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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Scalewhale<br />

Huge Animal (<strong>Aquatic</strong>)<br />

Hit Dice: 14d8+70 (133 hp)<br />

Initiative: +0<br />

Speed: Swim 40 ft. (8 squares)<br />

Armor Class: 16 (-2 size, +8 natural), touch<br />

8, flat-footed 16<br />

Base Attack/Grapple: +10/+24<br />

Attack: Bite +15 melee (1d8+9/19-20)<br />

Full Attack: Bite +15 melee (1d8+9/19-20)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attack: Chew, improved grab,<br />

inhale, swallow whole<br />

Special Qualities: Damage reduction 2/—,<br />

low-light vision<br />

This massive creature is <strong>the</strong> size <strong>of</strong> a whale,<br />

but it is clearly a fish, not a mammal. Nearly 25<br />

feet long, this mammoth fish has an enormous<br />

maw filled with rows <strong>of</strong> blunt teeth .<br />

Scalewhales are fish that grow to 25 feet<br />

long and weigh up to thousands <strong>of</strong> pounds. Like<br />

whales, scalewhales feed by opening <strong>the</strong>ir mouths<br />

and moving a great deal <strong>of</strong> water through a filter<br />

that catches food while <strong>the</strong> water passes through<br />

<strong>the</strong>ir checks and out <strong>the</strong>ir gills.<br />

Combat<br />

As filter feeders, scalewhale get most <strong>of</strong> <strong>the</strong>ir<br />

nutritional requires from eating a large quantity <strong>of</strong><br />

small organisms. Although scalewhale have been<br />

known to attack larger prey for a more substantial<br />

meal, most scalewhale use <strong>the</strong>ir bite attack (and<br />

subsequently <strong>the</strong>ir chew and swallow whole<br />

abilities) to defend <strong>the</strong>mselves from fishermen and<br />

poachers.<br />

Chew (Ex): Once its prey is in its mouth<br />

(see improved grab), a scalewhale will spend<br />

1d4 rounds chewing it. Each round that it chews,<br />

anything in its mouth takes 3d10 points <strong>of</strong><br />

bludgeoning damage with a successful grapple<br />

check. To escape, a victim can make ei<strong>the</strong>r a<br />

grapple check or Escape Artist check. On <strong>the</strong><br />

round after it finishes chewing, <strong>the</strong> scalewhale will<br />

attempt to swallow whole.<br />

Improved Grab (Ex): To use this ability,<br />

a scalewhale must hit an opponent <strong>of</strong> up to<br />

one size smaller with its bite attack. It can <strong>the</strong>n<br />

attempt to start a grapple as a free action without<br />

137<br />

Saves: Fort +14, Ref +9, Will +4<br />

Abilities: Str 22, Dex 10, Con 21, Int 2, Wis<br />

10, Cha 10<br />

Skills: Listen +7, Spot +14, Swim +14<br />

Feats: Alertness, Improved Critical (bite),<br />

Power Attack, Run, Weapon Focus (bite)<br />

Environment: Any aquatic<br />

Organization: Solitary<br />

Challenge Rating: 7<br />

Alignment: Always neutral<br />

Treasure: None<br />

Advancement: 15-20 HD (Huge), 21-30<br />

HD (Gargantuan)<br />

Level Adjustment: —<br />

provoking an attack <strong>of</strong> opportunity. If it wins <strong>the</strong><br />

grapple check, it sucks <strong>the</strong> foe into its mouth and<br />

establishes a hold. It can begin to chew <strong>the</strong> foe <strong>the</strong><br />

following round.<br />

Inhale (Ex): As a full round action, a<br />

scalewhale may attempt to inhale all creatures<br />

<strong>of</strong> size Large or smaller within a 20-foot cone.<br />

Creatures can attempt a DC 23 Swim check to<br />

resist or be immediately swallowed whole (it does<br />

not use its chew ability). A swimming creature<br />

cannot take 10 on its Swim check. <strong>The</strong> check DC<br />

is Strength-based.<br />

Swallow Whole (Ex): A scalewhale can try to<br />

swallow an opponent it has chewed (see above) by<br />

making a successful grapple check. <strong>The</strong> swallowed<br />

creature takes 2d6 points <strong>of</strong> bludgeoning damage<br />

and 4d4 points <strong>of</strong> acid damage per round from <strong>the</strong><br />

scalewhale’s gizzard.<br />

A swallowed creature can cut its way out by<br />

using a light slashing or piercing weapon to deal<br />

40 points <strong>of</strong> damage to <strong>the</strong> gizzard (AC 14). Once<br />

<strong>the</strong> creature exits, muscular action closes <strong>the</strong> hole;<br />

ano<strong>the</strong>r swallowed creature must cut its own way<br />

out. A Huge scalewhale’s gizzard can hold 2 Large,<br />

4 Medium, 8 Small, 32 Tiny, 128 Diminutive, or<br />

256 Fine opponents.<br />

Skills: A scalewhale has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

7

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