Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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2<br />
Dragonfish<br />
Small Magical Beast (<strong>Aquatic</strong>)<br />
Hit Dice: 2d10 (11 hp)<br />
Initiative: +2<br />
Speed: Swim 20 ft. (4 squares)<br />
Armor Class: 16 (+1 size, +2 Dex,+3<br />
natural), touch 13, flat-footed 14<br />
Base Attack/Grapple: +2/-1<br />
Attack: Bite +4 melee (1d4+1)<br />
Full Attack: Bite +4 melee (1d4+1) or 1d4<br />
spines +4 melee touch (1 plus poison)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Poison, spines<br />
A dragonfish is a small, 2-foot long, flat fish<br />
that makes its home on <strong>the</strong> bottom <strong>of</strong> shallow lakes,<br />
rivers, or streams. <strong>The</strong>y are non-aggressive and<br />
spend <strong>the</strong>ir days eating miniscule water creatures,<br />
insects, and aquatic plants. <strong>The</strong> dragonfish’s scales<br />
are brown, mottled with black.<br />
Combat<br />
Dragonfish are not aggressive and prefer<br />
to lie on <strong>the</strong> bottom <strong>of</strong> a body <strong>of</strong> water, waiting<br />
for a victim to accidentally step on it so that its<br />
poisonous spines penetrate <strong>the</strong> victim’s flesh. If<br />
forced into melee, a dragonfish cannot use its<br />
spines and attacks with its bite.<br />
Poison (Ex): Injury, Fortitude DC 11, initial<br />
and secondary damage 1d2 Con. <strong>The</strong> save DC is<br />
Constitution-based.<br />
Filth Belcher<br />
Large Outsider (Evil, Native)<br />
Hit Dice: 4d8+12 (30 hp)<br />
Initiative: +0<br />
Speed: 40 ft. (8 squares), swim 25 ft. (5<br />
squares)<br />
Armor Class: 12 (-1 size, +3 natural), touch<br />
9, flat-footed 12<br />
Base Attack/Grapple: +4/+13<br />
Attack: Bite +8 melee (1d8+5) or tongue +4<br />
ranged touch (see below)<br />
Full Attack: 3 bites +8 melee (1d8+5) or 3<br />
tongues +4 ranged touch (see below)<br />
Space/Reach: 10 ft./5 ft. (30 ft. with<br />
tongues)<br />
Special Attacks: Snare, stench, stench<br />
breath, swallow whole, tongues<br />
24<br />
Special Qualities: Camouflage, darkvision<br />
60 ft., low-light vision<br />
Saves: Fort +3, Ref +5, Will +0<br />
Abilities: Str 12, Dex 15, Con 11, Int 2, Wis<br />
11, Cha 4<br />
Skills: Hide +7, Listen +3, Move Silently<br />
+4, Spot +3, Swim +9<br />
Feats: Stealthy<br />
Environment: Any aquatic<br />
Organization: Solitary<br />
Challenge Rating: 2<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 3-6 HD (Small)<br />
Level Adjustment: —<br />
Spines (Ex): A dragonfish’s back is covered<br />
with long, sharp spines. Stepping on a motionless<br />
dragonfish causes its spines to penetrate and break<br />
<strong>of</strong>f in <strong>the</strong> victim’s flesh. Such a victim is subject to<br />
attack from 1d4 spines, each <strong>of</strong> which deals damage<br />
and injects poison into <strong>the</strong> wound. Removing a<br />
spine deals 1d2 points <strong>of</strong> nonlethal damage.<br />
Camouflage (Ex): A dragonfish can lay flat<br />
on <strong>the</strong> bottom <strong>of</strong> a shallow body <strong>of</strong> water, making<br />
it very hard to notice. Such a motionless dragonfish<br />
has a +10 circumstance bonus on Hide checks.<br />
Skills: A dragonfish has a +8 racial bonus on<br />
any Swim check to perform some special action or<br />
avoid a hazard. It can always choose to take 10 on<br />
a Swim check, even if distracted or endangered. It<br />
can use <strong>the</strong> run action while swimming, provided<br />
it swims in a straight line.<br />
Special Qualities: Darkvision 60 ft., stench<br />
Saves: Fort +7, Ref +4, Will +4<br />
Abilities: Str 21, Dex 11, Con 17, Int 3, Wis<br />
10, Cha 10<br />
Skills: Jump +7, Move Silently +3, Spot +5,<br />
Swim +13<br />
Feats: Ability Focus (stench), Weapon<br />
Focus (tongues)<br />
Environment: Any marsh and underground<br />
Organization: Solitary or pod (2-4)<br />
Challenge Rating: 2<br />
Treasure: None<br />
Alignment: Always neutral evil<br />
Advancement: 5-8 HD (Large); 9-12 HD<br />
(Huge)<br />
Level Adjustment: —