28.03.2013 Views

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

5<br />

Bog Beast<br />

Large Monstrous Humanoid<br />

Hit Dice: 5d8+20 (42 hp)<br />

Initiative: +0<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 14 (-1 size, +5 natural), touch<br />

9, flat-footed 14<br />

Base Attack/Grapple: +5/+14<br />

Attack: Claw +9 melee (1d6+5)<br />

Full Attack: 2 claws +9 melee (1d6+5)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Disease, improved grab,<br />

rend 2d6+7<br />

Special Qualities: Darkvision 60 ft., lowlight<br />

vision<br />

<strong>The</strong> bog beast is a large, shaggy, fur-covered,<br />

vaguely humanoid creature that makes its home in<br />

bogs and swamps. It has two large upright tusks<br />

<strong>of</strong> pale white protruding from its mouth. Its hands<br />

sport sharp claws with filthy nails. Its eyes are dull<br />

brown in color and its fur is brownish-yellow. <strong>The</strong><br />

bog beast stands over 9 feet tall and weighs around<br />

1,100 pounds. It makes its lair amid overgrown<br />

swamplands and attacks just about any creature<br />

that travels too close to its lair.<br />

Combat<br />

Bog beasts attack with <strong>the</strong>ir claws, fighting<br />

to <strong>the</strong> death. A creature killed by a bog beast<br />

is dragged back to <strong>the</strong> beast’s lair, where it is<br />

devoured.<br />

Flora and Fauna<br />

84<br />

Saves: Fort +5, Ref +4, Will +5<br />

Abilities: Str 20, Dex 11, Con 18, Int 5, Wis<br />

12, Cha 9<br />

Skills: Listen +7, Spot +7<br />

Feats: Alertness, Power Attack<br />

Environment: Temperate and warm marsh<br />

Organization: Solitary or pack (2-5)<br />

Challenge Rating: 5<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 6-10 HD (Large); 11-15 HD<br />

(Huge)<br />

Level Adjustment: —<br />

Disease (Ex): Filth fever—claw, Fortitude<br />

DC 16, incubation period 1d3 days; damage 1d3<br />

Dex and 1d3 Con. <strong>The</strong> save DC is Constitutionbased.<br />

Improved Grab (Ex): To use this ability, a<br />

bog beast must hit an opponent <strong>of</strong> up to Large size<br />

with both claw attacks. It can <strong>the</strong>n attempt to start<br />

a grapple as a free action without provoking an<br />

attack <strong>of</strong> opportunity. If it wins <strong>the</strong> grapple check,<br />

it establishes a hold and rends.<br />

Rend (Ex): A bog beast grappling an<br />

opponent latches onto <strong>the</strong> opponent’s body and<br />

tears <strong>the</strong> flesh. This attack automatically deals an<br />

additional 2d6+7 points <strong>of</strong> damage each round.<br />

Blood Floater: Considered a sign <strong>of</strong> bad luck by most aquatic species, <strong>the</strong> blood floater is a plant<br />

that takes root in <strong>the</strong> bodies <strong>of</strong> dead creatures as <strong>the</strong>y drift through <strong>the</strong> sea. <strong>The</strong>ir seeds lodge in corpses<br />

and use those nutrients to grow, eventually sprouting a number <strong>of</strong> roots through <strong>the</strong> body and a handful<br />

<strong>of</strong> stalks, each tipped in a bright red flower that smell as blood to aquatic creatures. <strong>The</strong> flowers are<br />

poisonous if ingested.<br />

If <strong>the</strong> creature consuming <strong>the</strong> plants fails a Fortitude save (DC 16), <strong>the</strong>y inflict 1d6 points <strong>of</strong> initial<br />

and secondary Constitution damage. <strong>The</strong> blood floater uses its attractive flowers to fool sea creatures<br />

into digesting its poison, ga<strong>the</strong>ring more corpses for its seeds. This grisly ptactice sometimes leads to<br />

large floating piles <strong>of</strong> corpses as <strong>the</strong> blood floaters increase in number. <strong>The</strong>se plants are also common in<br />

aquatic cemeteries. Collecting this poison involves a successful Survival check <strong>of</strong> DC 16, or a Knowledge<br />

(nature) check <strong>of</strong> DC 14, and takes one hour to produce a single dose. <strong>The</strong> poison has a market value <strong>of</strong><br />

20 gp in flower form and 100 gp in processed, oil form.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!