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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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9<br />

Mammoth Slug<br />

Gargantuan Vermin<br />

Hit Dice: 16d8+112 (184 hp)<br />

Initiative: -4<br />

Speed: 20 ft. (4 squares)<br />

Armor Class: 6 (-4 size, -4 Dex, +4<br />

natural), touch 2, flat-footed 6<br />

Base Attack/Grapple: +12/+34<br />

Attack: Bite +18 melee (3d6+15)<br />

Full Attack: Bite +18 melee (3d6+15)<br />

Space/Reach: 20 ft./15 ft.<br />

Special Attacks: Smo<strong>the</strong>ring slime, squash<br />

Special Qualities: Damage reduction 5/—,<br />

darkvision 60 ft., vermin traits<br />

Saves: Fort +17, Ref +1, Will +3<br />

A slug <strong>the</strong> size <strong>of</strong> a barn slowly oozes<br />

forward.<br />

Combat<br />

Mammoth slugs are not predators. When<br />

attacked, <strong>the</strong>y crush <strong>the</strong>ir enemies under <strong>the</strong>ir<br />

gigantic bodies if <strong>the</strong>y can and do <strong>the</strong>ir best to flee<br />

if <strong>the</strong>y cannot. A mammoth slug bites reflexively at<br />

any creature foolish enough to approach its rasping<br />

mouthparts, but it is unlikely to go out <strong>of</strong> its way to<br />

use a bite attack.<br />

Smo<strong>the</strong>ring Slime (Ex): A breathing<br />

opponent being squashed by a mammoth slug is<br />

also subject to its foul secretions. Any victim <strong>of</strong><br />

<strong>the</strong> mammoth slug’s squash attack must succeed<br />

on a DC 25 Fortitude save or have its throat and<br />

lungs filled with slime and begin to suffocate (see<br />

Suffocation rules in <strong>the</strong> DMG). An opponent that<br />

fails its initial Fortitude save can attempt ano<strong>the</strong>r<br />

Flora and Fauna<br />

166<br />

Abilities: Str 30, Dex 3, Con 25, Int —, Wis<br />

6, Cha 10<br />

Skills: —<br />

Feats: —<br />

Environment: Any temperate and warm<br />

land<br />

Organization: Solitary<br />

Challenge Rating: 9<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 17-32 HD (Gargantuan);<br />

33-48 HD (Colossal)<br />

Level Adjustment: —<br />

DC 25 Fortitude save once every 2d6 rounds, until<br />

it succeeds by coughing out <strong>the</strong> slime. <strong>The</strong> save<br />

DC is Constitution-based.<br />

Squash (Ex): As a standard action during its<br />

turn each round, a mammoth slug can use its mass<br />

to squash opponents at least one size category<br />

smaller than itself by moving forward at its normal<br />

speed. A squash attack affects as many creatures<br />

as can fit under <strong>the</strong> mammoth slug’s body. A<br />

squash attack deals 2d6+15 points <strong>of</strong> bludgeoning<br />

damage. Squashed opponents can attempt attacks<br />

<strong>of</strong> opportunity, but <strong>the</strong>se take a –4 penalty. If <strong>the</strong>y<br />

do not make attacks <strong>of</strong> opportunity, squashed<br />

opponents can attempt DC 28 Reflex saves to<br />

take half damage. A successful saving throw<br />

indicates that <strong>the</strong> target has been pushed back or<br />

aside (target’s choice) as <strong>the</strong> mammoth slug moves<br />

forward. <strong>The</strong> save DC is Strength-based.<br />

Mermaids Kiss: Mermaid’s kiss is algae common to tidal pools and calm coastal waters. It is green<br />

in color and has a consistency similar to that <strong>of</strong> wet cotton. Slimy in <strong>the</strong> extreme, it is eaten by a small<br />

number <strong>of</strong> fish, birds, and plankton. It quickly spreads to fill any tidal pool it occupies, forcing out o<strong>the</strong>r<br />

plants and sometimes interfering with <strong>the</strong> life cycles <strong>of</strong> shellfish. Most people find <strong>the</strong> algae to be an<br />

annoyance, but those knowledgeable in its uses consider it highly valuable.<br />

Several aquatic races use mermaids kiss in making bandages. Treating a wound with this special<br />

material gives a +2 bonus to Heal checks, and <strong>the</strong> natural healing rate <strong>of</strong> <strong>the</strong> person treated is doubled for<br />

24 hours. Collecting mermaid’s kiss is easy but time consuming, requiring six hours and a Survival or<br />

Pr<strong>of</strong>ession (herbalist) check (DC 15) to find enough algae to make a stew or a bandage. Market value for<br />

mermaid’s kiss is 20 gp per application.

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