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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Boalisk<br />

Huge Magical Beast<br />

Hit Dice: 5d10+5 (32 hp)<br />

Initiative: +3<br />

Speed: 20 ft. (4 squares), climb 20 ft. (4<br />

squares), swim 20 ft. (4 squares)<br />

Armor Class: 15 (-2 size, +3 Dex, +4<br />

natural), touch 11, flat-footed 12<br />

Base Attack/Grapple: +5/+20<br />

Attack: Bite +10 melee (1d8+10)<br />

Full Attack: Bite +10 melee (1d8+10)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Constrict 1d8+10, gaze,<br />

improved grab<br />

Special Qualities: Darkvision 60 ft., lowlight<br />

vision, scent<br />

Lurking in misty jungles and along dark<br />

riverbanks, <strong>the</strong> boalisk is a vile serpent that can<br />

cause death and pestilence with but a gaze. A<br />

boalisk is a constrictor snake 20 to 30 feet long<br />

with dark scales interspersed with pale green and<br />

yellow daubs <strong>of</strong> color to help it blend in with its<br />

surroundings on <strong>the</strong> forest floor. <strong>The</strong> eyes <strong>of</strong> a<br />

boalisk are large and reddish in color.<br />

Combat<br />

A boalisk hunts by grabbing prey with its<br />

mouth and <strong>the</strong>n squeezing with its powerful body.<br />

More powerful opponents (or if <strong>the</strong> boalisk has<br />

recently eaten) will be attacked with <strong>the</strong> boalisk’s<br />

gaze attack.<br />

Constrict (Ex): A boalisk deals 1d8+10<br />

points <strong>of</strong> damage with a successful grapple check.<br />

Gaze (Su): Inflicts mummy rot (see “Disease”<br />

in <strong>the</strong> DMG, Chapter 3), 30 feet, Fortitude DC 17<br />

Flora and Fauna<br />

65<br />

Saves: Fort +5, Ref +7, Will +2<br />

Abilities: Str 25, Dex 17,Con 13, Int 1, Wis<br />

12, Cha 8<br />

Skills: Balance +12, Climb +15, Hide +8,<br />

Listen +7, Move Silently +5, Spot +7, Swim<br />

+15<br />

Feats: Alertness, Stealthy<br />

Environment: Any marsh and aquatic<br />

Organization: Solitary<br />

Challenge Rating: 4<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 6-10 HD (Huge); 11-15 HD<br />

(Gargantuan)<br />

Level Adjustment: —<br />

negates. <strong>The</strong> save DC is Charisma-based and<br />

includes a +6 racial bonus.<br />

Improved Grab (Ex): To use this ability,<br />

a boalisk must hit an opponent <strong>of</strong> up to Medium<br />

size with its bite attack. It can <strong>the</strong>n attempt to start<br />

a grapple as a free action without provoking an<br />

attack <strong>of</strong> opportunity. If it wins <strong>the</strong> grapple check,<br />

it establishes a hold and can constrict.<br />

Skills: A boalisk has a +4 racial bonus on<br />

Hide, Listen, and Spot checks and a +8 racial<br />

bonus on Balance and Climb checks.<br />

A boalisk can always choose to take 10 on<br />

Climb checks, even if rushed or threatened.<br />

A boalisk has a +8 racial bonus on any Swim<br />

check to perform some special action or avoid a<br />

hazard. It can always choose to take 10 on a Swim<br />

check, even if distracted or endangered. It can use<br />

<strong>the</strong> run action while swimming, provided it swims<br />

in a straight line.<br />

Estuaries: When a river flows slowly into <strong>the</strong> sea, tides sometimes push salty water upstream.<br />

Estuaries are coastlines with water flowing in both directions and are home to a mixture <strong>of</strong> both salt and<br />

fresh water tolerant creatures. Like any wetland, <strong>the</strong>y are rich in life, and <strong>the</strong>y vary in size from a small<br />

stream to huge areas <strong>of</strong> salt- flooded marsh.<br />

Mud flats: Areas where mud collects that appear as a solid sheet <strong>of</strong> mud. <strong>The</strong>y are generally found<br />

in coastal locations, especially in estuaries. Though <strong>the</strong>y appear solid, <strong>the</strong> ground underneath is s<strong>of</strong>t mud.<br />

<strong>The</strong> illusive swamps can consume those who step in, sucking <strong>the</strong>m in like quicksand.<br />

4

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