Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Scalewhale<br />
Huge Animal (<strong>Aquatic</strong>)<br />
Hit Dice: 14d8+70 (133 hp)<br />
Initiative: +0<br />
Speed: Swim 40 ft. (8 squares)<br />
Armor Class: 16 (-2 size, +8 natural), touch<br />
8, flat-footed 16<br />
Base Attack/Grapple: +10/+24<br />
Attack: Bite +15 melee (1d8+9/19-20)<br />
Full Attack: Bite +15 melee (1d8+9/19-20)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attack: Chew, improved grab,<br />
inhale, swallow whole<br />
Special Qualities: Damage reduction 2/—,<br />
low-light vision<br />
This massive creature is <strong>the</strong> size <strong>of</strong> a whale,<br />
but it is clearly a fish, not a mammal. Nearly 25<br />
feet long, this mammoth fish has an enormous<br />
maw filled with rows <strong>of</strong> blunt teeth .<br />
Scalewhales are fish that grow to 25 feet<br />
long and weigh up to thousands <strong>of</strong> pounds. Like<br />
whales, scalewhales feed by opening <strong>the</strong>ir mouths<br />
and moving a great deal <strong>of</strong> water through a filter<br />
that catches food while <strong>the</strong> water passes through<br />
<strong>the</strong>ir checks and out <strong>the</strong>ir gills.<br />
Combat<br />
As filter feeders, scalewhale get most <strong>of</strong> <strong>the</strong>ir<br />
nutritional requires from eating a large quantity <strong>of</strong><br />
small organisms. Although scalewhale have been<br />
known to attack larger prey for a more substantial<br />
meal, most scalewhale use <strong>the</strong>ir bite attack (and<br />
subsequently <strong>the</strong>ir chew and swallow whole<br />
abilities) to defend <strong>the</strong>mselves from fishermen and<br />
poachers.<br />
Chew (Ex): Once its prey is in its mouth<br />
(see improved grab), a scalewhale will spend<br />
1d4 rounds chewing it. Each round that it chews,<br />
anything in its mouth takes 3d10 points <strong>of</strong><br />
bludgeoning damage with a successful grapple<br />
check. To escape, a victim can make ei<strong>the</strong>r a<br />
grapple check or Escape Artist check. On <strong>the</strong><br />
round after it finishes chewing, <strong>the</strong> scalewhale will<br />
attempt to swallow whole.<br />
Improved Grab (Ex): To use this ability,<br />
a scalewhale must hit an opponent <strong>of</strong> up to<br />
one size smaller with its bite attack. It can <strong>the</strong>n<br />
attempt to start a grapple as a free action without<br />
137<br />
Saves: Fort +14, Ref +9, Will +4<br />
Abilities: Str 22, Dex 10, Con 21, Int 2, Wis<br />
10, Cha 10<br />
Skills: Listen +7, Spot +14, Swim +14<br />
Feats: Alertness, Improved Critical (bite),<br />
Power Attack, Run, Weapon Focus (bite)<br />
Environment: Any aquatic<br />
Organization: Solitary<br />
Challenge Rating: 7<br />
Alignment: Always neutral<br />
Treasure: None<br />
Advancement: 15-20 HD (Huge), 21-30<br />
HD (Gargantuan)<br />
Level Adjustment: —<br />
provoking an attack <strong>of</strong> opportunity. If it wins <strong>the</strong><br />
grapple check, it sucks <strong>the</strong> foe into its mouth and<br />
establishes a hold. It can begin to chew <strong>the</strong> foe <strong>the</strong><br />
following round.<br />
Inhale (Ex): As a full round action, a<br />
scalewhale may attempt to inhale all creatures<br />
<strong>of</strong> size Large or smaller within a 20-foot cone.<br />
Creatures can attempt a DC 23 Swim check to<br />
resist or be immediately swallowed whole (it does<br />
not use its chew ability). A swimming creature<br />
cannot take 10 on its Swim check. <strong>The</strong> check DC<br />
is Strength-based.<br />
Swallow Whole (Ex): A scalewhale can try to<br />
swallow an opponent it has chewed (see above) by<br />
making a successful grapple check. <strong>The</strong> swallowed<br />
creature takes 2d6 points <strong>of</strong> bludgeoning damage<br />
and 4d4 points <strong>of</strong> acid damage per round from <strong>the</strong><br />
scalewhale’s gizzard.<br />
A swallowed creature can cut its way out by<br />
using a light slashing or piercing weapon to deal<br />
40 points <strong>of</strong> damage to <strong>the</strong> gizzard (AC 14). Once<br />
<strong>the</strong> creature exits, muscular action closes <strong>the</strong> hole;<br />
ano<strong>the</strong>r swallowed creature must cut its own way<br />
out. A Huge scalewhale’s gizzard can hold 2 Large,<br />
4 Medium, 8 Small, 32 Tiny, 128 Diminutive, or<br />
256 Fine opponents.<br />
Skills: A scalewhale has a +8 racial bonus on<br />
any Swim check to perform some special action or<br />
avoid a hazard. It can always choose to take 10 on<br />
a Swim check, even if distracted or endangered. It<br />
can use <strong>the</strong> run action while swimming, provided<br />
it swims in a straight line.<br />
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