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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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3<br />

Sloth Viper<br />

Large Magical Beast<br />

Hit Dice: 5d10 (27 hp)<br />

Initiative: +8<br />

Speed: 30 ft. (6 squares), climb 30 ft., swim<br />

30 ft.<br />

Armor Class: 17 (-1 size, +4 Dex, +4<br />

natural), touch 13, flat-footed 13<br />

Base Attack/Grapple: +5/+10<br />

Attack: Bite +8 melee (1d4+1 plus poison)<br />

Full Attack: Bite +8 melee (1d4+1 plus<br />

poison)<br />

Space/Reach: 10 ft./5 ft.<br />

Special Attacks: Poison<br />

Special Qualities: Darkvision 60 ft., lowlight<br />

vision, quickness<br />

This emerald-colored snake has bands <strong>of</strong><br />

gold and black ringing its body. Its tail is blacktipped<br />

and its eyes are amber.<br />

<strong>The</strong> sloth viper is a lightning-quick predator<br />

most <strong>of</strong>ten found in dense, thick jungles or<br />

overgrown swamplands. <strong>The</strong>y subsist on a diet <strong>of</strong><br />

small animals, preferring birds, lizards, and small<br />

mammals to o<strong>the</strong>rs. <strong>The</strong>y are fearless however,<br />

and do not hesitate to attack much larger prey<br />

such as cheetahs, leopards, and even lions. Once<br />

<strong>the</strong> sloth viper has fed, it <strong>of</strong>ten recoils high above<br />

<strong>the</strong> ground, under <strong>the</strong> thicket and blanket <strong>of</strong> leaves,<br />

branches, and limbs where it sleeps for <strong>the</strong> next<br />

1d6 days.<br />

<strong>The</strong> sloth viper is a solitary predator; rarely<br />

is more than one encountered. If such an encounter<br />

takes place, <strong>the</strong>y are <strong>of</strong>ten a mated pair, with a<br />

nest <strong>of</strong> eggs nearby. A sloth viper’s lair is a dense<br />

thicket <strong>of</strong> natural underbrush and trees. A typical<br />

nest contains 1d4 emerald colored eggs.<br />

<strong>The</strong> typical adult sloth viper is 20 feet long,<br />

though <strong>the</strong>y can grow to a length <strong>of</strong> 40 or more<br />

feet.<br />

Sloth vipers are hunted by some humanoids<br />

for <strong>the</strong>ir scales and poison (which is rumored to be<br />

valued by spellcasters for its properties).<br />

56<br />

Saves: Fort +4, Ref +8, Will +2<br />

Abilities: Str 12, Dex 19, Con 11, lnt 2, Wis<br />

12, Cha 2<br />

Skills: Balance +12, Climb +12, Hide +4,<br />

Listen +7, Spot +7, Swim +9<br />

Feats: Alertness, Improved Initiative B ,<br />

Weapon Finesse<br />

Terrain: Temperate and warm forests and<br />

marshes<br />

Organization: Solitary or pair<br />

Challenge Rating: 3<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 6-10 HD (Large); 11-15<br />

HD (Huge)<br />

Level Adjustment: —<br />

Combat<br />

Sloth vipers are ambush hunters and wait<br />

patiently among <strong>the</strong> limbs and branches <strong>of</strong> trees<br />

for potential prey to pass underneath it. When<br />

unsuspecting prey is in range, <strong>the</strong> viper ei<strong>the</strong>r<br />

drops on it from above, or snaps down quickly<br />

with its vicious bite, recoiling back into <strong>the</strong> trees<br />

afterwards.<br />

Poison (Ex): Injury, Fort DC 14 negates,<br />

initial damage slows victim for 1 minute (as <strong>the</strong><br />

slow spell, caster level 7th), no secondary damage.<br />

<strong>The</strong> save DC is Constitution-based and includes a<br />

+2 racial bonus.<br />

Quickness (Ex): A sloth viper is inherently<br />

quick and can take an extra standard action or<br />

move action during its turn each round.<br />

Skills: Sloth vipers have a +4 racial bonus<br />

on Hide, Listen, and Spot checks and a +8 racial<br />

bonus on Balance and Climb checks. A sloth<br />

viper uses ei<strong>the</strong>r its Strength modifier or Dexterity<br />

modifier for Climb checks, whichever is higher.<br />

A sloth viper can always choose to take 10 on<br />

a Climb check, even if rushed or threatened.<br />

A sloth viper has a +8 racial bonus on any<br />

Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.

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