Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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6 Myrcloud<br />
Fine Plant (Swarm)<br />
Hit Dice: 12d8 (54 hp)<br />
Initiative: +1<br />
Speed: Fly 40 ft. (perfect) (8 squares)<br />
Armor Class: 19 (+8 size, +1 Dex), touch 19,<br />
flat-footed 18<br />
Base Attack/Grapple: +9/—<br />
Attack: Swarm (3d6)<br />
Full Attack: Swarm (3d6)<br />
Space/Reach: 10 ft./0 ft.<br />
Special Attacks: Distraction, spell-like abilities,<br />
spore cloud<br />
Special Qualities: Blindsight 60 ft., immune to<br />
weapon damage, plant traits, swarm traits<br />
Myrclouds are floating masses <strong>of</strong> fungal spores,<br />
bringers <strong>of</strong> rot and decay. From a distance, a myrcloud<br />
appears to be a bank <strong>of</strong> thick yellow fog. Up close,<br />
<strong>the</strong> fog is little more than thousands <strong>of</strong> floating spores.<br />
Detailed examination reveals <strong>the</strong> spores to be tiny<br />
yellow spheres covered in spikes, easily crumbled<br />
apart under pressure. Myrclouds range from 20 to<br />
100 feet in diameter, but <strong>the</strong>ir spore density decreases<br />
dramatically at heights above 10 feet.<br />
Myrclouds are intelligent, but show few<br />
recognizable beliefs or emotions. <strong>The</strong>y spend <strong>the</strong>ir time<br />
searching for places for <strong>the</strong>ir spores to grow—damp<br />
underbrush, rotting trees, and even living creatures<br />
<strong>the</strong>y can infect. Myrclouds usually follow <strong>the</strong> course<br />
<strong>of</strong> gentle winds, but some make permanent homes in<br />
moist environments such as swamps and caverns.<br />
Combat<br />
Myrclouds rely on surprise to infect <strong>the</strong>ir<br />
enemies with spores. So long as a myrcloud can<br />
infect even one <strong>of</strong> a group <strong>of</strong> creatures, it can create<br />
dissent with confusion and heal damage it takes.<br />
If all <strong>of</strong> a myrcloud’s opponents manage to keep<br />
from breathing its spores, it uses s<strong>of</strong>ten earth and<br />
stone to slow <strong>the</strong> creatures while it waits for a better<br />
opportunity. A myrcloud will fly away from highlydangerous<br />
opponents, sometimes preparing ambushes<br />
to surprise <strong>the</strong>m later. Though myrcloud spores cause<br />
normal damage by digging into <strong>the</strong> skin <strong>of</strong> enemies,<br />
myrclouds prefer not to rely on this attack.<br />
Distraction (Ex): Any living creature that<br />
begins its turn with a myrcloud in its space must<br />
succeed on a DC 16 Fortitude save or be nauseated<br />
for 1 round. <strong>The</strong> save DC is Constitution-based.<br />
Spell-Like Abilities: At will—blight (DC 15),<br />
control plants (fungi only) (DC 18), diminish plants<br />
(prune growth only), rusting grasp (no attack roll<br />
necessary) (DC 14), s<strong>of</strong>ten earth and stone, speak with<br />
plants. Caster level 10th. <strong>The</strong> save DCs are Charismabased.<br />
<strong>The</strong>se abilities can only target creatures,<br />
objects, and areas in squares shared by <strong>the</strong> myrcloud.<br />
114<br />
Saves: Fort +10, Ref +7, Will +9<br />
Abilities: Str 1, Dex 12, Con 10, Int 13, Wis 17,<br />
Cha 11<br />
Skills: Bluff +4, Diplomacy +2, Intimidate +6,<br />
Knowledge (nature) +20, Move Silently +5,<br />
Search +7, Sense Motive +8, Survival +9 (+11<br />
following tracks, +11 natural environments)<br />
Feats: Ability Focus (spore cloud), Great<br />
Fortitude, Iron Will, Lightning Reflexes, Skill<br />
Focus (Knowledge [nature])<br />
Environment: Temperate and warm land and<br />
underground<br />
Organization: Solitary<br />
Challenge Rating: 6<br />
Treasure: None<br />
Alignment: Always neutral evil<br />
Advancement: None<br />
Level Adjustment: —<br />
Spore Cloud (Ex): A creature sharing a space<br />
with a myrcloud must hold its breath or inhale <strong>the</strong><br />
myrcloud’s spores. If a creature begins holding its<br />
breath before entering <strong>the</strong> myrcloud’s space (or<br />
before <strong>the</strong> myrcloud enters its space), it follows <strong>the</strong><br />
rules for drowning and suffocation, inhaling spores<br />
immediately (but not falling unconscious) if it fails<br />
a Constitution check to hold its breath. A creature<br />
not already holding its breath can make a DC 18<br />
Fortitude save when first entering a myrcloud’s<br />
space to begin holding its breath; failure means that<br />
<strong>the</strong> creature inhales spores before it can react. <strong>The</strong><br />
save DC is Constitution-based.<br />
Inhaled spores die after 24 hours, or when <strong>the</strong><br />
spore-bearer is affected by a heal, neutralize poison,<br />
or remove disease spell. A myrcloud can affect<br />
creatures within 60 feet who have inhaled its spores<br />
in a number <strong>of</strong> ways, using any <strong>of</strong> <strong>the</strong> following<br />
abilities as a free action, but only using one effect<br />
on a given creature at a time. <strong>The</strong> myrcloud can end<br />
any effect prematurely as a free action, so long as <strong>the</strong><br />
affected creature is within 60 feet.<br />
Madness: <strong>The</strong> creature is confused for 2d4<br />
rounds, but is compelled to not attack <strong>the</strong> myrcloud,<br />
taking no action ra<strong>the</strong>r than doing so.<br />
Molder: <strong>The</strong> spores multiply and attack<br />
<strong>the</strong> creature from within, inflicting 1d4 points <strong>of</strong><br />
Constitution damage each round for 2d4 rounds.<br />
Reproduce: <strong>The</strong> spores reproduce in <strong>the</strong><br />
moisture <strong>of</strong> <strong>the</strong> creature’s lungs before floating to<br />
join <strong>the</strong> main cloud. While <strong>the</strong> creature is within<br />
30 feet <strong>of</strong> <strong>the</strong> myrcloud, <strong>the</strong> myrcloud is cured <strong>of</strong> 2<br />
points <strong>of</strong> damage every turn.<br />
Blindsight (Ex): Myrclouds can sense all<br />
creatures within 60 feet by scent and vibration.<br />
Beyond that range, <strong>the</strong>y are considered blinded.<br />
Myrclouds are invulnerable to gaze attacks, visual<br />
effects <strong>of</strong> spells such as illusions, and o<strong>the</strong>r attack<br />
forms that rely on sight.