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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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3<br />

prey from above. <strong>The</strong>y drift along and <strong>the</strong>n<br />

dive at <strong>the</strong>ir target.<br />

Ink Cloud (Ex): A giant water beetle can<br />

emit a cloud <strong>of</strong> jet-black ink 10 feet high by 10<br />

feet wide by 10 feet long once per minute as a<br />

free action. <strong>The</strong> cloud provides total concealment,<br />

which <strong>the</strong> giant water beetle normally uses to<br />

escape. All vision within <strong>the</strong> cloud is obscured.<br />

Water Dependent (Ex): Giant water beetles<br />

can survive out <strong>of</strong> <strong>the</strong> water for 1 hour per 2 points<br />

<strong>of</strong> Constitution. After that, refer to <strong>the</strong> suffocation<br />

rules in <strong>the</strong> DMG.<br />

Growler Lizard<br />

Large Animal<br />

Hit Dice: 6d8+18 (45 hp)<br />

Initiative: +3<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 18 (-1 size, -1 Dex, +10<br />

natural), touch 8, flat-footed 18<br />

Base Attack/Grapple: +4/+11<br />

Attack: Bite +6 melee (1d8+4)<br />

Full Attack: Bite +6 melee (1d8+4)<br />

Space/Reach: 10 ft./5 ft.<br />

Special Attacks: Rumbling bite<br />

Special Qualities: Deceiving call, low-light<br />

vision<br />

Saves: Fort +8, Ref +4, Will +0<br />

<strong>The</strong> large lizard resembles an alligator, but<br />

is much thicker and more powerful around <strong>the</strong><br />

shoulders and neck. Its jaws are heaviest over folds<br />

<strong>of</strong> thickly scaled throat sacks that vibrate slightly,<br />

emitting a deep and resonant rumbling sound.<br />

Combat<br />

Although <strong>the</strong> growler lizard is quite capable<br />

<strong>of</strong> running down most prey, it usually does not<br />

expend such energy. <strong>The</strong> growler lizard hunts<br />

by ambush, using its ability to throw its voice<br />

and frighten prey toward its waiting jaws. When<br />

hunting in packs, growler lizards work toge<strong>the</strong>r to<br />

disorient <strong>the</strong>ir prey totally and finally stampede it<br />

toward <strong>the</strong> pack’s waiting trap.<br />

46<br />

Watersense (Ex): Giant water beetles can<br />

automatically sense <strong>the</strong> location <strong>of</strong> anything within<br />

60 feet that is in contact with water.<br />

Skills: A giant water beetle has a +8 racial<br />

bonus on any Swim check to perform some special<br />

action or avoid a hazard. It can always choose<br />

to take 10 on a Swim check, even if distracted<br />

or endangered. It can use <strong>the</strong> run action while<br />

swimming, provided it swims in a straight line.<br />

*A giant water beetle has a +4 bonus on Hide<br />

and Spot checks in aquatic environments.<br />

Abilities: Str 16, Dex 9, Con 17, Int 2, Wis<br />

6, Cha 8<br />

Skills: Climb +4, Listen +1, Spot +1, Swim<br />

+5<br />

Feats: Alertness, Improved Initiative, Power<br />

Attack<br />

Environment: Temperate and warm land,<br />

and underground<br />

Organization: Solitary or pack (3-8)<br />

Challenge Rating: 3<br />

Alignment: Always neutral<br />

Advancement: 7-12 HD (Large); 13-18 HD<br />

(Huge)<br />

Level Adjustment: —<br />

Rumbling Bite (Ex): A growler lizard<br />

bellows even when its jaws are locked on its prey.<br />

When bitten by a growler lizard, a victim must<br />

succeed on a DC 16 Fortitude save or be stunned<br />

for 1d4 rounds and take an additional 1d4 points <strong>of</strong><br />

sonic damage from <strong>the</strong> beast’s roar. <strong>The</strong> save DC<br />

is Constitution-based.<br />

Deceiving Call (Ex): A growler lizard can<br />

convincingly alter <strong>the</strong> apparent source <strong>of</strong> its bellows<br />

by 140 feet in open ground. This distance increases<br />

to 220 feet in hills or canyons. It can likewise alter<br />

<strong>the</strong> volume and tone <strong>of</strong> its rumblings to deceive <strong>the</strong><br />

listener into believing that <strong>the</strong> creature is retreating,<br />

while it is actually advancing unseen. A DC 18<br />

Listen check or DC 15 Survival check is required to<br />

recognize a growler lizard’s deception.

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