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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Fen Witch<br />

Medium Monstrous Humanoid<br />

Hit Dice: 6d8+6 (33 hp)<br />

Initiative: +1<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 14 (+1 Dex, +3 natural),<br />

touch 11, flat-footed 13<br />

Base Attack/Grapple: +6/+9<br />

Attack: Claw +10 melee (1d4+3)<br />

Full Attack: 2 claws +10 melee (1d4+3)<br />

Face/Reach: 5 ft./5 ft.<br />

Special Attacks: Death speak, horrific<br />

appearance, mind probe,<br />

Special Qualities: Darkvision 60 ft., spell<br />

resistance 15, telepathy 100 ft.<br />

Saves: Fort +3, Ref +6, Will +7<br />

<strong>The</strong> fen witch is a creature <strong>of</strong> legend, found<br />

only in <strong>the</strong> most remote <strong>of</strong> places. It is a solitary<br />

creature and disdains all that invade its realm. It<br />

appears as a female humanoid with one nostril,<br />

webbed feet and hands, and fiery red eyes. Her<br />

body is cloaked in tattered robes <strong>of</strong> gray or brown.<br />

Her hands end in razor-sharp claws and her hair is<br />

usually long and unkempt.<br />

A fen witch is thoroughly evil and malign,<br />

speaking to those she encounters only to learn <strong>the</strong><br />

true name <strong>of</strong> one <strong>of</strong> <strong>the</strong> trespassers in her realm so<br />

she may utilize her power to slay that individual.<br />

Fen witches speak Common.<br />

Combat<br />

Fen witches rarely engage in combat, relying<br />

on <strong>the</strong>ir death speak ability to slay a creature<br />

almost instantaneously (and hopefully drive <strong>of</strong>f<br />

<strong>the</strong> victim’s comrades by instilling fear in any<br />

remaining creatures). Failing this, <strong>the</strong> fen witch<br />

prefers direct combat to subterfuge and attacks<br />

relentlessly.<br />

Death Speak (Su): If a fen witch speaks <strong>the</strong><br />

true name <strong>of</strong> an individual that can hear it, that<br />

creature must succeed on a DC 15 Will save or<br />

die instantly. A creature slain in this manner can<br />

91<br />

Abilities: Str 17, Dex 12, Con 13, Int 11,<br />

Wis 14, Cha 10<br />

Skills: Craft (any one) +5, Hide +6, Listen<br />

+8, Spot +8<br />

Feats: Ability Focus (death speak),<br />

Alertness B , Blind-Fight, Weapon Focus<br />

(Claw)<br />

Environment: Any marsh<br />

Organization: Solitary<br />

Challenge Rating: 5<br />

Treasure: Standard<br />

Alignment: Always chaotic evil<br />

Advancement: By character class<br />

Level Adjustment: +7<br />

be restored to life normally. Note that <strong>the</strong> fen witch<br />

does not need to speak a language <strong>the</strong> creature<br />

understands in order to use this ability. This is a<br />

sonic, mind-affecting death effect. <strong>The</strong> save DC is<br />

Charisma-based.<br />

Horrific Appearance (Su): <strong>The</strong> appearance<br />

<strong>of</strong> a fen witch is so revolting that anyone who sets<br />

eyes upon one must succeed on a DC 13 Fortitude<br />

save or take 1d8 points <strong>of</strong> Strength damage. This<br />

ability loss cannot reduce a victim to a negative<br />

Strength score, but a creature whose Strength<br />

score is reduced to 0 is helpless. Creatures that<br />

successfully save cannot be affected again by <strong>the</strong><br />

same fen witch’s horrific appearance for 24 hours.<br />

This is a mind-affecting fear effect. <strong>The</strong> save DC is<br />

Charisma-based.<br />

Mind Probe (Su): As a standard action,<br />

a fen witch can peer into <strong>the</strong> mind <strong>of</strong> a living<br />

creature within 60 feet in an attempt to extract <strong>the</strong><br />

creature’s true name. <strong>The</strong> target can resist <strong>the</strong> mental<br />

trespassing by succeeding on a DC 13 Will save. If<br />

<strong>the</strong> save fails, <strong>the</strong> fen witch has learned <strong>the</strong> creature’s<br />

true name and can use her death speak ability on that<br />

creature. Psionic creatures can use psionic abilities<br />

to counter this probe. This is a mind-affecting effect.<br />

<strong>The</strong> save DC is Charisma-based.<br />

5

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