A stilt beetle’s carapace is black with red<br />
patterns along <strong>the</strong> exterior rim. <strong>The</strong> creature’s<br />
elytra (wing-cases) have fused into a solid shell,<br />
preventing <strong>the</strong> stilt beetle from flying, but its rapid<br />
ground speed more than makes up for this loss.<br />
Stilt beetles make excellent riding mounts,<br />
although a charm monster or similar spell is<br />
necessary to gain <strong>the</strong>ir servitude.<br />
Combat<br />
When actively hunting, most stilt beetles<br />
extend <strong>the</strong>ir legs to <strong>the</strong>ir full height so <strong>the</strong>y get <strong>the</strong><br />
best view <strong>of</strong> <strong>the</strong>ir surroundings and any potential<br />
prey. When <strong>the</strong> beetle spots a possible victim, it<br />
rushes toward him at top speed, dipping its elevated<br />
body at <strong>the</strong> last moment to bring its sharp mandibles<br />
into range to attack. It takes but a moment for <strong>the</strong><br />
beetle to extend or retract its legs, so it can be<br />
crawling along like a ‘normal’ giant beetle one<br />
round and swatting a wizard levitating 25 feet up<br />
in <strong>the</strong> air <strong>the</strong> next. When a stilt beetle grapples a<br />
victim, it pulls <strong>the</strong> victim into <strong>the</strong> air, where <strong>the</strong><br />
beetle has <strong>the</strong> advantage. Most ground-based prey is<br />
at a disadvantage when dangling from a stilt beetle’s<br />
mandibles: even if <strong>the</strong>y escape <strong>the</strong>y plummet to <strong>the</strong><br />
ground, taking falling damage.<br />
Improved Grab (Ex): To use this ability, a<br />
stilt beetle must hit with its bite attack. It can <strong>the</strong>n<br />
attempt to start a grapple as a free action without<br />
provoking an attack <strong>of</strong> opportunity. If it wins<br />
<strong>the</strong> grapple check, it establishes a hold and deals<br />
automatic bite damage each round.<br />
79<br />
Special Qualities: Darkvision 120 ft.,<br />
extend legs, sprint, vermin traits<br />
Saves: Fort +7, Ref +4, Will +3<br />
Abilities: Str 19, Dex 14, Con 15, Int —, Wis<br />
13, Cha 11<br />
Skills: Climb +12<br />
Feats: —<br />
Environment: Temperate and warm land<br />
Organization: Solitary or cluster (2-5)<br />
Challenge Rating: 4<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 7-12 HD (Large), 13-18 HD<br />
(Huge)<br />
Level Adjustment: —<br />
Swat (Ex): A stilt beetle can swat flying<br />
creatures out <strong>of</strong> <strong>the</strong> sky with one <strong>of</strong> its fully<br />
extended front legs. This requires a normal attack<br />
roll; if successful, <strong>the</strong> flying creature takes 1d6<br />
points <strong>of</strong> bludgeoning damage from <strong>the</strong> slam and<br />
must succeed on a DC 17 Reflex save or fall prone<br />
to <strong>the</strong> ground, dazed for one round. Note that <strong>the</strong> stilt<br />
beetle can only reach creatures flying at an altitude<br />
<strong>of</strong> 30 feet or less and normal falling damage applies<br />
to <strong>the</strong> swatted victim. <strong>The</strong> save DC is Strengthbased.<br />
Extend Legs (Ex): When in a space at least<br />
20 feet high that <strong>of</strong>fers sufficient room for a creature<br />
with a 15-foot space, a stilt beetle can extend its legs<br />
as a standard action. While its legs are extended,<br />
a stilt beetle’s land and climb speeds are doubled,<br />
and its reach increases by 10 feet. Having its legs<br />
extended allows <strong>the</strong> stilt beetle to use its sprint and<br />
swat abilities. While its legs are extended, a stilt<br />
beetle is also considered to have Deflect Arrows as a<br />
bonus feat. A stilt beetle may retract its legs as a free<br />
action.<br />
When a stilt beetle is grappling a creature<br />
and extends its legs, it may pull <strong>the</strong> creature up to<br />
a height <strong>of</strong> 15 feet with a successful grapple check.<br />
A stilt beetle has <strong>the</strong> advantage at that height, as any<br />
prey that escapes it may plummet to <strong>the</strong> ground.<br />
A stilt beetle with its legs extended suffers an<br />
additional -1 size penalty to AC and attack rolls, as<br />
if it were Huge instead <strong>of</strong> Large. A stilt beetle may<br />
only have its legs extended for 6 minutes at a time;<br />
if it reaches this maximum it must rest for a full hour<br />
to regain use <strong>of</strong> this ability.<br />
Sprint (Ex): Once per hour, a stilt beetle with<br />
its legs extended can move five times its normal<br />
speed (300 feet) when it makes a charge.<br />
Skills: Stilt beetles have a +8 racial bonus<br />
on Climb checks. A stilt beetle can always choose<br />
to take 10 on Climb checks, even if rushed or<br />
threatened.<br />
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