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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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3<br />

Whipstriker<br />

Large Animal<br />

Hit Dice: 6d8+6 (33 hp)<br />

Initiative: +5<br />

Speed: 20 ft. (4 squares), swim 60 ft. (12<br />

squares)<br />

Armor Class: 13 (-1 size, +1 Dex, +3<br />

natural), touch 10, flat- footed 12<br />

Base Attack/Grapple: +4/+11<br />

Attack: Bite +6 melee (1d8+3)<br />

Full Attack: Bite +6 melee (1d8+3) and<br />

2 claws +4 melee (1d6+1) or tail slap +4<br />

melee (2d6+3)<br />

Space/Reach: 10 ft/5 ft. (10 ft. with tail)<br />

Special Attacks: Improved grab, trip<br />

Special Qualities: Low-light vision<br />

Saves: Fort +6, Ref +6, Will +1<br />

<strong>The</strong> powerfully built reptile is almost 12 feet<br />

long, although roughly half <strong>of</strong> that is its strong,<br />

whiplike tail. Its blunt snout is lined with rows<br />

<strong>of</strong> razor-sharp teeth that curve backward, and its<br />

reddish-black hide has a rough, pebbly texture.<br />

Combat<br />

<strong>The</strong> whipstriker remains deathly still until<br />

<strong>the</strong> moment <strong>of</strong> attack, nearly always catching its<br />

prey by surprise. A whipstriker dragged out onto<br />

dry land is still a formidable opponent, using its<br />

whiplike tail to knock its victims <strong>of</strong>f <strong>the</strong>ir feet.<br />

If a whipstriker gets a hold, it grabs <strong>the</strong><br />

opponent with its mouth and drags it into deep<br />

water, attempting to pin its prey to <strong>the</strong> bottom.<br />

Improved Grab (Ex): To use this ability,<br />

a whipstriker must hit with its bite attack. It can<br />

<strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

Flora and Fauna<br />

62<br />

Abilities: Str 16, Dex 13, Con 13, Int 2, Wis<br />

9, Cha 5<br />

Skills: Climb +7, Hide +0*, Jump +11,<br />

Listen +2, Move Silently +5, Spot +2, Swim<br />

+11<br />

Feats: Alertness, Improved Initiative,<br />

Multiattack<br />

Environment: Temperate and warm aquatic<br />

and underground<br />

Organization: Solitary<br />

Challenge Rating: 3<br />

Alignment: Always neutral<br />

Advancement: 7-12 HD (Large); 13-18 HD<br />

(Huge)<br />

Level Adjustment: —<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

deals automatic bite damage each round <strong>the</strong> hold is<br />

maintained.<br />

Trip (Ex): A whipstriker that hits with its<br />

tail slap attack can attempt to trip <strong>the</strong> opponent (+7<br />

check modifier) as a free action without making a<br />

touch attack or provoking an attack <strong>of</strong> opportunity.<br />

If <strong>the</strong> attempt fails, <strong>the</strong> opponent cannot react to<br />

trip <strong>the</strong> whipstriker.<br />

Skills: A whipstriker has a +4 racial bonus<br />

on Climb and Jump checks.<br />

A whipstriker has a +8 racial bonus on any<br />

Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

* A whipstriker has a +10 racial bonus on<br />

Hide checks when submerged.<br />

Greater bladderwort: An aquatic plant found in swampy conditions. Camouflaged in its<br />

environment, this nine-foot long rootless plant feeds on insects, crustaceans, and larvae. It catches and<br />

digests its prey in translucent sacs that grow along <strong>the</strong> stalks <strong>of</strong> <strong>the</strong> plant. <strong>The</strong> sacs (5 mm across) have<br />

trapdoors and valves that maintain lower pressure inside <strong>the</strong> sacs. When prey triggers <strong>the</strong> trap, touching<br />

antennae around <strong>the</strong> trap door, <strong>the</strong> valve relaxes and sucks <strong>the</strong> creature in <strong>the</strong> sac. <strong>The</strong> trap door shuts, and<br />

<strong>the</strong> digestive juices start pumping.

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