Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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7<br />
Boggart<br />
Small Aberration (Air)<br />
Hit Dice: 6d8+12 (39 hp)<br />
Initiative: +4<br />
Speed: 20 ft. (4 squares)<br />
Armor Class: 20 (+l size, +4 Dex, +5<br />
natural), touch 15, flat-footed 16<br />
Base Attack/Grapple: +4/+1<br />
Attack: Slam +9 melee (1d3+1 plus 2d6<br />
electric touch)<br />
Full Attack: Slam +9 melee (1d3+1 plus<br />
2d6 electric touch)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Confusion, electric touch,<br />
electrical discharge, feed<br />
Special Qualities: Change shape,<br />
darkvision 60 ft., detect thoughts, immunity<br />
to magic, invisibility<br />
<strong>The</strong> boggart is a relative <strong>of</strong> <strong>the</strong> will-o-wisp.<br />
Sages believe it to be a sort <strong>of</strong> “larval” or immature<br />
form <strong>of</strong> said creature. It haunts many <strong>of</strong> <strong>the</strong> same<br />
places as its adult form and can be just as deadly<br />
when encountered. <strong>The</strong> boggart usually appears as<br />
a 2-foot tall humanoid covered in coarse, dark fur.<br />
Its face is very human-like and most boggarts have<br />
long unkempt hair, untrimmed and shaggy beards,<br />
and mustaches.<br />
Combat<br />
<strong>The</strong> boggart begins melee using its confusion<br />
ability. It <strong>the</strong>n uses its electrical attack against its<br />
foes while changing forms as it wishes. Foes<br />
not in melee range are subjected to its electrical<br />
discharge attack (it fires a thin line <strong>of</strong> electricity<br />
from its hands). If reduced to 5 or less hit points,<br />
<strong>the</strong> boggart attempts to escape by changing to its<br />
will-o-wisp form and moving across grounds its<br />
enemies cannot traverse.<br />
Confusion (Su): Once per day, a boggart can<br />
screech; all creatures within 30 feet must succeed<br />
on a DC 13 Will save or be confused, as <strong>the</strong> spell,<br />
for 6 rounds (caster level 6th). Each additional<br />
boggart within 10 feet <strong>of</strong> a screeching boggart can<br />
join in <strong>the</strong> screeching, which adds +1 to <strong>the</strong> save<br />
DC for each additional boggart. This is a sonic,<br />
mind-affecting effect. <strong>The</strong> save DC is Charismabased.<br />
Electric Touch (Su): A boggart that hits with<br />
its slam attack also deals 2d6 points <strong>of</strong> electrical<br />
damage.<br />
122<br />
Saves: Fort +5, Ref +6, Will +6<br />
Abilities: Str 12, Dex 19, Con 17, Int 14,<br />
Wis 12, Cha 11<br />
Skills: Bluff +6, Diplomacy +2, Disguise +0<br />
(+2 acting), Hide +9, Intimidate +2, Listen<br />
+8, Search +5, Sense Motive +4, Spot + 8<br />
Feats: Alertness B , Blind-Fight, Dodge,<br />
Weapon Finesse<br />
Environment: Any marsh<br />
Organization: Solitary, pair, or pack (2-5)<br />
Challenge Rating: 7<br />
Treasure: None<br />
Alignment: Always chaotic evil<br />
Advancement: 7-12 HD (Small)<br />
Level Adjustment: —<br />
Electrical Discharge (Su): 10-foot line <strong>of</strong><br />
electricity, once every 1d4 rounds, damage 3d6<br />
electricity. Reflex DC 16 half. <strong>The</strong> save DC is<br />
Constitution-based.<br />
Feed (Su): When a boggart slays a humanoid<br />
opponent, it can feed on <strong>the</strong> corpse, devouring both<br />
flesh and life force, as a full round action. Feeding<br />
destroys <strong>the</strong> victim’s body and prevents any form<br />
<strong>of</strong> raising or resurrection that requires part <strong>of</strong> <strong>the</strong><br />
corpse. <strong>The</strong>re is a 50% chance that a wish, miracle,<br />
or true resurrection spell can restore a devoured<br />
victim to life. Check once for each destroyed<br />
creature. If <strong>the</strong> check fails, <strong>the</strong> creature cannot be<br />
brought back to life by mortal magic.<br />
A boggart can advance in Hit Dice by<br />
consuming corpses in this fashion. For every 8<br />
Hit Dice worth <strong>of</strong> creatures a boggart devours,<br />
it gains 1 Hit Die. Its attack bonus and saves<br />
improve as normal for an aberration <strong>of</strong> its Hit<br />
Dice, and it gains skill points, feats, and ability<br />
score improvements normally.<br />
Change Shape (Su): <strong>The</strong> boggart’s natural<br />
form is that <strong>of</strong> a small will-o-wisp. In will-o-wisp<br />
form, it retains its ability scores, detect thoughts,<br />
invisibility, and immunity to magic abilities, but<br />
cannot use its electrical attacks or confusion<br />
ability. A boggart loses its natural armor bonus in<br />
will-o-wisp form, but gains a +9 deflection bonus<br />
to AC.