Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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5<br />
Fukuranbou<br />
Medium Undead<br />
Hit Dice: 8d12 (52 hp)<br />
Initiative: +3<br />
Speed: 30 ft. (6 squares), climb 15 ft. (3<br />
squares)<br />
Armor Class: 17 (+3 Dex, +4 natural),<br />
touch 13, flat-footed 14<br />
Base Attack/Grapple: +4/+5<br />
Attack: Intestine stem +8 ranged (1d8+1<br />
plus Charisma damage)<br />
Full Attack: 6 intestine stems +8 ranged<br />
(1d8+1 plus Charisma damage) and claw +3<br />
melee (1d4)<br />
Space/Reach: 5 ft./5 ft. (15 ft. with intestine<br />
stems)<br />
Special Attacks: Charisma damage, curse<br />
<strong>of</strong> <strong>the</strong> rotten gut, improved grab<br />
Special Qualities: +4 turn resistance,<br />
darkvision 60 ft., intestine crawl, undead traits<br />
Fukuranbou are hideous ugly humans with<br />
splotchy skin, matted hair, and a prominent belly.<br />
Ironically, fukuranbou are corporeal undead born<br />
<strong>of</strong> <strong>the</strong> spirit <strong>of</strong> vanity: people who spent <strong>the</strong>ir<br />
lives focused on personal beauty and little else.<br />
Though <strong>the</strong>y are clearly grotesque, fukuranbou<br />
still consider <strong>the</strong>mselves <strong>the</strong> paradigm <strong>of</strong> beauty,<br />
displaying <strong>the</strong>ir fleshy belly proudly, ei<strong>the</strong>r<br />
completely naked or covering only <strong>the</strong>ir genitalia.<br />
Combat<br />
A fukuranbou can hide its intestine stems within<br />
itself as a free action (<strong>the</strong>y can hide all or none—<strong>the</strong><br />
creature cannot hide some stems and reveal o<strong>the</strong>rs).<br />
<strong>The</strong> flesh molds around <strong>the</strong> stems, masking <strong>the</strong>m<br />
completely from sight. Characters may make a<br />
Spot check (DC 20) to observe a slight rippling <strong>of</strong><br />
<strong>the</strong> belly from time to time, as if something were<br />
sli<strong>the</strong>ring about within. Releasing <strong>the</strong> intestine stems<br />
is a standard action that does not provoke attacks <strong>of</strong><br />
opportunity. As <strong>the</strong> fukuranbou looks like a normal<br />
(albeit extremely ugly) human when hiding its stems,<br />
it <strong>of</strong>ten attempts to ally with a party <strong>of</strong> adventurers,<br />
posing as a powerful and important dignitary. If<br />
given an opportunity, <strong>the</strong> fukuranbou will try to split<br />
<strong>the</strong> party, teaming up with <strong>the</strong> most charismatic party<br />
member for a later attack.<br />
A fukuranbou’s distended belly contains<br />
a dozen prehensile intestine stems, each ending<br />
in a foul-smelling many-too<strong>the</strong>d mouth with a<br />
lolling, discolored tongue. As many as six <strong>of</strong> <strong>the</strong>se<br />
disgusting appendages can strike each round, with<br />
a range <strong>of</strong> up to 15 feet.<br />
92<br />
Saves: Fort +2, Ref +5, Will +6<br />
Abilities: Str 12, Dex 17, Con —, Int 14,<br />
Wis 10, Cha 6<br />
Skills: Balance +13, Bluff +8, Climb +9*,<br />
Concentration +10, Diplomacy +0, Disguise<br />
–2 (+0 acting), Escape Artist +9, Hide +9,<br />
Intimidate +0, Listen +8, Move Silently<br />
+9*, Spot +8, Use Rope +3 (+5 bindings)<br />
Feats: Combat Reflexes, Dodge,<br />
Multiattack B , Weapon Focus (intestine stem)<br />
Environment: Any land and underground<br />
Organization: Solitary or clique (1<br />
fukuranbou plus 2-4 ghouls)<br />
Challenge Rating: 5<br />
Treasure: Standard<br />
Alignment: Always chaotic evil<br />
Advancement: 9-16 HD (Medium)<br />
Level Adjustment: —<br />
Charisma Damage (Su): Living creatures<br />
hit by a fukuranbou’s intestine stem attack suffer<br />
1d2 points <strong>of</strong> Charisma damage. Creatures<br />
grappled by a fukuranbou instead suffer 1d4<br />
points <strong>of</strong> Charisma damage every round for each<br />
attached intestine stem. A creature reduced to<br />
Charisma 0 by a fukuranbou is unconscious. Each<br />
point <strong>of</strong> Charisma damage restores 2 hit points to a<br />
wounded fukuranbou. Such hit points cannot raise<br />
<strong>the</strong> creature’s hit points above its original total.<br />
Curse <strong>of</strong> <strong>the</strong> Rotten Gut (Su): Supernatural<br />
disease—intestine stem, Fortitude DC 13,<br />
incubation period 1 day, damage 1d6 Con. <strong>The</strong><br />
save DC is Constitution based.<br />
<strong>The</strong> unsettling curse, delivered by <strong>the</strong><br />
fukuranbou’s hideous tongue, is a magical disease<br />
that conveys <strong>the</strong> nauseating sensation <strong>of</strong> hundreds<br />
<strong>of</strong> undulating worms crawling within <strong>the</strong> victim’s<br />
stomach. Unlike normal diseases, curse <strong>of</strong> <strong>the</strong><br />
rotten gut continues until <strong>the</strong> victim reaches<br />
Constitution 0 (and dies) or is cured. Each day after<br />
<strong>the</strong> first, on a failed save, an afflicted creature must<br />
immediately succeed on ano<strong>the</strong>r DC 13 Fortitude<br />
save or take 1 point <strong>of</strong> Constitution drain.<br />
An afflicted creature that dies under <strong>the</strong> curse<br />
<strong>of</strong> <strong>the</strong> rotten gut will arise as a ghoul in 1d4 days.<br />
Casting protection from evil on a body before <strong>the</strong><br />
end <strong>of</strong> that time averts <strong>the</strong> transformation (but does<br />
not cure <strong>the</strong> disease).<br />
Improved Grab (Ex): To use this ability, a<br />
fukuranbou must hit with an intestine stem attack.<br />
It can <strong>the</strong>n attempt to start a grapple as a free action<br />
without provoking an attack <strong>of</strong> opportunity. If it