Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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16<br />
War Snail<br />
Colossal Vermin<br />
Hit Dice: 53d8+477 (715 hp)<br />
Initiative: -3<br />
Speed: 40 ft. (8 squares)<br />
Armor Class: 27 (-8 size, -3 Dex, +28<br />
natural), touch –1, flat-footed 27<br />
Base Attack/Grapple: +39/+70<br />
Attack: Bite +46 melee (5d8+22)<br />
Full Attack: Bite +46 melee (5d8+22)<br />
Space/Reach: 30 ft./20 ft. (30 ft. with bite)<br />
Special Attacks: Adhesive, roar, smo<strong>the</strong>r,<br />
squash, swallow whole<br />
Special Qualities: Low-light vision, scent<br />
<strong>The</strong>se colossal gastropods have mottled green<br />
skin with yellow spots and shells with marbling in<br />
greens and browns. <strong>The</strong>y require warm tropical<br />
conditions and are strict vegetarians. Some adults<br />
surpass a height <strong>of</strong> 50 feet and weigh as much a few<br />
hundred thousand pounds. Solitary by nature, some<br />
warlords “tame” <strong>the</strong>se giants for <strong>the</strong>ir combative<br />
aims, making <strong>the</strong>m mobile war machines.<br />
Combat<br />
War snails are not complex creatures. <strong>The</strong>y<br />
simply crush everything in <strong>the</strong>ir path.<br />
Because <strong>of</strong> its size, it is virtually impossible<br />
for <strong>the</strong> snail to sneak up on opponents. Still,<br />
for something <strong>of</strong> that extreme bulk, <strong>the</strong> snail is<br />
surprisingly quiet as it moves. Those on <strong>the</strong> jungle<br />
floor hear <strong>the</strong> sound <strong>of</strong> <strong>the</strong> snail sli<strong>the</strong>ring forward in<br />
pulsing waves only three or four rounds before <strong>the</strong><br />
snail looms out <strong>of</strong> <strong>the</strong> jungle.<br />
War snails rarely use <strong>the</strong>ir bite attack, as<br />
most opponents are too small for it to notice. <strong>The</strong>y<br />
typically use <strong>the</strong>ir bite on those who have dealt <strong>the</strong>m<br />
serious damage (50 or more points from a single<br />
attack), trying to swallow <strong>the</strong> opponent whole.<br />
Adhesive (Ex): A war snail exudes a thick<br />
slime that acts as a powerful adhesive, holding fast<br />
any creatures or items that touch it. Anyone walking<br />
over <strong>the</strong> trail it leaves, or caught by its squash<br />
attack is considered automatically grappled by <strong>the</strong><br />
adhesive slime. Opponents so grappled cannot get<br />
free while <strong>the</strong> war snail is alive without removing<br />
<strong>the</strong> adhesive first, or unless <strong>the</strong>y succeed on a DC 35<br />
Strength check or Escape Artist check.<br />
A weapon that strikes a war snail is stuck fast<br />
unless <strong>the</strong> wielder succeeds on a DC 20 Reflex save.<br />
A successful DC 20 Strength check is needed to pry<br />
it <strong>of</strong>f.<br />
Strong alcohol dissolves <strong>the</strong> adhesive. Those<br />
stuck to <strong>the</strong> side <strong>of</strong> a war snail are not attacked by<br />
198<br />
Saves: Fort +37, Ref +25, Will +10<br />
Abilities: Str 40, Dex 5, Con 28, Int —, Wis<br />
1, Cha 2<br />
Skills: —<br />
Feats: —<br />
Environment: Warm marsh<br />
Organization: Solitary<br />
Challenge Rating: 16<br />
Treasure: None<br />
Alignment: Always neutral<br />
Advancement: 54+ HD (Colossal)<br />
Level Adjustment: —<br />
<strong>the</strong> war snail, merely dragged along until <strong>the</strong>y free<br />
<strong>the</strong>mselves. <strong>The</strong> adhesive naturally dissolves after 2<br />
days.<br />
Improved Grab (Ex): To use this ability, a<br />
war snail must hit with its bite attack. It can <strong>the</strong>n<br />
attempt to start a grapple as a free action without<br />
provoking an attack <strong>of</strong> opportunity. If it wins <strong>the</strong><br />
grapple check, it establishes a hold and can try to<br />
swallow <strong>the</strong> foe <strong>the</strong> following round.<br />
Roar (Ex): A war snail can loose a terrifying<br />
roar every 1d4 rounds. All creatures (except o<strong>the</strong>r war<br />
snails and those riding in <strong>the</strong> fortress atop a war snail)<br />
within 120 feet must succeed on a DC 32 Will save<br />
or be affected as though by a fear spell for 12 rounds.<br />
Those within 30 feet become deafened for 2d6 rounds;<br />
creatures with 9 or more Hit Dice must succeed on a<br />
DC 32 Fortitude save to negate this effect. Deafened<br />
creatures cannot be affected again by <strong>the</strong> war snail’s<br />
roar. <strong>The</strong> save DCs are Charisma-based.<br />
Smo<strong>the</strong>r (Ex): Any foe squashed for one full<br />
round must succeed on a DC 45 Fortitude save on<br />
every subsequent round or begin to suffocate as <strong>the</strong><br />
war snail’s weight crushes <strong>the</strong> air out <strong>of</strong> <strong>the</strong> creature<br />
(see Suffocation rules on page 32). <strong>The</strong> save DC is<br />
Constitution-based.<br />
Squash (Ex): As a standard action during<br />
its turn each round, a war snail can use its mass to<br />
squash opponents at least one size category smaller<br />
than itself by moving forward at its normal speed.<br />
A squash attack affects as many creatures as can fit<br />
under <strong>the</strong> war snail’s body. A squash attack deals<br />
4d12+22 points <strong>of</strong> bludgeoning damage. Squashed<br />
opponents can attempt attacks <strong>of</strong> opportunity, but<br />
<strong>the</strong>se take a –4 penalty. If <strong>the</strong>y do not make attacks<br />
<strong>of</strong> opportunity, squashed opponents can attempt DC<br />
51 Reflex saves to take half damage. A successful<br />
saving throw indicates that <strong>the</strong> target has been<br />
pushed back or aside (target’s choice) as <strong>the</strong> war<br />
snail moves forward. <strong>The</strong> save DC is Strengthbased.