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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Stilt Beetle<br />

Large Vermin<br />

Hit Dice: 6d8+12 (39 hp)<br />

Initiative: +2<br />

Speed: 30 ft. (6 squares), climb 20 ft. (4<br />

squares)<br />

Armor Class: 18 (-1 size, +2 Dex, +7 natural),<br />

touch 11, flat-footed 16<br />

Base Attack/Grapple: +4/+12<br />

Attack: Bite +7 melee (1d8+6)<br />

Full Attack: Bite +7 melee (1d8+6)<br />

Space/Reach: 10 ft./5 ft. (15 ft. with legs<br />

extended)<br />

Special Attacks: Improved grab, swat<br />

<strong>The</strong> stilt beetle’s six well-armored legs have<br />

two more joints than most beetles; normally, three<br />

segments <strong>of</strong> each leg are “folded up” on top <strong>of</strong> each<br />

o<strong>the</strong>r, although this is not readily apparent at first<br />

glance. In <strong>the</strong> blink <strong>of</strong> an eye <strong>the</strong> stilt beetle can<br />

“unfold” its appendages to <strong>the</strong>ir full length until <strong>the</strong><br />

creature towers over its opponents at a height <strong>of</strong> up<br />

to 15 feet. With its stilt legs fully extended <strong>the</strong> beetle<br />

covers ground at an accelerated rate, ei<strong>the</strong>r chasing<br />

down prey or fleeing from more powerful foes.<br />

A stilt beetle’s carapace is black with red<br />

patterns along <strong>the</strong> exterior rim. <strong>The</strong> creature’s<br />

elytra (wing-cases) have fused into a solid shell,<br />

preventing <strong>the</strong> stilt beetle from flying, but its rapid<br />

ground speed more than makes up for this loss.<br />

Stilt beetles make excellent riding mounts,<br />

although a charm monster or similar spell is<br />

necessary to gain <strong>the</strong>ir servitude.<br />

Combat<br />

When actively hunting, most stilt beetles<br />

extend <strong>the</strong>ir legs to <strong>the</strong>ir full height so <strong>the</strong>y get <strong>the</strong><br />

best view <strong>of</strong> <strong>the</strong>ir surroundings and any potential<br />

prey. When <strong>the</strong> beetle spots a possible victim, it<br />

rushes toward him at top speed, dipping its elevated<br />

body at <strong>the</strong> last moment to bring its sharp mandibles<br />

into range to attack. It takes but a moment for <strong>the</strong><br />

beetle to extend or retract its legs, so it can be<br />

crawling along like a ‘normal’ giant beetle one<br />

round and swatting a wizard levitating 25 feet up<br />

in <strong>the</strong> air <strong>the</strong> next. When a stilt beetle grapples a<br />

victim, it pulls <strong>the</strong> victim into <strong>the</strong> air, where <strong>the</strong><br />

beetle has <strong>the</strong> advantage. Most ground-based prey is<br />

at a disadvantage when dangling from a stilt beetle’s<br />

mandibles: even if <strong>the</strong>y escape <strong>the</strong>y plummet to <strong>the</strong><br />

ground, taking falling damage.<br />

Improved Grab (Ex): To use this ability, a<br />

stilt beetle must hit with its bite attack. It can <strong>the</strong>n<br />

attempt to start a grapple as a free action without<br />

provoking an attack <strong>of</strong> opportunity. If it wins<br />

<strong>the</strong> grapple check, it establishes a hold and deals<br />

automatic bite damage each round.<br />

79<br />

Special Qualities: Darkvision 120 ft.,<br />

extend legs, sprint, vermin traits<br />

Saves: Fort +7, Ref +4, Will +3<br />

Abilities: Str 19, Dex 14, Con 15, Int —, Wis<br />

13, Cha 11<br />

Skills: Climb +12<br />

Feats: —<br />

Environment: Temperate and warm land<br />

Organization: Solitary or cluster (2-5)<br />

Challenge Rating: 4<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 7-12 HD (Large), 13-18 HD<br />

(Huge)<br />

Level Adjustment: —<br />

Swat (Ex): A stilt beetle can swat flying<br />

creatures out <strong>of</strong> <strong>the</strong> sky with one <strong>of</strong> its fully<br />

extended front legs. This requires a normal attack<br />

roll; if successful, <strong>the</strong> flying creature takes 1d6<br />

points <strong>of</strong> bludgeoning damage from <strong>the</strong> slam and<br />

must succeed on a DC 17 Reflex save or fall prone<br />

to <strong>the</strong> ground, dazed for one round. Note that <strong>the</strong> stilt<br />

beetle can only reach creatures flying at an altitude<br />

<strong>of</strong> 30 feet or less and normal falling damage applies<br />

to <strong>the</strong> swatted victim. <strong>The</strong> save DC is Strengthbased.<br />

Extend Legs (Ex): When in a space at least<br />

20 feet high that <strong>of</strong>fers sufficient room for a creature<br />

with a 15-foot space, a stilt beetle can extend its legs<br />

as a standard action. While its legs are extended,<br />

a stilt beetle’s land and climb speeds are doubled,<br />

and its reach increases by 10 feet. Having its legs<br />

extended allows <strong>the</strong> stilt beetle to use its sprint and<br />

swat abilities. While its legs are extended, a stilt<br />

beetle is also considered to have Deflect Arrows as a<br />

bonus feat. A stilt beetle may retract its legs as a free<br />

action.<br />

When a stilt beetle is grappling a creature<br />

and extends its legs, it may pull <strong>the</strong> creature up to<br />

a height <strong>of</strong> 15 feet with a successful grapple check.<br />

A stilt beetle has <strong>the</strong> advantage at that height, as any<br />

prey that escapes it may plummet to <strong>the</strong> ground.<br />

A stilt beetle with its legs extended suffers an<br />

additional -1 size penalty to AC and attack rolls, as<br />

if it were Huge instead <strong>of</strong> Large. A stilt beetle may<br />

only have its legs extended for 6 minutes at a time;<br />

if it reaches this maximum it must rest for a full hour<br />

to regain use <strong>of</strong> this ability.<br />

Sprint (Ex): Once per hour, a stilt beetle with<br />

its legs extended can move five times its normal<br />

speed (300 feet) when it makes a charge.<br />

Skills: Stilt beetles have a +8 racial bonus<br />

on Climb checks. A stilt beetle can always choose<br />

to take 10 on Climb checks, even if rushed or<br />

threatened.<br />

4

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