Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Bog Mummy<br />
Medium Undead<br />
Hit Dice: 8d12+3 (55 hp)<br />
Initiative: +3<br />
Speed: 20 ft. (4 squares)<br />
Armor Class: 17 (-1 Dex, +8 natural),<br />
touch 9, flat-footed 17<br />
Base Attack/Grapple: +4/+7<br />
Attack: Slam +7 melee (1d6+4 plus bog<br />
rot)<br />
Full Attack: Slam +7 melee (1d6+4 plus<br />
bog rot)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Bog rot, create spawn,<br />
despair<br />
Special Qualities: Darkvision 60 ft.,<br />
damage reduction 5/—, marsh move,<br />
resistance to fire 10, undead traits,<br />
vulnerability to cold<br />
When a corpse preserved by swamp mud<br />
is imbued with negative energy, it rises as a<br />
bog mummy. Bog mummies resemble normal<br />
mummies, but are covered with a thin layer <strong>of</strong><br />
swamp mud. Bog mummies rarely leave <strong>the</strong><br />
swamp where <strong>the</strong>y were formed. <strong>The</strong>y hate life<br />
and attack any living creature that trespasses in<br />
<strong>the</strong>ir swamp.<br />
Combat<br />
In battle, a bog mummy attacks with its<br />
fists, attempting to smash any living creature it<br />
encounters.<br />
Bog Rot (Su): Supernatural disease—slam,<br />
Fortitude DC 16, incubation period 1 day;<br />
damage 1d6 ability damage. <strong>The</strong> ability damage<br />
is dealt to one ability score – Strength, Dexterity,<br />
Constitution, or Charisma, determined randomly<br />
– and fur<strong>the</strong>r damage from this disease is dealt to<br />
<strong>the</strong> same ability score. <strong>The</strong> save DC is Charismabased.<br />
Unlike normal diseases, bog rot continues<br />
until <strong>the</strong> victim reaches 0 in <strong>the</strong> affected ability<br />
score (and dies) or is cured as described below.<br />
Bog rot is a powerful curse, not a natural<br />
disease. Any conjuration (healing) spell cast on a<br />
creature afflicted with bog rot only heals half as<br />
many hit points as it normally would. Creatures<br />
109<br />
Saves: Fort +2, Ref +l, Will +8<br />
Abilities: Str 17, Dex 8, Con —, Int 6, Wis<br />
14, Cha 15<br />
Skills: Hide +6, Listen +8, Move Silently<br />
+6, Spot +8<br />
Feats: Alertness, Improved Initiative,<br />
Toughness<br />
Environment: Any marsh<br />
Organization: Solitary, wardens (2-4), or<br />
guardians (6-10)<br />
Challenge Rating: 6<br />
Treasure: Standard<br />
Alignment: Always chaotic evil<br />
Advancement: 9-16 HD (Medium); 17-24<br />
HD (Large)<br />
Level Adjustment: —<br />
afflicted with bog rot do not heal naturally, nor do<br />
<strong>the</strong>y recover ability damage normally.<br />
To eliminate bog rot, <strong>the</strong> curse must first be<br />
broken with break enchantment or remove curse<br />
(requiring a DC 20 caster level check for ei<strong>the</strong>r<br />
spell), after which <strong>the</strong> bog rot can be magically<br />
cured as any normal disease.<br />
Create Spawn (Su): Any humanoid that<br />
dies from bog rot becomes a bog mummy in 1d4<br />
days. A remove disease spell cast within one day<br />
after death with stop <strong>the</strong> transformation, and a<br />
resurrection or true resurrection spell will bring<br />
<strong>the</strong> creature back to life, though raise dead is<br />
ineffective. Spawn are under <strong>the</strong> command <strong>of</strong><br />
<strong>the</strong> bog mummy that created <strong>the</strong>m and remain<br />
enslaved until its death. <strong>The</strong>y do not possess any<br />
<strong>of</strong> <strong>the</strong> abilities <strong>the</strong>y had in life.<br />
Despair (Su): At <strong>the</strong> mere sight <strong>of</strong> a bog<br />
mummy, <strong>the</strong> viewer must succeed on a DC 16<br />
Will save or be paralyzed with fear for 1d4<br />
rounds. Whe<strong>the</strong>r or not <strong>the</strong> save is successful, that<br />
creature cannot be affected again by <strong>the</strong> same bog<br />
mummy’s despair ability for 24 hours. <strong>The</strong> save<br />
DC is Charisma-based.<br />
<strong>Marsh</strong> Move (Ex): Bog mummies can move<br />
at <strong>the</strong>ir normal movement speed through mud,<br />
marshes, and swamp with no penalty.<br />
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