28.03.2013 Views

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

7<br />

Mire Horror<br />

Gargantuan Aberration<br />

Hit Dice: 12d8+60 (114 hp)<br />

Initiative: +2<br />

Speed: 20 ft. (4 squares), swim 40 ft. (8<br />

squares)<br />

Armor Class: 14 (-4 size, -2 Dex, +10<br />

natural), touch 4, flat-footed 14<br />

Base Attack/Grapple: +9/+28<br />

Attack: Bite +12 melee (2d8+7)<br />

Full Attack: Bite +12 melee (2d8+7) and 4<br />

tentacles +10 melee (2d4+3)<br />

Space/Reach: 20 ft./20 ft.<br />

Special Attacks: Constrict 2d4+10,<br />

improved grab, swallow whole<br />

Special Qualities: Darkvision 60 ft., fast<br />

healing 6<br />

A heaping mess <strong>of</strong> debris rises from <strong>the</strong><br />

swamp floor as green and brown mottled tentacles<br />

drag unsuspecting prey into a large toothy maw<br />

Combat<br />

Mire horrors lurk beneath <strong>the</strong> surface <strong>of</strong> <strong>the</strong><br />

swamp. <strong>The</strong>y are <strong>of</strong>ten taken as simple piles <strong>of</strong><br />

vegetation or debris. From hiding, mire horrors<br />

attack with <strong>the</strong>ir tentacles, trying to drag prey to<br />

<strong>the</strong>ir gaping maws, attempting to swallow <strong>the</strong>ir<br />

foes whole.<br />

Constrict (Ex): A mire horror deals<br />

automatic tentacle damage with a successful<br />

grapple check.<br />

Improved Grab (Ex): To use this ability,<br />

a mire horror must hit with a tentacle attack. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

deals automatic bite damage each round, and<br />

can constrict or attempt to swallow <strong>the</strong> foe in <strong>the</strong><br />

following round.<br />

Swallow Whole (Ex): A mire horror can try<br />

to swallow a grabbed opponent <strong>of</strong> Large or smaller<br />

132<br />

Saves: Fort +9, Ref +2, Will +8<br />

Abilities: Str 24, Dex 7, Con 20, Int 8, Wis<br />

10, Cha 10<br />

Skills: Listen +9, Spot +10, Swim +15<br />

Feats: Alertness, Improved Bull Rush,<br />

Improved Initiative, Multiattack, Power<br />

Attack<br />

Environment: Warm marsh<br />

Organization: Solitary<br />

Challenge Rating: 7<br />

Treasure: Standard<br />

Alignment: Always neutral<br />

Advancement: 13-24 HD (Gargantuan)<br />

Level Adjustment: —<br />

size by making a successful grapple check. <strong>The</strong><br />

swallowed creature takes 1d8+7 points <strong>of</strong> crushing<br />

damage plus 1d8 points <strong>of</strong> acid damage per round<br />

from <strong>the</strong> mire horror’s gizzard. A swallowed<br />

creature can climb out <strong>of</strong> <strong>the</strong> mire horror’s gizzard<br />

with a successful grapple check. Doing so returns<br />

it to <strong>the</strong> mire horror’s maw, where a second<br />

grapple check is required to get free. A swallowed<br />

creature can also cut its way out by using a light<br />

slashing or piercing weapon to deal 25 points <strong>of</strong><br />

damage to <strong>the</strong> mire horror’s insides (AC 15). Once<br />

<strong>the</strong> creature exits, muscular action closes <strong>the</strong> hole;<br />

ano<strong>the</strong>r swallowed opponent must cut its own way<br />

out.<br />

A single mire horror can hold one Large, two<br />

Medium, three Small, six Tiny, 12 Diminutive or<br />

24 Fine or smaller opponents.<br />

Skills: A mire horror has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!