Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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5<br />
Dingonek<br />
Huge Magical Beast (<strong>Aquatic</strong>)<br />
Hit Dice: 8d10+40 (84 hp)<br />
Initiative: +1<br />
Speed: 15 ft. (3 squares), swim 20 ft. (4<br />
squares)<br />
Armor Class: 19 (-2 size, +1 Dex, +10<br />
natural), touch 9, flat-footed 18<br />
Base Attack: +8/+24<br />
Attack: Bite +14 melee (1d10+12)<br />
Full Attack: Bite +14 melee (1d10+12)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Capsize, improved grab<br />
Special Qualities: Darkvision 60 ft., lowlight<br />
vision<br />
Dingonek are aquatic monsters with scaly<br />
lion heads and armor-plated bodies that resemble<br />
giant crocodiles. Dingonek prey on herd animals<br />
that stumble while attempting to ford rivers and<br />
streams, but as vaguely sentient creatures, <strong>the</strong>y<br />
take great <strong>of</strong>fense when humanoids violate <strong>the</strong>ir<br />
territory. Dingonek especially delight in capsizing<br />
<strong>of</strong>fending boats, dragging <strong>the</strong> occupants to a<br />
watery grave at <strong>the</strong> bottom <strong>of</strong> <strong>the</strong> river, and <strong>the</strong>n<br />
devouring <strong>the</strong> waterlogged corpses.<br />
Some adventurers actively hunt dingonek, as<br />
<strong>the</strong>ir hides bring a good price on <strong>the</strong> open market.<br />
A dingonek hide is worth 300 gp, and can be used<br />
to make a suit <strong>of</strong> masterwork hide armor.<br />
Combat<br />
Dingonek prefer to attack small boats by<br />
surfacing under <strong>the</strong>m, overturning <strong>the</strong>m, and <strong>the</strong>n<br />
drowning and devouring <strong>the</strong>ir crews.<br />
88<br />
Saves: Fort +11, Ref +7, Will +1<br />
Abilities: Str 26, Dex 12, Con 21, Int 4, Wis<br />
9, Cha 7<br />
Skills: Hide +0, Listen +2, Move Silently<br />
+3, Spot +2, Swim +16<br />
Feats: Awesome Blow, Improved Bull<br />
Rush, Power Attack<br />
Environment: Warm aquatic<br />
Organization: Solitary, pair, or family (3-6)<br />
Challenge Rating: 5<br />
Treasure: 10% standard<br />
Alignment: Always neutral<br />
Advancement: 9-16 HD (Huge), 17-24 HD<br />
(Gargantuan)<br />
Level Adjustment: —<br />
Capsize (Ex): A submerged dingonek that<br />
surfaces under a boat or ship less than 20 feet<br />
long capsizes <strong>the</strong> vessel 80% <strong>of</strong> <strong>the</strong> time. It has a<br />
50% chance to capsize a vessel from 20 to 60 feet<br />
long and a 20% chance to capsize one over 60 feet<br />
long.<br />
Improved Grab (Ex): To use this ability, a<br />
dingonek must hit with its bite attack. It can <strong>the</strong>n<br />
attempt to start a grapple as a free action without<br />
provoking an attack <strong>of</strong> opportunity. If it wins <strong>the</strong><br />
grapple check, it establishes a hold and deals<br />
automatic bite damage each round.<br />
Skills: A dingonek has a +8 racial bonus on<br />
any Swim check to perform some special action or<br />
avoid a hazard. It can always choose to take 10 on<br />
a Swim check, even if distracted or endangered. It<br />
can use <strong>the</strong> run action while swimming, provided<br />
it swims in a straight line.<br />
Flora and Fauna<br />
Mudskippers: Fish that survive in water and on land. Commonly found in mangrove swamps,<br />
mudskippers spend most <strong>of</strong> <strong>the</strong>ir time on land and actually move faster on land than in water. So adjusted<br />
to brackish water, <strong>the</strong> mudskipper dies if placed in saltwater or freshwater. Though <strong>the</strong>y have gills for<br />
breathing underwater, <strong>the</strong>y also have mechanics for extracting oxygen on land. <strong>The</strong>y carry water in <strong>the</strong>ir<br />
expandable gill chambers or in <strong>the</strong>ir mouths, allowing <strong>the</strong>m to walk on land and still extract oxygen from<br />
water. <strong>The</strong>y can also extract oxygen from <strong>the</strong>ir wet skin, easy replenished by rolling in a puddle every few<br />
minutes. <strong>The</strong>y walk with a front pair <strong>of</strong> fins that act like arms (complete with elbows) while a secondary<br />
pair <strong>of</strong> fins in <strong>the</strong> back act like suckers, allowing <strong>the</strong> mudskipper to cling to wet surfaces. Its eyeballs<br />
protrude, not unlike periscopes, and move independently <strong>of</strong> each o<strong>the</strong>r. During mating season, <strong>the</strong> males<br />
take on more color and perform courtship displays, such as erecting <strong>the</strong>ir dorsal fins, doing push-ups or<br />
spectacular flips out <strong>of</strong> <strong>the</strong> mud, and flaring <strong>the</strong>ir dorsal fin at <strong>the</strong> top <strong>of</strong> <strong>the</strong> leap.