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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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3 Fungoid<br />

Medium Plant<br />

Hit Dice: 5d8+15 (37 hp)<br />

Initiative: +1<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 18 (+1 Dex, +7 natural), touch<br />

11, flat-footed 17<br />

Base Attack/Grapple: +3/+7<br />

Attack: Slam +8 melee (1d8+4)<br />

Full Attack: 2 slams +8 melee (1d8+4)<br />

Space/Reach: 5 ft/5 ft.<br />

Special Attacks: —<br />

Special Qualities: Darkvision 60 ft., low-light<br />

This creature looks like a stocky, powerful<br />

humanoid formed <strong>of</strong> green mushroom flesh mottled<br />

with brown splotches. It has rough, but discernible<br />

facial features, and its arms end in powerful hands.<br />

Fungoids delight in attacking creatures<br />

that wander too close to <strong>the</strong>ir lair. Fungoids are<br />

carnivores and consider <strong>the</strong> flesh <strong>of</strong> humans,<br />

elves, and goblins a delicacy. When food is scarce,<br />

fungoids become scavengers and feed on carrion.<br />

Fungoids lair in <strong>the</strong> darkest and most dismal<br />

place <strong>the</strong>y can find—<strong>the</strong> more devoid <strong>of</strong> light, <strong>the</strong><br />

better. Typically a lair is ringed with mushrooms<br />

<strong>of</strong> varying colors, shapes and sizes. Such a telltale<br />

sign is <strong>of</strong>ten <strong>the</strong> only clue that a fungoid lair is<br />

present as <strong>the</strong> lair itself is normally well-hidden<br />

or camouflaged. Woe to a creature that actually<br />

wanders close enough to examine <strong>the</strong> mushrooms;<br />

by <strong>the</strong>n <strong>the</strong> fungoids are likely aware <strong>of</strong> <strong>the</strong><br />

interloper’s presence and are biding <strong>the</strong>ir time<br />

before an all-out-attack.<br />

Fungoids are nocturnal hunters and <strong>of</strong>ten<br />

travel up to 5 miles away from <strong>the</strong>ir lair in search<br />

Giant Cone Shell<br />

Large Animal (<strong>Aquatic</strong>)<br />

Hit Dice: 3d8+12 (25 hp)<br />

Initiative: +0<br />

Speed: Swim 10 ft (2 squares)<br />

Armor Class: 18 (-1 size, +9 natural), touch 9,<br />

flat-footed 18<br />

Base Attack/Grapple: +2/+13<br />

Attack: Stinger +4 melee (1d6+4 plus poison)<br />

or stinger +1 ranged (1d6+4 plus poison)<br />

Full Attack: Stinger +4 melee (1d6+4 plus<br />

poison) or stinger +1 ranged (1d6+4 plus<br />

poison)<br />

Space/Reach: 10 ft./5 ft.<br />

Special Attacks: Improved grab, poison,<br />

swallow whole<br />

44<br />

vision, plant traits, resistance to electricity 10<br />

Saves: Fort +7, Ref +2, Will +1<br />

Abilities: Str 19, Dex 12, Con 17, lnt 4, Wis<br />

11 Cha 6<br />

Skills: Hide +1*, Listen +8, Spot +8<br />

Feats: Power Attack, Weapon Focus (slam)<br />

Environment: Temperate and warm marshes<br />

Organization: Gang (2-4) or cluster (6-10)<br />

Challenge Rating: 3<br />

Treasure: None<br />

Alignment: Always neutral (evil tendencies)<br />

Advancement: 6-10 HD (Medium); 11-15 HD<br />

(Large)<br />

Level Adjustment: —<br />

<strong>of</strong> prey. Slain prey is carried or dragged back to die<br />

lair and devoured over several days time. Multiple<br />

fungoids are <strong>of</strong>ten encountered toge<strong>the</strong>r on hunting<br />

excursions, but <strong>the</strong>y never share <strong>the</strong>ir kill. “Each to<br />

<strong>the</strong>ir own” is <strong>the</strong> unspoken motto among fungoids.<br />

Fungoids seem to understand Common, but<br />

do not speak.<br />

Combat<br />

Fungoids are straightforward combatants<br />

that rush into melee swinging <strong>the</strong>ir powerful fists.<br />

<strong>The</strong>y pummel <strong>the</strong>ir foes relentlessly until <strong>the</strong>y are<br />

destroyed or <strong>the</strong>ir adversaries are killed. Multiple<br />

fungoids sometimes work with one ano<strong>the</strong>r to bring<br />

down powerful foes, but once <strong>the</strong> fight is over, <strong>the</strong><br />

fungoids cooperation with one ano<strong>the</strong>r ends, and<br />

it’s every creature for itself when assessing and<br />

ga<strong>the</strong>ring up <strong>the</strong> kills. Fungoids never retreat and<br />

always fight to <strong>the</strong> death.<br />

Skills: Fungoids gain a +4 racial bonus to<br />

Listen and Spot checks. *In swampy or forested<br />

areas, fungoids +8 racial bonus to Hide checks.<br />

Special Qualities: Blindsight 60 ft.<br />

Saves: Fort +7, Ref +3, Will +2<br />

Abilities: Str 16, Dex 10, Con 18, Int 2, Wis<br />

12, Cha 6<br />

Skills: Hide -2, Listen +4, Spot +2, Swim +11<br />

Feats: Ability Focus (poison), Improved<br />

Grapple<br />

Environment: Temperate and warm aquatic<br />

Organization: Solitary<br />

Challenge Rating: 3<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 4-6 HD (Large)<br />

Level Adjustment: —

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