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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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Jastra Root<br />

Huge Plant<br />

Hit Dice: 8d8+32 (68 hp)<br />

Initiative: +0<br />

Speed: 30 ft. (6 squares), swim 50 ft. (10<br />

squares)<br />

Armor Class: 20 (-2 size, +12 natural),<br />

touch 8, flat-footed 20<br />

Base Attack/Grapple: +6/+22<br />

Attack: Frond +13 melee (1d6+8)<br />

Full Attack: 6 fronds +13 melee (1d6+8)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Improved grab<br />

Special Qualities: Blindsight 60 ft, immune<br />

to bludgeoning weapons, immunity to<br />

electricity, plant traits, resistance to fire 10<br />

Saves: Fort +10, Ref +2, Will +3<br />

A normal jastra root appears as a mass <strong>of</strong><br />

floating seaweed <strong>of</strong> up to 20 feet in diameter,<br />

with a central mass 5 feet across, comprised <strong>of</strong><br />

a porous woody sphere surrounded by dozens<br />

<strong>of</strong> fern-like fronds and air-filled bladders. Jastra<br />

roots seem innocuous, harmless and o<strong>the</strong>rwise<br />

indistinguishable from mundane seaweed.<br />

When a jastra root’s seedpod bursts, its seeds<br />

are scattered to <strong>the</strong> waters and most will grow<br />

into o<strong>the</strong>r normal jastra roots. Some, however,<br />

will encounter <strong>the</strong> corpse <strong>of</strong> a drowned seaman<br />

or <strong>the</strong> bloated and rotting body <strong>of</strong> some o<strong>the</strong>r sea<br />

creature. Jastra root seeds that take root in such<br />

rich compost are affected in strange and mysterious<br />

ways. <strong>The</strong> jastra root changes, mutating into a<br />

carnivorous monstrosity as it grows and consumes<br />

<strong>the</strong> body.<br />

A monstrous jastra root has six 10-foot long<br />

fronds extending from its body and can re-grow<br />

such severed fronds over a period <strong>of</strong> seven days.<br />

Combat<br />

Jastra roots lie in wait, floating amongst<br />

seaweed, until <strong>the</strong>ir prey draws near. Once its<br />

opponent is in range, a jastra root lashes out with<br />

129<br />

Abilities: Str 26, Dex 10, Con 19, Int 5, Wis<br />

12, Cha 10<br />

Skills: Hide +0*, Listen +4, Move Silently<br />

+5, Spot +4,<br />

Feats: Alertness, Stealthy, Weapon Focus<br />

(fronds)<br />

Environment: Temperate and warm aquatic<br />

and underground<br />

Organization: Solitary<br />

Challenge Rating: 7<br />

Treasure: None<br />

Alignment: Always neutral evil<br />

Advancement: 9-16 HD (Huge), 17-24 HD<br />

(Gargantuan)<br />

Level Adjustment: —<br />

its fronds, attempting to grapple its foe. <strong>The</strong> main<br />

body <strong>of</strong> <strong>the</strong> jastra root remains mostly underwater<br />

when attacking, <strong>the</strong>reby granting improved cover<br />

(+8 bonus to AC, +4 bonus on Reflex saves) from<br />

opponents on land (see <strong>the</strong> DMG for underwater<br />

combat rules). A monstrous jastra root lying in<br />

wait for prey is nearly indistinguishable from<br />

a normal jastra root, requiring a DC 25 Spot or<br />

Knowledge (nature) check, if <strong>the</strong> character has<br />

seen a monstrous jastra root previously.<br />

A creature tangled up in <strong>the</strong> jastra root’s<br />

fronds will be dragged into <strong>the</strong> water and drowned.<br />

Drowned victims are taken back to <strong>the</strong> jastra root’s<br />

lair to be consumed.<br />

Improved Grab (Ex): To use this ability,<br />

a jastra root must hit with two frond attacks. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If it<br />

wins <strong>the</strong> grapple check, it establishes a hold and<br />

will drag its opponent into <strong>the</strong> water.<br />

Blindsight (Ex): A jastra root has no visual<br />

organs but can ascertain all foes within 30 feet<br />

using sound, scent, and vibration.<br />

*Skills: A jastra root has a +12 bonus on<br />

Hide checks when amidst natural seaweed.<br />

7

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