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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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16<br />

War Snail<br />

Colossal Vermin<br />

Hit Dice: 53d8+477 (715 hp)<br />

Initiative: -3<br />

Speed: 40 ft. (8 squares)<br />

Armor Class: 27 (-8 size, -3 Dex, +28<br />

natural), touch –1, flat-footed 27<br />

Base Attack/Grapple: +39/+70<br />

Attack: Bite +46 melee (5d8+22)<br />

Full Attack: Bite +46 melee (5d8+22)<br />

Space/Reach: 30 ft./20 ft. (30 ft. with bite)<br />

Special Attacks: Adhesive, roar, smo<strong>the</strong>r,<br />

squash, swallow whole<br />

Special Qualities: Low-light vision, scent<br />

<strong>The</strong>se colossal gastropods have mottled green<br />

skin with yellow spots and shells with marbling in<br />

greens and browns. <strong>The</strong>y require warm tropical<br />

conditions and are strict vegetarians. Some adults<br />

surpass a height <strong>of</strong> 50 feet and weigh as much a few<br />

hundred thousand pounds. Solitary by nature, some<br />

warlords “tame” <strong>the</strong>se giants for <strong>the</strong>ir combative<br />

aims, making <strong>the</strong>m mobile war machines.<br />

Combat<br />

War snails are not complex creatures. <strong>The</strong>y<br />

simply crush everything in <strong>the</strong>ir path.<br />

Because <strong>of</strong> its size, it is virtually impossible<br />

for <strong>the</strong> snail to sneak up on opponents. Still,<br />

for something <strong>of</strong> that extreme bulk, <strong>the</strong> snail is<br />

surprisingly quiet as it moves. Those on <strong>the</strong> jungle<br />

floor hear <strong>the</strong> sound <strong>of</strong> <strong>the</strong> snail sli<strong>the</strong>ring forward in<br />

pulsing waves only three or four rounds before <strong>the</strong><br />

snail looms out <strong>of</strong> <strong>the</strong> jungle.<br />

War snails rarely use <strong>the</strong>ir bite attack, as<br />

most opponents are too small for it to notice. <strong>The</strong>y<br />

typically use <strong>the</strong>ir bite on those who have dealt <strong>the</strong>m<br />

serious damage (50 or more points from a single<br />

attack), trying to swallow <strong>the</strong> opponent whole.<br />

Adhesive (Ex): A war snail exudes a thick<br />

slime that acts as a powerful adhesive, holding fast<br />

any creatures or items that touch it. Anyone walking<br />

over <strong>the</strong> trail it leaves, or caught by its squash<br />

attack is considered automatically grappled by <strong>the</strong><br />

adhesive slime. Opponents so grappled cannot get<br />

free while <strong>the</strong> war snail is alive without removing<br />

<strong>the</strong> adhesive first, or unless <strong>the</strong>y succeed on a DC 35<br />

Strength check or Escape Artist check.<br />

A weapon that strikes a war snail is stuck fast<br />

unless <strong>the</strong> wielder succeeds on a DC 20 Reflex save.<br />

A successful DC 20 Strength check is needed to pry<br />

it <strong>of</strong>f.<br />

Strong alcohol dissolves <strong>the</strong> adhesive. Those<br />

stuck to <strong>the</strong> side <strong>of</strong> a war snail are not attacked by<br />

198<br />

Saves: Fort +37, Ref +25, Will +10<br />

Abilities: Str 40, Dex 5, Con 28, Int —, Wis<br />

1, Cha 2<br />

Skills: —<br />

Feats: —<br />

Environment: Warm marsh<br />

Organization: Solitary<br />

Challenge Rating: 16<br />

Treasure: None<br />

Alignment: Always neutral<br />

Advancement: 54+ HD (Colossal)<br />

Level Adjustment: —<br />

<strong>the</strong> war snail, merely dragged along until <strong>the</strong>y free<br />

<strong>the</strong>mselves. <strong>The</strong> adhesive naturally dissolves after 2<br />

days.<br />

Improved Grab (Ex): To use this ability, a<br />

war snail must hit with its bite attack. It can <strong>the</strong>n<br />

attempt to start a grapple as a free action without<br />

provoking an attack <strong>of</strong> opportunity. If it wins <strong>the</strong><br />

grapple check, it establishes a hold and can try to<br />

swallow <strong>the</strong> foe <strong>the</strong> following round.<br />

Roar (Ex): A war snail can loose a terrifying<br />

roar every 1d4 rounds. All creatures (except o<strong>the</strong>r war<br />

snails and those riding in <strong>the</strong> fortress atop a war snail)<br />

within 120 feet must succeed on a DC 32 Will save<br />

or be affected as though by a fear spell for 12 rounds.<br />

Those within 30 feet become deafened for 2d6 rounds;<br />

creatures with 9 or more Hit Dice must succeed on a<br />

DC 32 Fortitude save to negate this effect. Deafened<br />

creatures cannot be affected again by <strong>the</strong> war snail’s<br />

roar. <strong>The</strong> save DCs are Charisma-based.<br />

Smo<strong>the</strong>r (Ex): Any foe squashed for one full<br />

round must succeed on a DC 45 Fortitude save on<br />

every subsequent round or begin to suffocate as <strong>the</strong><br />

war snail’s weight crushes <strong>the</strong> air out <strong>of</strong> <strong>the</strong> creature<br />

(see Suffocation rules on page 32). <strong>The</strong> save DC is<br />

Constitution-based.<br />

Squash (Ex): As a standard action during<br />

its turn each round, a war snail can use its mass to<br />

squash opponents at least one size category smaller<br />

than itself by moving forward at its normal speed.<br />

A squash attack affects as many creatures as can fit<br />

under <strong>the</strong> war snail’s body. A squash attack deals<br />

4d12+22 points <strong>of</strong> bludgeoning damage. Squashed<br />

opponents can attempt attacks <strong>of</strong> opportunity, but<br />

<strong>the</strong>se take a –4 penalty. If <strong>the</strong>y do not make attacks<br />

<strong>of</strong> opportunity, squashed opponents can attempt DC<br />

51 Reflex saves to take half damage. A successful<br />

saving throw indicates that <strong>the</strong> target has been<br />

pushed back or aside (target’s choice) as <strong>the</strong> war<br />

snail moves forward. <strong>The</strong> save DC is Strengthbased.

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