Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Fen Witch<br />
Medium Monstrous Humanoid<br />
Hit Dice: 6d8+6 (33 hp)<br />
Initiative: +1<br />
Speed: 30 ft. (6 squares)<br />
Armor Class: 14 (+1 Dex, +3 natural),<br />
touch 11, flat-footed 13<br />
Base Attack/Grapple: +6/+9<br />
Attack: Claw +10 melee (1d4+3)<br />
Full Attack: 2 claws +10 melee (1d4+3)<br />
Face/Reach: 5 ft./5 ft.<br />
Special Attacks: Death speak, horrific<br />
appearance, mind probe,<br />
Special Qualities: Darkvision 60 ft., spell<br />
resistance 15, telepathy 100 ft.<br />
Saves: Fort +3, Ref +6, Will +7<br />
<strong>The</strong> fen witch is a creature <strong>of</strong> legend, found<br />
only in <strong>the</strong> most remote <strong>of</strong> places. It is a solitary<br />
creature and disdains all that invade its realm. It<br />
appears as a female humanoid with one nostril,<br />
webbed feet and hands, and fiery red eyes. Her<br />
body is cloaked in tattered robes <strong>of</strong> gray or brown.<br />
Her hands end in razor-sharp claws and her hair is<br />
usually long and unkempt.<br />
A fen witch is thoroughly evil and malign,<br />
speaking to those she encounters only to learn <strong>the</strong><br />
true name <strong>of</strong> one <strong>of</strong> <strong>the</strong> trespassers in her realm so<br />
she may utilize her power to slay that individual.<br />
Fen witches speak Common.<br />
Combat<br />
Fen witches rarely engage in combat, relying<br />
on <strong>the</strong>ir death speak ability to slay a creature<br />
almost instantaneously (and hopefully drive <strong>of</strong>f<br />
<strong>the</strong> victim’s comrades by instilling fear in any<br />
remaining creatures). Failing this, <strong>the</strong> fen witch<br />
prefers direct combat to subterfuge and attacks<br />
relentlessly.<br />
Death Speak (Su): If a fen witch speaks <strong>the</strong><br />
true name <strong>of</strong> an individual that can hear it, that<br />
creature must succeed on a DC 15 Will save or<br />
die instantly. A creature slain in this manner can<br />
91<br />
Abilities: Str 17, Dex 12, Con 13, Int 11,<br />
Wis 14, Cha 10<br />
Skills: Craft (any one) +5, Hide +6, Listen<br />
+8, Spot +8<br />
Feats: Ability Focus (death speak),<br />
Alertness B , Blind-Fight, Weapon Focus<br />
(Claw)<br />
Environment: Any marsh<br />
Organization: Solitary<br />
Challenge Rating: 5<br />
Treasure: Standard<br />
Alignment: Always chaotic evil<br />
Advancement: By character class<br />
Level Adjustment: +7<br />
be restored to life normally. Note that <strong>the</strong> fen witch<br />
does not need to speak a language <strong>the</strong> creature<br />
understands in order to use this ability. This is a<br />
sonic, mind-affecting death effect. <strong>The</strong> save DC is<br />
Charisma-based.<br />
Horrific Appearance (Su): <strong>The</strong> appearance<br />
<strong>of</strong> a fen witch is so revolting that anyone who sets<br />
eyes upon one must succeed on a DC 13 Fortitude<br />
save or take 1d8 points <strong>of</strong> Strength damage. This<br />
ability loss cannot reduce a victim to a negative<br />
Strength score, but a creature whose Strength<br />
score is reduced to 0 is helpless. Creatures that<br />
successfully save cannot be affected again by <strong>the</strong><br />
same fen witch’s horrific appearance for 24 hours.<br />
This is a mind-affecting fear effect. <strong>The</strong> save DC is<br />
Charisma-based.<br />
Mind Probe (Su): As a standard action,<br />
a fen witch can peer into <strong>the</strong> mind <strong>of</strong> a living<br />
creature within 60 feet in an attempt to extract <strong>the</strong><br />
creature’s true name. <strong>The</strong> target can resist <strong>the</strong> mental<br />
trespassing by succeeding on a DC 13 Will save. If<br />
<strong>the</strong> save fails, <strong>the</strong> fen witch has learned <strong>the</strong> creature’s<br />
true name and can use her death speak ability on that<br />
creature. Psionic creatures can use psionic abilities<br />
to counter this probe. This is a mind-affecting effect.<br />
<strong>The</strong> save DC is Charisma-based.<br />
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