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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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5<br />

Dingonek<br />

Huge Magical Beast (<strong>Aquatic</strong>)<br />

Hit Dice: 8d10+40 (84 hp)<br />

Initiative: +1<br />

Speed: 15 ft. (3 squares), swim 20 ft. (4<br />

squares)<br />

Armor Class: 19 (-2 size, +1 Dex, +10<br />

natural), touch 9, flat-footed 18<br />

Base Attack: +8/+24<br />

Attack: Bite +14 melee (1d10+12)<br />

Full Attack: Bite +14 melee (1d10+12)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Capsize, improved grab<br />

Special Qualities: Darkvision 60 ft., lowlight<br />

vision<br />

Dingonek are aquatic monsters with scaly<br />

lion heads and armor-plated bodies that resemble<br />

giant crocodiles. Dingonek prey on herd animals<br />

that stumble while attempting to ford rivers and<br />

streams, but as vaguely sentient creatures, <strong>the</strong>y<br />

take great <strong>of</strong>fense when humanoids violate <strong>the</strong>ir<br />

territory. Dingonek especially delight in capsizing<br />

<strong>of</strong>fending boats, dragging <strong>the</strong> occupants to a<br />

watery grave at <strong>the</strong> bottom <strong>of</strong> <strong>the</strong> river, and <strong>the</strong>n<br />

devouring <strong>the</strong> waterlogged corpses.<br />

Some adventurers actively hunt dingonek, as<br />

<strong>the</strong>ir hides bring a good price on <strong>the</strong> open market.<br />

A dingonek hide is worth 300 gp, and can be used<br />

to make a suit <strong>of</strong> masterwork hide armor.<br />

Combat<br />

Dingonek prefer to attack small boats by<br />

surfacing under <strong>the</strong>m, overturning <strong>the</strong>m, and <strong>the</strong>n<br />

drowning and devouring <strong>the</strong>ir crews.<br />

88<br />

Saves: Fort +11, Ref +7, Will +1<br />

Abilities: Str 26, Dex 12, Con 21, Int 4, Wis<br />

9, Cha 7<br />

Skills: Hide +0, Listen +2, Move Silently<br />

+3, Spot +2, Swim +16<br />

Feats: Awesome Blow, Improved Bull<br />

Rush, Power Attack<br />

Environment: Warm aquatic<br />

Organization: Solitary, pair, or family (3-6)<br />

Challenge Rating: 5<br />

Treasure: 10% standard<br />

Alignment: Always neutral<br />

Advancement: 9-16 HD (Huge), 17-24 HD<br />

(Gargantuan)<br />

Level Adjustment: —<br />

Capsize (Ex): A submerged dingonek that<br />

surfaces under a boat or ship less than 20 feet<br />

long capsizes <strong>the</strong> vessel 80% <strong>of</strong> <strong>the</strong> time. It has a<br />

50% chance to capsize a vessel from 20 to 60 feet<br />

long and a 20% chance to capsize one over 60 feet<br />

long.<br />

Improved Grab (Ex): To use this ability, a<br />

dingonek must hit with its bite attack. It can <strong>the</strong>n<br />

attempt to start a grapple as a free action without<br />

provoking an attack <strong>of</strong> opportunity. If it wins <strong>the</strong><br />

grapple check, it establishes a hold and deals<br />

automatic bite damage each round.<br />

Skills: A dingonek has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

Flora and Fauna<br />

Mudskippers: Fish that survive in water and on land. Commonly found in mangrove swamps,<br />

mudskippers spend most <strong>of</strong> <strong>the</strong>ir time on land and actually move faster on land than in water. So adjusted<br />

to brackish water, <strong>the</strong> mudskipper dies if placed in saltwater or freshwater. Though <strong>the</strong>y have gills for<br />

breathing underwater, <strong>the</strong>y also have mechanics for extracting oxygen on land. <strong>The</strong>y carry water in <strong>the</strong>ir<br />

expandable gill chambers or in <strong>the</strong>ir mouths, allowing <strong>the</strong>m to walk on land and still extract oxygen from<br />

water. <strong>The</strong>y can also extract oxygen from <strong>the</strong>ir wet skin, easy replenished by rolling in a puddle every few<br />

minutes. <strong>The</strong>y walk with a front pair <strong>of</strong> fins that act like arms (complete with elbows) while a secondary<br />

pair <strong>of</strong> fins in <strong>the</strong> back act like suckers, allowing <strong>the</strong> mudskipper to cling to wet surfaces. Its eyeballs<br />

protrude, not unlike periscopes, and move independently <strong>of</strong> each o<strong>the</strong>r. During mating season, <strong>the</strong> males<br />

take on more color and perform courtship displays, such as erecting <strong>the</strong>ir dorsal fins, doing push-ups or<br />

spectacular flips out <strong>of</strong> <strong>the</strong> mud, and flaring <strong>the</strong>ir dorsal fin at <strong>the</strong> top <strong>of</strong> <strong>the</strong> leap.

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