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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Bog Mummy<br />

Medium Undead<br />

Hit Dice: 8d12+3 (55 hp)<br />

Initiative: +3<br />

Speed: 20 ft. (4 squares)<br />

Armor Class: 17 (-1 Dex, +8 natural),<br />

touch 9, flat-footed 17<br />

Base Attack/Grapple: +4/+7<br />

Attack: Slam +7 melee (1d6+4 plus bog<br />

rot)<br />

Full Attack: Slam +7 melee (1d6+4 plus<br />

bog rot)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Bog rot, create spawn,<br />

despair<br />

Special Qualities: Darkvision 60 ft.,<br />

damage reduction 5/—, marsh move,<br />

resistance to fire 10, undead traits,<br />

vulnerability to cold<br />

When a corpse preserved by swamp mud<br />

is imbued with negative energy, it rises as a<br />

bog mummy. Bog mummies resemble normal<br />

mummies, but are covered with a thin layer <strong>of</strong><br />

swamp mud. Bog mummies rarely leave <strong>the</strong><br />

swamp where <strong>the</strong>y were formed. <strong>The</strong>y hate life<br />

and attack any living creature that trespasses in<br />

<strong>the</strong>ir swamp.<br />

Combat<br />

In battle, a bog mummy attacks with its<br />

fists, attempting to smash any living creature it<br />

encounters.<br />

Bog Rot (Su): Supernatural disease—slam,<br />

Fortitude DC 16, incubation period 1 day;<br />

damage 1d6 ability damage. <strong>The</strong> ability damage<br />

is dealt to one ability score – Strength, Dexterity,<br />

Constitution, or Charisma, determined randomly<br />

– and fur<strong>the</strong>r damage from this disease is dealt to<br />

<strong>the</strong> same ability score. <strong>The</strong> save DC is Charismabased.<br />

Unlike normal diseases, bog rot continues<br />

until <strong>the</strong> victim reaches 0 in <strong>the</strong> affected ability<br />

score (and dies) or is cured as described below.<br />

Bog rot is a powerful curse, not a natural<br />

disease. Any conjuration (healing) spell cast on a<br />

creature afflicted with bog rot only heals half as<br />

many hit points as it normally would. Creatures<br />

109<br />

Saves: Fort +2, Ref +l, Will +8<br />

Abilities: Str 17, Dex 8, Con —, Int 6, Wis<br />

14, Cha 15<br />

Skills: Hide +6, Listen +8, Move Silently<br />

+6, Spot +8<br />

Feats: Alertness, Improved Initiative,<br />

Toughness<br />

Environment: Any marsh<br />

Organization: Solitary, wardens (2-4), or<br />

guardians (6-10)<br />

Challenge Rating: 6<br />

Treasure: Standard<br />

Alignment: Always chaotic evil<br />

Advancement: 9-16 HD (Medium); 17-24<br />

HD (Large)<br />

Level Adjustment: —<br />

afflicted with bog rot do not heal naturally, nor do<br />

<strong>the</strong>y recover ability damage normally.<br />

To eliminate bog rot, <strong>the</strong> curse must first be<br />

broken with break enchantment or remove curse<br />

(requiring a DC 20 caster level check for ei<strong>the</strong>r<br />

spell), after which <strong>the</strong> bog rot can be magically<br />

cured as any normal disease.<br />

Create Spawn (Su): Any humanoid that<br />

dies from bog rot becomes a bog mummy in 1d4<br />

days. A remove disease spell cast within one day<br />

after death with stop <strong>the</strong> transformation, and a<br />

resurrection or true resurrection spell will bring<br />

<strong>the</strong> creature back to life, though raise dead is<br />

ineffective. Spawn are under <strong>the</strong> command <strong>of</strong><br />

<strong>the</strong> bog mummy that created <strong>the</strong>m and remain<br />

enslaved until its death. <strong>The</strong>y do not possess any<br />

<strong>of</strong> <strong>the</strong> abilities <strong>the</strong>y had in life.<br />

Despair (Su): At <strong>the</strong> mere sight <strong>of</strong> a bog<br />

mummy, <strong>the</strong> viewer must succeed on a DC 16<br />

Will save or be paralyzed with fear for 1d4<br />

rounds. Whe<strong>the</strong>r or not <strong>the</strong> save is successful, that<br />

creature cannot be affected again by <strong>the</strong> same bog<br />

mummy’s despair ability for 24 hours. <strong>The</strong> save<br />

DC is Charisma-based.<br />

<strong>Marsh</strong> Move (Ex): Bog mummies can move<br />

at <strong>the</strong>ir normal movement speed through mud,<br />

marshes, and swamp with no penalty.<br />

6

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