Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Boalisk<br />
Huge Magical Beast<br />
Hit Dice: 5d10+5 (32 hp)<br />
Initiative: +3<br />
Speed: 20 ft. (4 squares), climb 20 ft. (4<br />
squares), swim 20 ft. (4 squares)<br />
Armor Class: 15 (-2 size, +3 Dex, +4<br />
natural), touch 11, flat-footed 12<br />
Base Attack/Grapple: +5/+20<br />
Attack: Bite +10 melee (1d8+10)<br />
Full Attack: Bite +10 melee (1d8+10)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Constrict 1d8+10, gaze,<br />
improved grab<br />
Special Qualities: Darkvision 60 ft., lowlight<br />
vision, scent<br />
Lurking in misty jungles and along dark<br />
riverbanks, <strong>the</strong> boalisk is a vile serpent that can<br />
cause death and pestilence with but a gaze. A<br />
boalisk is a constrictor snake 20 to 30 feet long<br />
with dark scales interspersed with pale green and<br />
yellow daubs <strong>of</strong> color to help it blend in with its<br />
surroundings on <strong>the</strong> forest floor. <strong>The</strong> eyes <strong>of</strong> a<br />
boalisk are large and reddish in color.<br />
Combat<br />
A boalisk hunts by grabbing prey with its<br />
mouth and <strong>the</strong>n squeezing with its powerful body.<br />
More powerful opponents (or if <strong>the</strong> boalisk has<br />
recently eaten) will be attacked with <strong>the</strong> boalisk’s<br />
gaze attack.<br />
Constrict (Ex): A boalisk deals 1d8+10<br />
points <strong>of</strong> damage with a successful grapple check.<br />
Gaze (Su): Inflicts mummy rot (see “Disease”<br />
in <strong>the</strong> DMG, Chapter 3), 30 feet, Fortitude DC 17<br />
Flora and Fauna<br />
65<br />
Saves: Fort +5, Ref +7, Will +2<br />
Abilities: Str 25, Dex 17,Con 13, Int 1, Wis<br />
12, Cha 8<br />
Skills: Balance +12, Climb +15, Hide +8,<br />
Listen +7, Move Silently +5, Spot +7, Swim<br />
+15<br />
Feats: Alertness, Stealthy<br />
Environment: Any marsh and aquatic<br />
Organization: Solitary<br />
Challenge Rating: 4<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 6-10 HD (Huge); 11-15 HD<br />
(Gargantuan)<br />
Level Adjustment: —<br />
negates. <strong>The</strong> save DC is Charisma-based and<br />
includes a +6 racial bonus.<br />
Improved Grab (Ex): To use this ability,<br />
a boalisk must hit an opponent <strong>of</strong> up to Medium<br />
size with its bite attack. It can <strong>the</strong>n attempt to start<br />
a grapple as a free action without provoking an<br />
attack <strong>of</strong> opportunity. If it wins <strong>the</strong> grapple check,<br />
it establishes a hold and can constrict.<br />
Skills: A boalisk has a +4 racial bonus on<br />
Hide, Listen, and Spot checks and a +8 racial<br />
bonus on Balance and Climb checks.<br />
A boalisk can always choose to take 10 on<br />
Climb checks, even if rushed or threatened.<br />
A boalisk has a +8 racial bonus on any Swim<br />
check to perform some special action or avoid a<br />
hazard. It can always choose to take 10 on a Swim<br />
check, even if distracted or endangered. It can use<br />
<strong>the</strong> run action while swimming, provided it swims<br />
in a straight line.<br />
Estuaries: When a river flows slowly into <strong>the</strong> sea, tides sometimes push salty water upstream.<br />
Estuaries are coastlines with water flowing in both directions and are home to a mixture <strong>of</strong> both salt and<br />
fresh water tolerant creatures. Like any wetland, <strong>the</strong>y are rich in life, and <strong>the</strong>y vary in size from a small<br />
stream to huge areas <strong>of</strong> salt- flooded marsh.<br />
Mud flats: Areas where mud collects that appear as a solid sheet <strong>of</strong> mud. <strong>The</strong>y are generally found<br />
in coastal locations, especially in estuaries. Though <strong>the</strong>y appear solid, <strong>the</strong> ground underneath is s<strong>of</strong>t mud.<br />
<strong>The</strong> illusive swamps can consume those who step in, sucking <strong>the</strong>m in like quicksand.<br />
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