Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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3<br />
Sloth Viper<br />
Large Magical Beast<br />
Hit Dice: 5d10 (27 hp)<br />
Initiative: +8<br />
Speed: 30 ft. (6 squares), climb 30 ft., swim<br />
30 ft.<br />
Armor Class: 17 (-1 size, +4 Dex, +4<br />
natural), touch 13, flat-footed 13<br />
Base Attack/Grapple: +5/+10<br />
Attack: Bite +8 melee (1d4+1 plus poison)<br />
Full Attack: Bite +8 melee (1d4+1 plus<br />
poison)<br />
Space/Reach: 10 ft./5 ft.<br />
Special Attacks: Poison<br />
Special Qualities: Darkvision 60 ft., lowlight<br />
vision, quickness<br />
This emerald-colored snake has bands <strong>of</strong><br />
gold and black ringing its body. Its tail is blacktipped<br />
and its eyes are amber.<br />
<strong>The</strong> sloth viper is a lightning-quick predator<br />
most <strong>of</strong>ten found in dense, thick jungles or<br />
overgrown swamplands. <strong>The</strong>y subsist on a diet <strong>of</strong><br />
small animals, preferring birds, lizards, and small<br />
mammals to o<strong>the</strong>rs. <strong>The</strong>y are fearless however,<br />
and do not hesitate to attack much larger prey<br />
such as cheetahs, leopards, and even lions. Once<br />
<strong>the</strong> sloth viper has fed, it <strong>of</strong>ten recoils high above<br />
<strong>the</strong> ground, under <strong>the</strong> thicket and blanket <strong>of</strong> leaves,<br />
branches, and limbs where it sleeps for <strong>the</strong> next<br />
1d6 days.<br />
<strong>The</strong> sloth viper is a solitary predator; rarely<br />
is more than one encountered. If such an encounter<br />
takes place, <strong>the</strong>y are <strong>of</strong>ten a mated pair, with a<br />
nest <strong>of</strong> eggs nearby. A sloth viper’s lair is a dense<br />
thicket <strong>of</strong> natural underbrush and trees. A typical<br />
nest contains 1d4 emerald colored eggs.<br />
<strong>The</strong> typical adult sloth viper is 20 feet long,<br />
though <strong>the</strong>y can grow to a length <strong>of</strong> 40 or more<br />
feet.<br />
Sloth vipers are hunted by some humanoids<br />
for <strong>the</strong>ir scales and poison (which is rumored to be<br />
valued by spellcasters for its properties).<br />
56<br />
Saves: Fort +4, Ref +8, Will +2<br />
Abilities: Str 12, Dex 19, Con 11, lnt 2, Wis<br />
12, Cha 2<br />
Skills: Balance +12, Climb +12, Hide +4,<br />
Listen +7, Spot +7, Swim +9<br />
Feats: Alertness, Improved Initiative B ,<br />
Weapon Finesse<br />
Terrain: Temperate and warm forests and<br />
marshes<br />
Organization: Solitary or pair<br />
Challenge Rating: 3<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 6-10 HD (Large); 11-15<br />
HD (Huge)<br />
Level Adjustment: —<br />
Combat<br />
Sloth vipers are ambush hunters and wait<br />
patiently among <strong>the</strong> limbs and branches <strong>of</strong> trees<br />
for potential prey to pass underneath it. When<br />
unsuspecting prey is in range, <strong>the</strong> viper ei<strong>the</strong>r<br />
drops on it from above, or snaps down quickly<br />
with its vicious bite, recoiling back into <strong>the</strong> trees<br />
afterwards.<br />
Poison (Ex): Injury, Fort DC 14 negates,<br />
initial damage slows victim for 1 minute (as <strong>the</strong><br />
slow spell, caster level 7th), no secondary damage.<br />
<strong>The</strong> save DC is Constitution-based and includes a<br />
+2 racial bonus.<br />
Quickness (Ex): A sloth viper is inherently<br />
quick and can take an extra standard action or<br />
move action during its turn each round.<br />
Skills: Sloth vipers have a +4 racial bonus<br />
on Hide, Listen, and Spot checks and a +8 racial<br />
bonus on Balance and Climb checks. A sloth<br />
viper uses ei<strong>the</strong>r its Strength modifier or Dexterity<br />
modifier for Climb checks, whichever is higher.<br />
A sloth viper can always choose to take 10 on<br />
a Climb check, even if rushed or threatened.<br />
A sloth viper has a +8 racial bonus on any<br />
Swim check to perform some special action or<br />
avoid a hazard. It can always choose to take 10 on<br />
a Swim check, even if distracted or endangered. It<br />
can use <strong>the</strong> run action while swimming, provided<br />
it swims in a straight line.