Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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9<br />
Mammoth Slug<br />
Gargantuan Vermin<br />
Hit Dice: 16d8+112 (184 hp)<br />
Initiative: -4<br />
Speed: 20 ft. (4 squares)<br />
Armor Class: 6 (-4 size, -4 Dex, +4<br />
natural), touch 2, flat-footed 6<br />
Base Attack/Grapple: +12/+34<br />
Attack: Bite +18 melee (3d6+15)<br />
Full Attack: Bite +18 melee (3d6+15)<br />
Space/Reach: 20 ft./15 ft.<br />
Special Attacks: Smo<strong>the</strong>ring slime, squash<br />
Special Qualities: Damage reduction 5/—,<br />
darkvision 60 ft., vermin traits<br />
Saves: Fort +17, Ref +1, Will +3<br />
A slug <strong>the</strong> size <strong>of</strong> a barn slowly oozes<br />
forward.<br />
Combat<br />
Mammoth slugs are not predators. When<br />
attacked, <strong>the</strong>y crush <strong>the</strong>ir enemies under <strong>the</strong>ir<br />
gigantic bodies if <strong>the</strong>y can and do <strong>the</strong>ir best to flee<br />
if <strong>the</strong>y cannot. A mammoth slug bites reflexively at<br />
any creature foolish enough to approach its rasping<br />
mouthparts, but it is unlikely to go out <strong>of</strong> its way to<br />
use a bite attack.<br />
Smo<strong>the</strong>ring Slime (Ex): A breathing<br />
opponent being squashed by a mammoth slug is<br />
also subject to its foul secretions. Any victim <strong>of</strong><br />
<strong>the</strong> mammoth slug’s squash attack must succeed<br />
on a DC 25 Fortitude save or have its throat and<br />
lungs filled with slime and begin to suffocate (see<br />
Suffocation rules in <strong>the</strong> DMG). An opponent that<br />
fails its initial Fortitude save can attempt ano<strong>the</strong>r<br />
Flora and Fauna<br />
166<br />
Abilities: Str 30, Dex 3, Con 25, Int —, Wis<br />
6, Cha 10<br />
Skills: —<br />
Feats: —<br />
Environment: Any temperate and warm<br />
land<br />
Organization: Solitary<br />
Challenge Rating: 9<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 17-32 HD (Gargantuan);<br />
33-48 HD (Colossal)<br />
Level Adjustment: —<br />
DC 25 Fortitude save once every 2d6 rounds, until<br />
it succeeds by coughing out <strong>the</strong> slime. <strong>The</strong> save<br />
DC is Constitution-based.<br />
Squash (Ex): As a standard action during its<br />
turn each round, a mammoth slug can use its mass<br />
to squash opponents at least one size category<br />
smaller than itself by moving forward at its normal<br />
speed. A squash attack affects as many creatures<br />
as can fit under <strong>the</strong> mammoth slug’s body. A<br />
squash attack deals 2d6+15 points <strong>of</strong> bludgeoning<br />
damage. Squashed opponents can attempt attacks<br />
<strong>of</strong> opportunity, but <strong>the</strong>se take a –4 penalty. If <strong>the</strong>y<br />
do not make attacks <strong>of</strong> opportunity, squashed<br />
opponents can attempt DC 28 Reflex saves to<br />
take half damage. A successful saving throw<br />
indicates that <strong>the</strong> target has been pushed back or<br />
aside (target’s choice) as <strong>the</strong> mammoth slug moves<br />
forward. <strong>The</strong> save DC is Strength-based.<br />
Mermaids Kiss: Mermaid’s kiss is algae common to tidal pools and calm coastal waters. It is green<br />
in color and has a consistency similar to that <strong>of</strong> wet cotton. Slimy in <strong>the</strong> extreme, it is eaten by a small<br />
number <strong>of</strong> fish, birds, and plankton. It quickly spreads to fill any tidal pool it occupies, forcing out o<strong>the</strong>r<br />
plants and sometimes interfering with <strong>the</strong> life cycles <strong>of</strong> shellfish. Most people find <strong>the</strong> algae to be an<br />
annoyance, but those knowledgeable in its uses consider it highly valuable.<br />
Several aquatic races use mermaids kiss in making bandages. Treating a wound with this special<br />
material gives a +2 bonus to Heal checks, and <strong>the</strong> natural healing rate <strong>of</strong> <strong>the</strong> person treated is doubled for<br />
24 hours. Collecting mermaid’s kiss is easy but time consuming, requiring six hours and a Survival or<br />
Pr<strong>of</strong>ession (herbalist) check (DC 15) to find enough algae to make a stew or a bandage. Market value for<br />
mermaid’s kiss is 20 gp per application.