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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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20<br />

Nor<strong>the</strong>rn Sea Dragon<br />

Gargantuan Dragon (Cold, Water)<br />

Hit Dice: 34d12+238 (459 hp)<br />

Initiative: +4<br />

Speed: 10 ft. (2 squares), swim 80 ft. (16<br />

squares)<br />

Armor Class: 24 (-4 size, +18 natural),<br />

touch 6, flat-footed 24<br />

Base Attack/Grapple: +34/+58<br />

Attack: Bite +42 melee (4d6+12)<br />

Full Attack: Bite +42 melee (4d6+12/19-<br />

20) and tail slam +37 melee (2d6+6)<br />

Space/Reach: 20 ft./15 ft.<br />

Special Attacks: Breath weapon, improved<br />

grab, swallow whole<br />

Special Qualities: Blindsight 60 ft.,<br />

darkvision 60 ft., fog, immune to sleep<br />

and paralysis, immunity to cold, low-light<br />

vision, vulnerability to fire<br />

Saves: Fort +28, Ref +21, Will +23<br />

Abilities: Str 34, Dex 11, Con 25, Int 6, Wis<br />

14, Cha 17<br />

Nor<strong>the</strong>rn sea dragons are serpent-shaped<br />

aquatic dragons as long as 80 feet from head to<br />

tail. Covered in mottled green and gray scales, <strong>the</strong><br />

nor<strong>the</strong>rn sea dragon has a ridge <strong>of</strong> spiny fins along<br />

its back and dozens <strong>of</strong> flippers along its sides for<br />

maneuvering. Its eyes glow yellow, and its head<br />

bears a thick beard and mane resembling a mat<br />

<strong>of</strong> kelp. Like snakes, <strong>the</strong> nor<strong>the</strong>rn sea dragon can<br />

unhinge its jaw to consume prey. While some ships<br />

hope to never encounter this mythic predator, o<strong>the</strong>r<br />

seek out <strong>the</strong> nor<strong>the</strong>rn sea dragon for its alchemical<br />

properties and unusual physiology.<br />

Combat<br />

When nor<strong>the</strong>rn sea dragons attack ships,<br />

<strong>the</strong>y use <strong>the</strong>ir fog ability to limit vision while<br />

snatching sailors <strong>of</strong>f <strong>the</strong> deck. Survivors tell <strong>the</strong><br />

tale <strong>of</strong> glowing eyes piercing <strong>the</strong> fog. Nor<strong>the</strong>rn sea<br />

dragons can expel a cone <strong>of</strong> frozen seawater and<br />

icy mist.<br />

Breath Weapon (Ex): 60-foot cone, once<br />

every 1d4 rounds, damage 11d6 cold, Reflex DC<br />

36 half. <strong>The</strong> save DC is Constitution-based.<br />

Fog (Su): A nor<strong>the</strong>rn sea dragon always<br />

travels beneath a thick bank <strong>of</strong> mist. This cloud<br />

is a roughly spherical 100-foot radius centered on<br />

<strong>the</strong> dragon, and rises 50 feet in <strong>the</strong> air. <strong>The</strong> mist<br />

obscures all sight, including darkvision, beyond<br />

5 feet. A creature within 5 feet has concealment<br />

200<br />

Skills: Bluff +28, Diplomacy +7, Disguise<br />

+3 (+5 acting), Intimidate +29, Listen +30,<br />

Sense Motive +26, Spot +29, Survival +26,<br />

Swim +20<br />

Feats: Ability Focus (breath weapon),<br />

Alertness, Awesome Blow, Cleave, Great<br />

Cleave, Great Fortitude, Improved Critical<br />

(bite), Improved Bull Rush, Improved<br />

Initiative, Iron Will, Lightning Reflexes,<br />

Power Attack<br />

Environment: Cold aquatic<br />

Organization: Solitary, pair, or family (l-2<br />

and 1d4 <strong>of</strong>fspring)<br />

Challenge Rating: 20<br />

Treasure: Standard<br />

Alignment: Usually neutral<br />

Advancement: 35-68 HD (Gargantuan),<br />

69-102 HD (Colossal)<br />

Level Adjustment: —<br />

(attacks have a 20% miss chance). Creatures<br />

far<strong>the</strong>r away have total concealment (50% miss<br />

chance, and <strong>the</strong> attacker can’t use sight to locate<br />

<strong>the</strong> target).<br />

Improved Grab (Ex): To use this ability, a<br />

nor<strong>the</strong>rn sea dragon must hit with its bite attack. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

can attempt to swallow its prey in <strong>the</strong> following<br />

round.<br />

Swallow Whole (Ex): A nor<strong>the</strong>rn sea dragon<br />

can try to swallow a grabbed opponent <strong>of</strong> Huge or<br />

smaller size by making a successful grapple check.<br />

<strong>The</strong> swallowed creature takes 2d6+12 points <strong>of</strong><br />

crushing damage plus 1d6 points <strong>of</strong> acid damage<br />

per round from <strong>the</strong> nor<strong>the</strong>rn sea dragon’s gizzard.<br />

A swallowed creature can climb back out <strong>of</strong> <strong>the</strong><br />

stomach <strong>of</strong> <strong>the</strong> dragon with a successful grapple<br />

check. This returns it to <strong>the</strong> dragon’s mouth, where<br />

ano<strong>the</strong>r successful grapple check is needed to get<br />

free. A swallowed creature can cut its way out by<br />

using a light slashing or piercing weapon to deal 25<br />

points <strong>of</strong> damage to <strong>the</strong> nor<strong>the</strong>rn sea dragon’s gut<br />

(AC 19). Once <strong>the</strong> creature exits, muscular action<br />

closes <strong>the</strong> hole; ano<strong>the</strong>r swallowed opponent must<br />

cut its own way out.

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