Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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20<br />
Nor<strong>the</strong>rn Sea Dragon<br />
Gargantuan Dragon (Cold, Water)<br />
Hit Dice: 34d12+238 (459 hp)<br />
Initiative: +4<br />
Speed: 10 ft. (2 squares), swim 80 ft. (16<br />
squares)<br />
Armor Class: 24 (-4 size, +18 natural),<br />
touch 6, flat-footed 24<br />
Base Attack/Grapple: +34/+58<br />
Attack: Bite +42 melee (4d6+12)<br />
Full Attack: Bite +42 melee (4d6+12/19-<br />
20) and tail slam +37 melee (2d6+6)<br />
Space/Reach: 20 ft./15 ft.<br />
Special Attacks: Breath weapon, improved<br />
grab, swallow whole<br />
Special Qualities: Blindsight 60 ft.,<br />
darkvision 60 ft., fog, immune to sleep<br />
and paralysis, immunity to cold, low-light<br />
vision, vulnerability to fire<br />
Saves: Fort +28, Ref +21, Will +23<br />
Abilities: Str 34, Dex 11, Con 25, Int 6, Wis<br />
14, Cha 17<br />
Nor<strong>the</strong>rn sea dragons are serpent-shaped<br />
aquatic dragons as long as 80 feet from head to<br />
tail. Covered in mottled green and gray scales, <strong>the</strong><br />
nor<strong>the</strong>rn sea dragon has a ridge <strong>of</strong> spiny fins along<br />
its back and dozens <strong>of</strong> flippers along its sides for<br />
maneuvering. Its eyes glow yellow, and its head<br />
bears a thick beard and mane resembling a mat<br />
<strong>of</strong> kelp. Like snakes, <strong>the</strong> nor<strong>the</strong>rn sea dragon can<br />
unhinge its jaw to consume prey. While some ships<br />
hope to never encounter this mythic predator, o<strong>the</strong>r<br />
seek out <strong>the</strong> nor<strong>the</strong>rn sea dragon for its alchemical<br />
properties and unusual physiology.<br />
Combat<br />
When nor<strong>the</strong>rn sea dragons attack ships,<br />
<strong>the</strong>y use <strong>the</strong>ir fog ability to limit vision while<br />
snatching sailors <strong>of</strong>f <strong>the</strong> deck. Survivors tell <strong>the</strong><br />
tale <strong>of</strong> glowing eyes piercing <strong>the</strong> fog. Nor<strong>the</strong>rn sea<br />
dragons can expel a cone <strong>of</strong> frozen seawater and<br />
icy mist.<br />
Breath Weapon (Ex): 60-foot cone, once<br />
every 1d4 rounds, damage 11d6 cold, Reflex DC<br />
36 half. <strong>The</strong> save DC is Constitution-based.<br />
Fog (Su): A nor<strong>the</strong>rn sea dragon always<br />
travels beneath a thick bank <strong>of</strong> mist. This cloud<br />
is a roughly spherical 100-foot radius centered on<br />
<strong>the</strong> dragon, and rises 50 feet in <strong>the</strong> air. <strong>The</strong> mist<br />
obscures all sight, including darkvision, beyond<br />
5 feet. A creature within 5 feet has concealment<br />
200<br />
Skills: Bluff +28, Diplomacy +7, Disguise<br />
+3 (+5 acting), Intimidate +29, Listen +30,<br />
Sense Motive +26, Spot +29, Survival +26,<br />
Swim +20<br />
Feats: Ability Focus (breath weapon),<br />
Alertness, Awesome Blow, Cleave, Great<br />
Cleave, Great Fortitude, Improved Critical<br />
(bite), Improved Bull Rush, Improved<br />
Initiative, Iron Will, Lightning Reflexes,<br />
Power Attack<br />
Environment: Cold aquatic<br />
Organization: Solitary, pair, or family (l-2<br />
and 1d4 <strong>of</strong>fspring)<br />
Challenge Rating: 20<br />
Treasure: Standard<br />
Alignment: Usually neutral<br />
Advancement: 35-68 HD (Gargantuan),<br />
69-102 HD (Colossal)<br />
Level Adjustment: —<br />
(attacks have a 20% miss chance). Creatures<br />
far<strong>the</strong>r away have total concealment (50% miss<br />
chance, and <strong>the</strong> attacker can’t use sight to locate<br />
<strong>the</strong> target).<br />
Improved Grab (Ex): To use this ability, a<br />
nor<strong>the</strong>rn sea dragon must hit with its bite attack. It<br />
can <strong>the</strong>n attempt to start a grapple as a free action<br />
without provoking an attack <strong>of</strong> opportunity. If it<br />
wins <strong>the</strong> grapple check, it establishes a hold and<br />
can attempt to swallow its prey in <strong>the</strong> following<br />
round.<br />
Swallow Whole (Ex): A nor<strong>the</strong>rn sea dragon<br />
can try to swallow a grabbed opponent <strong>of</strong> Huge or<br />
smaller size by making a successful grapple check.<br />
<strong>The</strong> swallowed creature takes 2d6+12 points <strong>of</strong><br />
crushing damage plus 1d6 points <strong>of</strong> acid damage<br />
per round from <strong>the</strong> nor<strong>the</strong>rn sea dragon’s gizzard.<br />
A swallowed creature can climb back out <strong>of</strong> <strong>the</strong><br />
stomach <strong>of</strong> <strong>the</strong> dragon with a successful grapple<br />
check. This returns it to <strong>the</strong> dragon’s mouth, where<br />
ano<strong>the</strong>r successful grapple check is needed to get<br />
free. A swallowed creature can cut its way out by<br />
using a light slashing or piercing weapon to deal 25<br />
points <strong>of</strong> damage to <strong>the</strong> nor<strong>the</strong>rn sea dragon’s gut<br />
(AC 19). Once <strong>the</strong> creature exits, muscular action<br />
closes <strong>the</strong> hole; ano<strong>the</strong>r swallowed opponent must<br />
cut its own way out.