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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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7<br />

Boggart<br />

Small Aberration (Air)<br />

Hit Dice: 6d8+12 (39 hp)<br />

Initiative: +4<br />

Speed: 20 ft. (4 squares)<br />

Armor Class: 20 (+l size, +4 Dex, +5<br />

natural), touch 15, flat-footed 16<br />

Base Attack/Grapple: +4/+1<br />

Attack: Slam +9 melee (1d3+1 plus 2d6<br />

electric touch)<br />

Full Attack: Slam +9 melee (1d3+1 plus<br />

2d6 electric touch)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Confusion, electric touch,<br />

electrical discharge, feed<br />

Special Qualities: Change shape,<br />

darkvision 60 ft., detect thoughts, immunity<br />

to magic, invisibility<br />

<strong>The</strong> boggart is a relative <strong>of</strong> <strong>the</strong> will-o-wisp.<br />

Sages believe it to be a sort <strong>of</strong> “larval” or immature<br />

form <strong>of</strong> said creature. It haunts many <strong>of</strong> <strong>the</strong> same<br />

places as its adult form and can be just as deadly<br />

when encountered. <strong>The</strong> boggart usually appears as<br />

a 2-foot tall humanoid covered in coarse, dark fur.<br />

Its face is very human-like and most boggarts have<br />

long unkempt hair, untrimmed and shaggy beards,<br />

and mustaches.<br />

Combat<br />

<strong>The</strong> boggart begins melee using its confusion<br />

ability. It <strong>the</strong>n uses its electrical attack against its<br />

foes while changing forms as it wishes. Foes<br />

not in melee range are subjected to its electrical<br />

discharge attack (it fires a thin line <strong>of</strong> electricity<br />

from its hands). If reduced to 5 or less hit points,<br />

<strong>the</strong> boggart attempts to escape by changing to its<br />

will-o-wisp form and moving across grounds its<br />

enemies cannot traverse.<br />

Confusion (Su): Once per day, a boggart can<br />

screech; all creatures within 30 feet must succeed<br />

on a DC 13 Will save or be confused, as <strong>the</strong> spell,<br />

for 6 rounds (caster level 6th). Each additional<br />

boggart within 10 feet <strong>of</strong> a screeching boggart can<br />

join in <strong>the</strong> screeching, which adds +1 to <strong>the</strong> save<br />

DC for each additional boggart. This is a sonic,<br />

mind-affecting effect. <strong>The</strong> save DC is Charismabased.<br />

Electric Touch (Su): A boggart that hits with<br />

its slam attack also deals 2d6 points <strong>of</strong> electrical<br />

damage.<br />

122<br />

Saves: Fort +5, Ref +6, Will +6<br />

Abilities: Str 12, Dex 19, Con 17, Int 14,<br />

Wis 12, Cha 11<br />

Skills: Bluff +6, Diplomacy +2, Disguise +0<br />

(+2 acting), Hide +9, Intimidate +2, Listen<br />

+8, Search +5, Sense Motive +4, Spot + 8<br />

Feats: Alertness B , Blind-Fight, Dodge,<br />

Weapon Finesse<br />

Environment: Any marsh<br />

Organization: Solitary, pair, or pack (2-5)<br />

Challenge Rating: 7<br />

Treasure: None<br />

Alignment: Always chaotic evil<br />

Advancement: 7-12 HD (Small)<br />

Level Adjustment: —<br />

Electrical Discharge (Su): 10-foot line <strong>of</strong><br />

electricity, once every 1d4 rounds, damage 3d6<br />

electricity. Reflex DC 16 half. <strong>The</strong> save DC is<br />

Constitution-based.<br />

Feed (Su): When a boggart slays a humanoid<br />

opponent, it can feed on <strong>the</strong> corpse, devouring both<br />

flesh and life force, as a full round action. Feeding<br />

destroys <strong>the</strong> victim’s body and prevents any form<br />

<strong>of</strong> raising or resurrection that requires part <strong>of</strong> <strong>the</strong><br />

corpse. <strong>The</strong>re is a 50% chance that a wish, miracle,<br />

or true resurrection spell can restore a devoured<br />

victim to life. Check once for each destroyed<br />

creature. If <strong>the</strong> check fails, <strong>the</strong> creature cannot be<br />

brought back to life by mortal magic.<br />

A boggart can advance in Hit Dice by<br />

consuming corpses in this fashion. For every 8<br />

Hit Dice worth <strong>of</strong> creatures a boggart devours,<br />

it gains 1 Hit Die. Its attack bonus and saves<br />

improve as normal for an aberration <strong>of</strong> its Hit<br />

Dice, and it gains skill points, feats, and ability<br />

score improvements normally.<br />

Change Shape (Su): <strong>The</strong> boggart’s natural<br />

form is that <strong>of</strong> a small will-o-wisp. In will-o-wisp<br />

form, it retains its ability scores, detect thoughts,<br />

invisibility, and immunity to magic abilities, but<br />

cannot use its electrical attacks or confusion<br />

ability. A boggart loses its natural armor bonus in<br />

will-o-wisp form, but gains a +9 deflection bonus<br />

to AC.

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