Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Jastra Root<br />
Huge Plant<br />
Hit Dice: 8d8+32 (68 hp)<br />
Initiative: +0<br />
Speed: 30 ft. (6 squares), swim 50 ft. (10<br />
squares)<br />
Armor Class: 20 (-2 size, +12 natural),<br />
touch 8, flat-footed 20<br />
Base Attack/Grapple: +6/+22<br />
Attack: Frond +13 melee (1d6+8)<br />
Full Attack: 6 fronds +13 melee (1d6+8)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Improved grab<br />
Special Qualities: Blindsight 60 ft, immune<br />
to bludgeoning weapons, immunity to<br />
electricity, plant traits, resistance to fire 10<br />
Saves: Fort +10, Ref +2, Will +3<br />
A normal jastra root appears as a mass <strong>of</strong><br />
floating seaweed <strong>of</strong> up to 20 feet in diameter,<br />
with a central mass 5 feet across, comprised <strong>of</strong><br />
a porous woody sphere surrounded by dozens<br />
<strong>of</strong> fern-like fronds and air-filled bladders. Jastra<br />
roots seem innocuous, harmless and o<strong>the</strong>rwise<br />
indistinguishable from mundane seaweed.<br />
When a jastra root’s seedpod bursts, its seeds<br />
are scattered to <strong>the</strong> waters and most will grow<br />
into o<strong>the</strong>r normal jastra roots. Some, however,<br />
will encounter <strong>the</strong> corpse <strong>of</strong> a drowned seaman<br />
or <strong>the</strong> bloated and rotting body <strong>of</strong> some o<strong>the</strong>r sea<br />
creature. Jastra root seeds that take root in such<br />
rich compost are affected in strange and mysterious<br />
ways. <strong>The</strong> jastra root changes, mutating into a<br />
carnivorous monstrosity as it grows and consumes<br />
<strong>the</strong> body.<br />
A monstrous jastra root has six 10-foot long<br />
fronds extending from its body and can re-grow<br />
such severed fronds over a period <strong>of</strong> seven days.<br />
Combat<br />
Jastra roots lie in wait, floating amongst<br />
seaweed, until <strong>the</strong>ir prey draws near. Once its<br />
opponent is in range, a jastra root lashes out with<br />
129<br />
Abilities: Str 26, Dex 10, Con 19, Int 5, Wis<br />
12, Cha 10<br />
Skills: Hide +0*, Listen +4, Move Silently<br />
+5, Spot +4,<br />
Feats: Alertness, Stealthy, Weapon Focus<br />
(fronds)<br />
Environment: Temperate and warm aquatic<br />
and underground<br />
Organization: Solitary<br />
Challenge Rating: 7<br />
Treasure: None<br />
Alignment: Always neutral evil<br />
Advancement: 9-16 HD (Huge), 17-24 HD<br />
(Gargantuan)<br />
Level Adjustment: —<br />
its fronds, attempting to grapple its foe. <strong>The</strong> main<br />
body <strong>of</strong> <strong>the</strong> jastra root remains mostly underwater<br />
when attacking, <strong>the</strong>reby granting improved cover<br />
(+8 bonus to AC, +4 bonus on Reflex saves) from<br />
opponents on land (see <strong>the</strong> DMG for underwater<br />
combat rules). A monstrous jastra root lying in<br />
wait for prey is nearly indistinguishable from<br />
a normal jastra root, requiring a DC 25 Spot or<br />
Knowledge (nature) check, if <strong>the</strong> character has<br />
seen a monstrous jastra root previously.<br />
A creature tangled up in <strong>the</strong> jastra root’s<br />
fronds will be dragged into <strong>the</strong> water and drowned.<br />
Drowned victims are taken back to <strong>the</strong> jastra root’s<br />
lair to be consumed.<br />
Improved Grab (Ex): To use this ability,<br />
a jastra root must hit with two frond attacks. It<br />
can <strong>the</strong>n attempt to start a grapple as a free action<br />
without provoking an attack <strong>of</strong> opportunity. If it<br />
wins <strong>the</strong> grapple check, it establishes a hold and<br />
will drag its opponent into <strong>the</strong> water.<br />
Blindsight (Ex): A jastra root has no visual<br />
organs but can ascertain all foes within 30 feet<br />
using sound, scent, and vibration.<br />
*Skills: A jastra root has a +12 bonus on<br />
Hide checks when amidst natural seaweed.<br />
7